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	<title>Comments on: Monster Optimization: Foulspawn Mangler + Foulspawn Seer</title>
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	<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/</link>
	<description>The blog for building the better dungeons and dragons 4th Edition Dungeon Master</description>
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		<title>By: Healing Stirge</title>
		<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/comment-page-1/#comment-763</link>
		<dc:creator>Healing Stirge</dc:creator>
		<pubDate>Sat, 30 Jan 2010 00:27:17 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=795#comment-763</guid>
		<description>I just listened to the Tome Show and see you addressed the melee whirlwind of doom that is the Mangler.  I had stopped listening to the Tome Show a while back (not for any real reason, just found it tough to find the time) but now I find myself adding it to my iTunes subscription list again, haha.  :)</description>
		<content:encoded><![CDATA[<p>I just listened to the Tome Show and see you addressed the melee whirlwind of doom that is the Mangler.  I had stopped listening to the Tome Show a while back (not for any real reason, just found it tough to find the time) but now I find myself adding it to my iTunes subscription list again, haha.  <img src='http://slyflourish.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Healing Stirge</title>
		<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/comment-page-1/#comment-761</link>
		<dc:creator>Healing Stirge</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=795#comment-761</guid>
		<description>Hehe, this evil combo, I love it.  However, what about the Mangler&#039;s Dagger Dance ability, Mike?  (The foulspawn mangler makes 4 bone dagger attacks and shifts 1 square after each attack.)  If the Mangler is adjacent to a dazed target, it can attack, shift to another square adjacent to the same target, attack, shift back to its original square, etc. This is the real PC-killer in my experience...you&#039;re looking at a potential 4d4+12 +8d6 damage. When I used this combo on my party, this little guy quickly, quickly became Kill Priority #1.</description>
		<content:encoded><![CDATA[<p>Hehe, this evil combo, I love it.  However, what about the Mangler&#8217;s Dagger Dance ability, Mike?  (The foulspawn mangler makes 4 bone dagger attacks and shifts 1 square after each attack.)  If the Mangler is adjacent to a dazed target, it can attack, shift to another square adjacent to the same target, attack, shift back to its original square, etc. This is the real PC-killer in my experience&#8230;you&#8217;re looking at a potential 4d4+12 +8d6 damage. When I used this combo on my party, this little guy quickly, quickly became Kill Priority #1.</p>
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		<title>By: Sc8rpi8n</title>
		<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/comment-page-1/#comment-742</link>
		<dc:creator>Sc8rpi8n</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=795#comment-742</guid>
		<description>The encounter looks good, but I try to be careful when using monsters with at-will daze attacks. They are better when used sparingly to not annoy your players.
Until now, I haven&#039;t looked at the foulspawn in depth. The hulks in particular seem pretty good: a strong - easy to use brute.

By upping the encounter level you could substitute some foulspawn for a balhannoth. With combat advantage, they are pretty nasty and hard to pin due to the teleport. The daze effect they create also helps the manglers get those tasty d6&#039;s

Mike, do you accept proposals for these monster optimization articles?</description>
		<content:encoded><![CDATA[<p>The encounter looks good, but I try to be careful when using monsters with at-will daze attacks. They are better when used sparingly to not annoy your players.<br />
Until now, I haven&#8217;t looked at the foulspawn in depth. The hulks in particular seem pretty good: a strong &#8211; easy to use brute.</p>
<p>By upping the encounter level you could substitute some foulspawn for a balhannoth. With combat advantage, they are pretty nasty and hard to pin due to the teleport. The daze effect they create also helps the manglers get those tasty d6&#8242;s</p>
<p>Mike, do you accept proposals for these monster optimization articles?</p>
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		<title>By: Paul W.</title>
		<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/comment-page-1/#comment-741</link>
		<dc:creator>Paul W.</dc:creator>
		<pubDate>Mon, 25 Jan 2010 15:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=795#comment-741</guid>
		<description>We faced a very similar encounter in a campaign I played in a while back.  I have to warn you, this one can be very, very frustrating for the players.  With their daze and slow attacks, the Foulspawn can be a one-way ticket to lockdown land.  They do pretty good damage, too.  I&#039;d be very wary about using this encounter against certain groups.</description>
		<content:encoded><![CDATA[<p>We faced a very similar encounter in a campaign I played in a while back.  I have to warn you, this one can be very, very frustrating for the players.  With their daze and slow attacks, the Foulspawn can be a one-way ticket to lockdown land.  They do pretty good damage, too.  I&#8217;d be very wary about using this encounter against certain groups.</p>
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		<title>By: Dean</title>
		<link>http://slyflourish.com/monster-optimization-foulspawn-mangler-foulspawn-seer/comment-page-1/#comment-740</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Mon, 25 Jan 2010 15:31:13 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=795#comment-740</guid>
		<description>Another option to give the Seer some staying power is to Elite-ify it (though when I do so, I usually add a standard action power that allows the use of a basic attack plus any other standard action).</description>
		<content:encoded><![CDATA[<p>Another option to give the Seer some staying power is to Elite-ify it (though when I do so, I usually add a standard action power that allows the use of a basic attack plus any other standard action).</p>
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