Item DB Index

Deck of Illusions

This box houses a set of 34 illustrated cards when new. A found deck is typically missing 1d20 cards.

As an action, you can draw a random card (one manually selected does nothing) and throw it up to 30 feet from you.

Upon landing, the card creates an illusion of one or more creatures. These illusions are of normal size for the creatures depicted and act normally, but are insubstantial and harmless. While you are within 120 feet of the illusion, you can use an action to move it anywhere within 30 feet from its card.

The illusions are revealed to a creature when it uses an action to make a DC 15 Investigation check or automatically upon any physical interaction. Once revealed, an illusion becomes translucent.

The illusion lasts until its card is moved or it is dispelled. In either case the card disappears and cannot be reused.

Table: Deck of Illusions

Playing Card Illusion
♣ Ace of Clubs Iron golem
♣ King of Clubs Erinyes
♣ Jack of Clubs Berserker
♣ Ten of Clubs Hill giant
♣ Nine of Clubs Ogre
♣ Eight of Clubs Orc
♣ Two of Clubs Kobold
♦ Ace of Diamonds Murmuring worm
♦ King of Diamonds Archmage and mage apprentice
♦ Queen of Diamonds Night hag
♦ Jack of Diamonds Assassin
♦ Ten of Diamonds Fire giant
♦ Nine of Diamonds Ogre mage
♦ Eight of Diamonds Gnoll
♦ Two of Diamonds Kobold
♥ Ace of Hearts Red dragon
♥ King of Hearts Knight and 4 guards
♥ Queen of Hearts Incubus/Succubus
♥ Jack of Hearts Druid
♥ Ten of Hearts Cloud giant
♥ Nine of Hearts Ettin
♥ Eight of Hearts Bugbear
♥ Two of Hearts Goblin
♠ Ace of Spades Lich
♠ King of Spades Priest and 2 acolytes
♠ Queen of Spades Medusa
♠ Jack of Spades Veteran
♠ Ten of Spades Frost giant
♠ Nine of Spades Troll
♠ Eight of Spades Hobgoblin
♠ Two of Spades Goblin
🃏 Joker (2) The deck’s wielder

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