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	<title>Comments on: Three D&amp;D Tips I Learned From Dragon Age</title>
	<atom:link href="http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/feed/" rel="self" type="application/rss+xml" />
	<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/</link>
	<description>The blog for building the better dungeons and dragons 4th Edition Dungeon Master</description>
	<lastBuildDate>Tue, 07 Sep 2010 20:46:18 +0000</lastBuildDate>
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		<title>By: How To Approach Women</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-1940</link>
		<dc:creator>How To Approach Women</dc:creator>
		<pubDate>Tue, 22 Jun 2010 04:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-1940</guid>
		<description>Reading this article reminded me of my friend Dan who says he is studying to become a PUA, or &quot;pickup artist.&quot; LOL. He spends hours every day on internet forums reading and writing about this stuff. He&#039;s not even getting dates with any of these girls either, he&#039;s just approaching girls all the time and using dumb Guys should just be themselves and treat women with respect. Just be yourself and treat women with respect and we might give you a chance. And guys should also stop being so cheap. When I go to the club to get my drink on, I do NOT expect to pay for my own drinks and you guys are supposed to offer. Maybe I should start my own company to show guys how to be respectful and obedient and REALLY get a girlfriend, LOL...</description>
		<content:encoded><![CDATA[<p>Reading this article reminded me of my friend Dan who says he is studying to become a PUA, or &#8220;pickup artist.&#8221; LOL. He spends hours every day on internet forums reading and writing about this stuff. He&#8217;s not even getting dates with any of these girls either, he&#8217;s just approaching girls all the time and using dumb Guys should just be themselves and treat women with respect. Just be yourself and treat women with respect and we might give you a chance. And guys should also stop being so cheap. When I go to the club to get my drink on, I do NOT expect to pay for my own drinks and you guys are supposed to offer. Maybe I should start my own company to show guys how to be respectful and obedient and REALLY get a girlfriend, LOL&#8230;</p>
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		<title>By: rpgnut</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-1167</link>
		<dc:creator>rpgnut</dc:creator>
		<pubDate>Mon, 12 Apr 2010 21:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-1167</guid>
		<description>My daughter has finished Dragon Age twice. I haven&#039;t gotten through the first third of it, but I&#039;ve watched her play for long periods. It struck me how, more than most console games, this actually &quot;felt&quot; like a D&amp;D adventure.</description>
		<content:encoded><![CDATA[<p>My daughter has finished Dragon Age twice. I haven&#8217;t gotten through the first third of it, but I&#8217;ve watched her play for long periods. It struck me how, more than most console games, this actually &#8220;felt&#8221; like a D&amp;D adventure.</p>
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		<title>By: Delbert Becera</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-1078</link>
		<dc:creator>Delbert Becera</dc:creator>
		<pubDate>Sat, 27 Mar 2010 18:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-1078</guid>
		<description>Hey everyone, greetings from France. This is a nice blog. I&#039;m wondering if you have any advice about staying out of the friend zone with women? Honestly I&#039;m sick of women telling me they just want to be friends. Maybe I&#039;m being too nice?</description>
		<content:encoded><![CDATA[<p>Hey everyone, greetings from France. This is a nice blog. I&#8217;m wondering if you have any advice about staying out of the friend zone with women? Honestly I&#8217;m sick of women telling me they just want to be friends. Maybe I&#8217;m being too nice?</p>
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		<title>By: Erasmo Yagin</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-1001</link>
		<dc:creator>Erasmo Yagin</dc:creator>
		<pubDate>Fri, 12 Mar 2010 23:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-1001</guid>
		<description>Nice one! If I could write like this I would be well chuffed. The more I see articles of such quality as this (which is rare), the more I think there could be a future for the Net. Keep it up, as it were.</description>
		<content:encoded><![CDATA[<p>Nice one! If I could write like this I would be well chuffed. The more I see articles of such quality as this (which is rare), the more I think there could be a future for the Net. Keep it up, as it were.</p>
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		<title>By: Simon Newman</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-885</link>
		<dc:creator>Simon Newman</dc:creator>
		<pubDate>Mon, 15 Feb 2010 08:38:41 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-885</guid>
		<description>Good advice.  

One of my favourite pathed computer games is Panzer General 2, where success in prior missions has a big effect on the direction of the campaign - whether you end the game fighting to take the Oak Ridge nuclear reactor from the Americans, or fighting to defend Berlin from the Red Army, is up to how you did previously:  relative failure does not have to end the campaign, it can open up interesting new directions.

By contrast, there&#039;s a cutscene in the computer game Heavy Gear where the protagonist&#039;s traitorous girlfriend tries to seduce him away to the other side.  In the cutscene the hero rejects her advances and the final battle is him dueling her to the death.  I felt it would have been a lot cooler if they had just included a simple yes/no ption in the game where you could choose whether or not to go with her, going over to the other side would then open up a different scenario where you eg led the final assault on your old comrades.   

IMO any decent RPG campaign should be able to accommodate some branching paths based on both player success/failure and the decisions they make.

&quot;Use your dungeon tiles to build a generic street scene, a wilderness scene, a dungeon scene, and a cavern scene&quot;

I find that the predrawn Paizo flip-mats are ideal for this, especially the wilderness scenes.  They don&#039;t have a generic street scene one, that&#039;d be nice to have for urban campaigns.</description>
		<content:encoded><![CDATA[<p>Good advice.  </p>
<p>One of my favourite pathed computer games is Panzer General 2, where success in prior missions has a big effect on the direction of the campaign &#8211; whether you end the game fighting to take the Oak Ridge nuclear reactor from the Americans, or fighting to defend Berlin from the Red Army, is up to how you did previously:  relative failure does not have to end the campaign, it can open up interesting new directions.</p>
<p>By contrast, there&#8217;s a cutscene in the computer game Heavy Gear where the protagonist&#8217;s traitorous girlfriend tries to seduce him away to the other side.  In the cutscene the hero rejects her advances and the final battle is him dueling her to the death.  I felt it would have been a lot cooler if they had just included a simple yes/no ption in the game where you could choose whether or not to go with her, going over to the other side would then open up a different scenario where you eg led the final assault on your old comrades.   </p>
<p>IMO any decent RPG campaign should be able to accommodate some branching paths based on both player success/failure and the decisions they make.</p>
<p>&#8220;Use your dungeon tiles to build a generic street scene, a wilderness scene, a dungeon scene, and a cavern scene&#8221;</p>
<p>I find that the predrawn Paizo flip-mats are ideal for this, especially the wilderness scenes.  They don&#8217;t have a generic street scene one, that&#8217;d be nice to have for urban campaigns.</p>
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		<title>By: Andy</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-803</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Sat, 06 Feb 2010 05:23:31 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-803</guid>
		<description>That&#039;s cool. I especially like the first one, how you can let the players have an impact on their own path, even if the outcome is the same. It can also (if done right) make them feel like part of a bigger story, one bigger than them, which is kinda cool, I think.</description>
		<content:encoded><![CDATA[<p>That&#8217;s cool. I especially like the first one, how you can let the players have an impact on their own path, even if the outcome is the same. It can also (if done right) make them feel like part of a bigger story, one bigger than them, which is kinda cool, I think.</p>
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		<title>By: Neuroglyph</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-767</link>
		<dc:creator>Neuroglyph</dc:creator>
		<pubDate>Mon, 01 Feb 2010 12:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-767</guid>
		<description>Very good points here.  Personally, I love &quot;random&quot; encounters - although I do mine a bit backward.  I decide if there is going to be an encounter or two as my adventurers travel in a particular area, but then let the random part be to determine when the party will encounters it.  It&#039;s random, but also planned.

Great blog... I&#039;m gonna add it to my &quot;news ticker&quot; this morning.</description>
		<content:encoded><![CDATA[<p>Very good points here.  Personally, I love &#8220;random&#8221; encounters &#8211; although I do mine a bit backward.  I decide if there is going to be an encounter or two as my adventurers travel in a particular area, but then let the random part be to determine when the party will encounters it.  It&#8217;s random, but also planned.</p>
<p>Great blog&#8230; I&#8217;m gonna add it to my &#8220;news ticker&#8221; this morning.</p>
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		<title>By: Marcelo Dior</title>
		<link>http://slyflourish.com/three-dd-tips-i-learned-from-dragon-age/comment-page-1/#comment-766</link>
		<dc:creator>Marcelo Dior</dc:creator>
		<pubDate>Mon, 01 Feb 2010 10:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://slyflourish.com/?p=880#comment-766</guid>
		<description>Very well put. Those are three single tips we veteran DMs have learned over the years, but forgot &#039;em at some point along the path. Isn&#039;t it funny that a computer game remembers us of those good ol&#039; ideas? To me, specially number three is a very good reminder that the Big Bad Guy ins&#039;t only there to be killed.</description>
		<content:encoded><![CDATA[<p>Very well put. Those are three single tips we veteran DMs have learned over the years, but forgot &#8216;em at some point along the path. Isn&#8217;t it funny that a computer game remembers us of those good ol&#8217; ideas? To me, specially number three is a very good reminder that the Big Bad Guy ins&#8217;t only there to be killed.</p>
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