Item DB Index

Schooled Weapon

Each of these weapons comes in a different form depending on the combat tradition it is associated with. You are proficient with this magic weapon as long as you are attuned to it, and you gain a +1 bonus on attack and damage rolls with it.

You cannot attune to this weapon if you do not know at least one combat maneuver from the tradition it is associated with. When you attune to this weapon, choose a combat maneuver from its associated tradition that you meet the prerequisites for. While you remain attuned to the weapon, you have access to that combat maneuver.

In addition, any attacks you make with the weapon as part of a combat maneuver from the associated tradition gains an additional +1 bonus to attack and damage.

Table: Schooled Weapons

Magic Weapon Weapon
Mattock of the Adamant Mountain Maul
Bow of the Biting Zephyr Longbow
Reflection of Mirror’s Glint Dueling Dagger
Rapier of Mist and Shade Rapier
Rapid Current’s Flow Scimitar
Razor’s Edge Bastard Sword
Blade of the Sanguine Knot Longsword
Spirited Steed’s Striker Lance
Bite of Tempered Iron Flail
Paw of Tooth and Claw Punching Dagger
Wave of the Unending Wheel Glaive

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