Item DB Index

Staff of Charming

While holding this magical quarterstaff you can use an action and expend charges to cast one of the following spells, using your spell save DC: charm person (1 charge), command (1 charge), comprehend languages (1 charge).

Once per dawn, when you are holding the staff and fail a saving throw against an enchantment spell, you can instead choose to succeed. When you succeed on a saving throw against an enchantment spell (with or without the staff’s intervention) you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster (targeting only them), as if you had cast the spell.

The staff has 10 charges and regains 1d8+2 expended charges each dawn. When the last charge is expended, roll a d20. On a 1, it loses its magical properties.

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