by Mike Shea on 16 April 2012
In mid March 2012, I had the opportunity to spend an hour discussing adventure design with D&D freelancer Steve Townshend, author of Madness at Gardmore Abbey, the Monster Vault 2, the Monster Manual 3, and Heroes of the Feywild.
Steve has some excellent practical tips for designing great adventures. Here were his top three:
Steve discusses his concept for making three things happen on his blog.
Other topics in this recording include building lovable NPCs, how to build an ending for a sandbox adventure, how to draw more of a story out of tactical players, the definitions of a campaign, acting tips for DMs, and a lot more.
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