Below are the tweets for the seven days between 15 and 22 April 2009.
Un-cursing a possessed Treant during combat made for a fun skill challenge when the treant was bloodied. Good for earthday! #dnd
Having a lot of trouble with the Paladin “Healing Boon” paragon ability. It totally negates elites, solos, and area attackers. Help! #dnd
@DMingNicholas I found the Manual of the Planes too fluffy. I wanted crunch like Draconomicon and Open Grave. Planes Below looks good. #dnd
Every good villain thinks they’re a hero. What drives your villains to do what they do? The best villains have good reasons for evil. #dnd
@Dragonshaos For a named boss, standard actions can be converted to minors they can use once a turn. Gives them a variety of actions. #dnd
@AsmodeusLore Groups of five are ideal. I mostly run groups of six but its a three-ring circus of constant “You’re up!” shouting. #dnd
For major elite or solo villains convert standard actions to once-per-turn minor actions. Recharges still apply. #dnd
Received “Death’s Reach” epic tier module. Very epic. WOTC finally started using Dungeon Tiles directly as adventure maps. #dnd
@exedore6 That’s always a good idea in theory. Show a monster that can eat another party and your party will be more afraid. #dnd
Higher level solos aren’t harder, just harder to kill. Keep BBEG solos equal level to the party and add some strikers or brutes. #dnd
Simple Caesar ciphers make for fun secret messages for players to decode. Make it crackable and don’t make it vital. tr.im/jhkp #dnd
Excellent article on shaking up Minions for your players by Sterling on Dungeon Mastering: RoleplayingTips.com: This entry was posted in 4e D&D. Bookmark the permalink.


I could use some feedback. How often is too often or not often enough for a re-posting of tweets? Is this useful to people?
Once a week is perfect. One of the guys I game with pointed this site out to me based on the tweets alone so I think it’s pretty helpful!