While holding this staff, you can use an action to expend charges to cast one of the following spells, using your spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th-level), lesser restoration (2 charges), __mass cure wounds_ (5 charges).
The staff has 10 charges, regaining 1d6+4 expended charges each dawn. When the last charge is expended, roll a d20. On a 1, the staff disappears with a flash of light and is lost forever.