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by Mike on 17 August 2026
Some tips, tricks, or tools we use when prepping or running our RPGs provide multiple benefits for minimal effort, giving us super lazy GM powerhouse tricks. These high-value tricks take little time, money, or effort and yet give us several benefits in our games. What are your own high value lazy GM tricks?
Here are some examples.
At the end of a campaign, I like to have the players describe where their characters end up one year after the final events of the game. These one year later montages offer multiple benefits:
The "one year later" montage gives us a high-value low-drag technique for creating fantastic conclusions to long-running campaigns.
Similarly, occasionally asking players to describe what their characters are thinking or feeling when camping out is an easy tool with multiple benefits:
Some GMs like to summarize previous sessions themselves but I always like to ask the following question when our game begins:
"Who would like to describe what happened in last session's game?"
Asking players to summarize the previous session has multiple benefits:
Read more on these sorts of ideas in Empowering Player-Driven Storytelling.
Preparing handouts isn’t exactly lazy but they offer a lot of value for the effort. An example handout might be the physical note found on a dead minion of a boss. Read Making Great Handouts for tips and tricks to make great handouts. Such handouts can be physical or digital if you're playing online. Here are some of the benefits physical handouts offer:
I love using fantastic monuments as the focal point or backdrop to a scene – whether in a city, during travel, or found in dungeons deep. The core adventure generators from the Lazy GM's Resource Document includes tables you can use to generate and flavor monuments with origins, conditions, and effects. Monuments are easy to roll up or improvise and offer a lot of advantages.
Instead of identifying monsters as “troll 1” through “troll 4”, ask your players to identify an interesting physical characteristic of a particular troll after they damage it. Read more about this trick in A Troll Named Handbag. Identifying monsters using physical characteristics trick has several advantages.
Player roles give players particular jobs to help our games run even more smoothly. When our games begin, we can ask players to take on specific activities during our game such as:
These player roles have several advantages:
Index cards are an incredibly flexible tool for RPGs. I wrote more about them in Ten Ways to Use Index Cards. Here are some ways index cards provide a lot of value:
Throw some index cards in your GM kit and you won’t be sorry.
I've been a sucker for blank battle mats for decades. I love both the Pathfinder Basic Flip Mat and the Chessex Battle Mat. These blank battle mats have several advantages:
This list is just a taste of useful tips, tricks, and tools that offer several advantages for a low amount of effort in our RPGs. What are your favorite tricks and what multiple advantages do they offer you as you prep and run your games?
Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.
Here are last week's topics with time stamped links to the YouTube video.
Also on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.
Here are links to the sites I referenced during the talk show.
Last week I also posted a couple of YouTube videos on Lazy Campaign Prep Part 2 and The Aberrant Sewers — Dragon Empire Prep Session 76.
Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
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