# Ring of Shooting Stars * **Rarity:** Very Rare * **Type:** Ring * **Attunement:** Yes * **Source:** Level Up A5E While wearing this ring, if you are in _dim light or darkness_ you can use an action to cast _dancing lights_ or _light_. The ring has 6 charges and regains 1d6 expended charges at dawn. **Faerie Fire.** You can use an action and expend 1 charge to cast _faerie fire ._ **Ball Lightning**. You can use an action and expend 2 charges to create up to four 3-foot-diameter lightning spheres. The number of spheres created determines each sphere’s intensity (see Table: Ball Lightning), each sheds light in a 30-foot radius, and they remain up to 1 minute as long as you _concentrate_ (as if concentrating on a spell). As a bonus action, you can move each sphere up to 30 feet, but no further than 120 feet from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and then disappears. The creature makes a DC 15 Dexterity _saving throw_ or takes lightning damage based on the sphere’s intensity. Shooting Stars. You can use an action to expend 1 to 3 charges. For each expended charge, you shoot a glittering mote of light at a point you can see within 60 feet where it explodes in a 15-foot-cube of sparks. Each creature in the area makes a DC 15 Dexterity _saving throw_ , taking 5d4 fire damage on a failed save, or half damage on a success. __**Table: Ball Lightning**__ | **Spheres** | **Lightning Damage** | | ----------- | -------------------- | | 1 | 4d12 | | 2 | 5d4 | | 3 | 2d6 | | 4 | 2d4 |