Item DB Index

Mirror of Life Trapping

This elaborate 50 pound mirror hides an extradimensional prison beneath its smooth, silvery surface.

You can use an action to activate or deactivate the mirror by speaking its command word while within 5 feet. While active, when a creature other than you sees its reflection in the mirror while within 30 feet, it makes a DC 15 Charisma saving throw . Creatures that are aware of the mirror’s nature have advantage , and constructs automatically succeed. On a failure, the creature and all its possessions are trapped inside one of the mirror’s 12 extradimensional cells.

When the mirror (AC 11, 10 hit points, vulnerability to bludgeoning damage) is reduced to 0 hit points it shatters, freeing all trapped creatures. The creatures appear in unoccupied spaces nearby.

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