Sly Flourish

Building the better Dungeons and Dragons Dungeon Master.

Clue Cards

21 July 2014: We lazy dungeon masters are always looking for simple tips and tricks to make our game easier to organize and more fun for ourselves and our players. In a past article, we've talked about sharing secr ...

13th Age Session Review: The Pyramid of Set

17 July 2014: The following article describes the recent experiences in our home 13th Age game based on the area of Moonwreck. We'll start with a few useful tips in case you want to skip most of the story focus. Ex ...

Pillars of Preparation

14 July 2014: The D&D 5th Edition Starter Set and Basic Rules PDF describe the three pillars of gameplay that make up D&D: exploration, interaction, and combat. While these define well the main spheres of t ...

13th Age Icon Roll Benefits

7 July 2014: Though icon rolls are one of the most unique factors in 13th Age, it isn't always the clearest rule to implement. The 13th Age core book describes the use of icon rolls for guiding the story, giving o ...

Rewarding Loot with Icon Rolls

29 June 2014: Icon rolls are one of the hallmarks of 13th Age. By tying PCs to powerful political forces in the gameworld and rolling to see which of those forces might be active at the beginning of every game sess ...

Five Facts About Moonwreck

23 June 2014: The Lazy Dungeon Master discusses a different way to articulate your campaign world to your PCs. Instead of inundating them with hundreds of pages of background, you can focus your campaign down to a ...

Three Cool Story Ideas to Avoid

16 June 2014: Note: This article has been rewritten since the original published May 2010. Sometimes we have some really great ideas for our D&D game. We write them faithfully in our fancy Moleskine notebooks. ...

Designing Fantastic Locations

9 June 2014: There are as many ways to design a D&D adventure as there are DMs to run them. Whether you run an adventure as written or improvise everything right at the table, we must always develop and descri ...

Random Name Generator

2 June 2014: This is my random name generator. There are many like it, but this one is mine. Coming up with good fantasy names is one of the harder tricks for the Lazy Dungeon Master. The following script generat ...

Tools of the Lazy Dungeon Master

26 May 2014: This article has been updated from the original written on 6 September 2011 Refine your game preparation on the elements most important to your game and you'll have a game that's easier to run and mor ...

Reskinning Monsters

19 May 2014: Note: This article updates the original published 5 November 2012. You're about to learn a lazy dungeon master technique that can save you thousands of hours in game preparation time and lets the stor ...

Random Trap Generator

12 May 2014: This page randomly generates a list of 100 trap sets. Each trap set includes two traps with two elemental effects tied to a single trigger. Lazy DMs can use these traps as inspiration or roll 1d100 an ...

Dungeons of Fate

5 May 2014: Fantasy dungeon delving house rules for Fate Accelerated by Michael E. Shea. Download the PDF of Dungeons of Fate. Originally posted on 10 December 2013. Character Creation Begin the game by naming yo ...

Using Vault of the Dracolich

28 April 2014: Back in 2013, Teos Abadia, Scott Fitzgerald Gray, and I all worked on the D&D Next adventure Vault of the Dracolich. This adventure fueled an in-store multi-table event in wich bands of adventurer ...

Sharing Secrets

21 April 2014: When we think about the components that make up an adventure and a campaign, a bunch of things come to mind. Interesting NPCs, fantastic adventure locations, fun combat encounters, mysteries, and puzz ...

Random Mundane Magic Item Generator

14 April 2014: This page provides a randomly generated list of one hundred single-use mundane magical items for the fantasy roleplaying game of choice. You can reload this page or click the "reroll" link to generate ...

Three Plus Infinite Choices

7 April 2014: Note: this article has been updated from the original written in February 2013 Debates rage between those who prefer sandbox games and those run "on-the-rails". In sandbox gaming, PCs explore regions ...

Let Them Be

31 March 2014: Everyone comes to the D&D game with different expectations and desires. Though divergent, none of these desires are wrong. D&D is a game that brings friends together to have fun. That is the c ...

Offer Real Choices

24 March 2014: Note: This article has been updated since the original published on 10 May 2010 "With the Kobold prince slain and his bodyguards broken across the floor, you find yourself with two choices: the left d ...

Dwarven Forge Tips

17 March 2014: Note: This article has been updated since the original September 2009 version In early 2013, Dwarven Forge ran a Kickstarter for newly designed "Dwarvenite" game tiles. These simple, beautiful, useful ...

Converting Adventures

10 March 2014: With the birth of D&D Classics, we now have access to hundreds of old-school D&D adventures published over the past thirty years. And that's just D&D adventures. There are hundreds of adve ...

The Best Paizo Flip Mats

3 March 2014: Pre-published fantasy battle maps are an indispensable aid for the Lazy Dungeon Master. While Wizards of the Coast slowed down on publishing encounter maps, Paizo continues to publish excellent high-q ...

Altars of Power

24 February 2014: If you've played any action RPG recently, like Diablo 3 or Path of Exile, you're quite familiar with the idea of altars of power. These strange bits of terrain invoke all sorts of interesting new abil ...

Mistakes Were Made

17 February 2014: DM: "A figure appears from the heatwaves of the desert ahead. He approaches, keeping his cowl across his mouth to avoid the burning sand. You recognize him as a member of the Asarat nomads, tribes who ...

Limiting 13th Age Icons for Short Campaigns

10 February 2014: The long transition between D&D 4th Edition and D&D Next has given rise to a number of independent roleplaying games such as Fate Core, Dungeon World, Numenera, and 13th Age. Many consider 13t ...

Aeon Wave

3 February 2014: Last year I ran my first successful Kickstarter for Aeon Wave. Aeon Wave is a cyberpunk themed adventure scenario for Fate Core with artwork by by Kurt Komoda, editing by Amanda Valentine, and graphic ...

Lazy Trap Generator

27 January 2014: Being creative is hard. The creative load is hard enough that, many times, our minds will trick us into spending time on anything anywhere to avoid having to really buckle down and create shit. The li ...

Experiences Running a Level 1 to 30 4th Edition D&D Campaign

20 January 2014: Note, this article was originally published on Critical Hits on 29 November 2010 and is reprinted here with permission. When reading it, consider the context of the time. D&D Next hadn't been anno ...

Playtesting Your Stories

13 January 2014: Note: This article has been updated from the original, written on 20 December 2010. When Valve software developed Portal and Portal 2, they extensively playtested everything about the game, including ...

I, Dungeon

6 January 2014: There's a lot to love in 13th Age and we've talked about it before in our interview with Rob Heinsoo our 4e Player's Guide to 13th Age, and a 13th Age review over on Critical Hits. Beyond all of the i ...

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