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	<title>Comments on: Dungeons and Dragons 4e: Hard Mode</title>
	<atom:link href="http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/feed/" rel="self" type="application/rss+xml" />
	<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/</link>
	<description>The blog for building the better dungeons and dragons 4th Edition Dungeon Master</description>
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		<title>By: Mike</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-704</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 17 Jan 2010 18:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-704</guid>
		<description>By 1w I meant one extra die of damage so 4d10 turns into 5d10.</description>
		<content:encoded><![CDATA[<p>By 1w I meant one extra die of damage so 4d10 turns into 5d10.</p>
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		<title>By: Dean</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-703</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Sun, 17 Jan 2010 18:57:58 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-703</guid>
		<description>@Mario:  Grind isn&#039;t just the length of time to kill the monster.  It&#039;s the point where the monster is no longer going to be a threat to the PCs.  So by upping damage when it&#039;s bloodied, you make it a greater threat for a longer period of time.

One thing I&#039;m confused though, is what Sly means by +1W.  For instance, if the basic attack does 2d6+5, is that 1W another 2d6?  Or is it 1d6?

What about an encounter power that does 4d10 damage...is +1W then 8d10?  or another 1d10?</description>
		<content:encoded><![CDATA[<p>@Mario:  Grind isn&#8217;t just the length of time to kill the monster.  It&#8217;s the point where the monster is no longer going to be a threat to the PCs.  So by upping damage when it&#8217;s bloodied, you make it a greater threat for a longer period of time.</p>
<p>One thing I&#8217;m confused though, is what Sly means by +1W.  For instance, if the basic attack does 2d6+5, is that 1W another 2d6?  Or is it 1d6?</p>
<p>What about an encounter power that does 4d10 damage&#8230;is +1W then 8d10?  or another 1d10?</p>
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		<title>By: Mario Podeschi</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-690</link>
		<dc:creator>Mario Podeschi</dc:creator>
		<pubDate>Fri, 01 Jan 2010 12:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-690</guid>
		<description>As a DM, I respectfully disagree with much of Hard Mode.

Adding damage, i.e. +1W while bloodied or +1/2 level, does not solve the Grind issue, as PCs will take just as long to kill the monster.

Resisting dazes and stuns is already built into the mechanics of solo monsters--they get a +5 saves, after all.

In both cases, my biggest reason for not using these mechanics in my game would be that they would arbitrarily reward and punish certain builds.  In a world where bloodied monsters often hit for an extra 1[W] damage, a tiefling with the paragon feat Bloodthirsty is going to become a far tastier build.  On the other hand, daze and stun are powerful effects, often requiring a character to &quot;trade down&quot; on damage, dealing only 1[W] instead of 2[W] or 3[W] in the hopes that an enemy can be stalled for a round.

Though I agree that the Grind should be addressed, I think these house rules have a negative impact on PC balance.</description>
		<content:encoded><![CDATA[<p>As a DM, I respectfully disagree with much of Hard Mode.</p>
<p>Adding damage, i.e. +1W while bloodied or +1/2 level, does not solve the Grind issue, as PCs will take just as long to kill the monster.</p>
<p>Resisting dazes and stuns is already built into the mechanics of solo monsters&#8211;they get a +5 saves, after all.</p>
<p>In both cases, my biggest reason for not using these mechanics in my game would be that they would arbitrarily reward and punish certain builds.  In a world where bloodied monsters often hit for an extra 1[W] damage, a tiefling with the paragon feat Bloodthirsty is going to become a far tastier build.  On the other hand, daze and stun are powerful effects, often requiring a character to &#8220;trade down&#8221; on damage, dealing only 1[W] instead of 2[W] or 3[W] in the hopes that an enemy can be stalled for a round.</p>
<p>Though I agree that the Grind should be addressed, I think these house rules have a negative impact on PC balance.</p>
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		<title>By: Bruce</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-614</link>
		<dc:creator>Bruce</dc:creator>
		<pubDate>Sun, 22 Nov 2009 21:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-614</guid>
		<description>I have also been DMing &quot;Hard &amp; Fast&quot; for over a year now: Monsters all have 1/3 less hit points; they always do an extra 1W damage; powers recharge on an extra step (i.e. a power that recharges on a 6, now recharges on a 5 or 6); and monsters only regen HALF of whatever amount it says in the MM. We have played over 150 games at all Tiers using this method. It&#039;s tough - but it gets the blood boiling (and rarely have our battles lasted more than 30-40 minutes - even with Brutes or Solos). Out of 150 games, there have only been two PC deaths (who were later resurrected).</description>
		<content:encoded><![CDATA[<p>I have also been DMing &#8220;Hard &amp; Fast&#8221; for over a year now: Monsters all have 1/3 less hit points; they always do an extra 1W damage; powers recharge on an extra step (i.e. a power that recharges on a 6, now recharges on a 5 or 6); and monsters only regen HALF of whatever amount it says in the MM. We have played over 150 games at all Tiers using this method. It&#8217;s tough &#8211; but it gets the blood boiling (and rarely have our battles lasted more than 30-40 minutes &#8211; even with Brutes or Solos). Out of 150 games, there have only been two PC deaths (who were later resurrected).</p>
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		<title>By: Glenn</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-578</link>
		<dc:creator>Glenn</dc:creator>
		<pubDate>Wed, 04 Nov 2009 18:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-578</guid>
		<description>I like your suggestions, although tracking the extra math is a step I try to avoid. My method is to cut monster hit points in half (to cut down the grind) but double the hit point damage monsters cause (to increase the threat).</description>
		<content:encoded><![CDATA[<p>I like your suggestions, although tracking the extra math is a step I try to avoid. My method is to cut monster hit points in half (to cut down the grind) but double the hit point damage monsters cause (to increase the threat).</p>
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		<title>By: Dean</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-574</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 03 Nov 2009 07:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-574</guid>
		<description>Another option is to make your monsters Brutal1 or Brutal 2.</description>
		<content:encoded><![CDATA[<p>Another option is to make your monsters Brutal1 or Brutal 2.</p>
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		<title>By: Donny_the_DM</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-572</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Tue, 03 Nov 2009 00:44:25 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-572</guid>
		<description>And this is why I keep coming back here.  This is great stuff :)</description>
		<content:encoded><![CDATA[<p>And this is why I keep coming back here.  This is great stuff <img src='http://slyflourish.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: John Glass</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-571</link>
		<dc:creator>John Glass</dc:creator>
		<pubDate>Mon, 02 Nov 2009 21:21:11 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-571</guid>
		<description>I have been using &quot;hard mode&quot; for a while now-- my formula is monster attacks do extra damage equal to (level - 4) / 2 since the lower levels of play are hard enough for even experienced players. I also subtract 1 hp per level from monsters (2hp level/elites, 4hp/level solos) to avoid the grind.</description>
		<content:encoded><![CDATA[<p>I have been using &#8220;hard mode&#8221; for a while now&#8211; my formula is monster attacks do extra damage equal to (level &#8211; 4) / 2 since the lower levels of play are hard enough for even experienced players. I also subtract 1 hp per level from monsters (2hp level/elites, 4hp/level solos) to avoid the grind.</p>
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		<title>By: Rob Bodine</title>
		<link>http://slyflourish.com/dungeons-and-dragons-4e-hard-mode/comment-page-1/#comment-570</link>
		<dc:creator>Rob Bodine</dc:creator>
		<pubDate>Mon, 02 Nov 2009 18:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=757#comment-570</guid>
		<description>Damn, Mike.  I &#039;m glad I subscribe to your RSS feed.  These are some good articles.</description>
		<content:encoded><![CDATA[<p>Damn, Mike.  I &#8216;m glad I subscribe to your RSS feed.  These are some good articles.</p>
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