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<title>Sly Flourish</title>
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<description>Building the better RPG Game Master.</description>
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<title>Prepping and Running Lazy Campaigns</title>
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<pubDate>Mon, 13 Jul 2026 06:00:00 +0000</pubDate>
<description>The Rise of the Lazy Gamemaster Kickstarter campaign is going strong! We had the strongest first days of any campaign we&#x27;ve ever run and we can&#x27;t wait to get this book into your hands. Please check ou</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>The <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8"><em>Rise of the Lazy Gamemaster</em> Kickstarter campaign</a> is going strong! We had the strongest first days of any campaign we've ever run and we can't wait to get this book into your hands.</p>
<p>Please check out the campaign, support our work, and share it with your friends!</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8</a></p>
<p>Last week we talked about <a href="https://slyflourish.com/expanding_each_of_the_eight_steps.html">Expanding Each of the Eight Steps</a> in <em>Rise of the Lazy Gamemaster</em>. Today we're going to talk about what the book has to offer for prepping and running lazy campaigns. In the next two weeks I’ll talk about adventure types and the lazy GM toolbox.</p>
<p><em>Rise of the Lazy Gamemaster</em> offers a process for preparing and running your campaigns spanning several chapters. Here's a list of those chapters and what you can find within them:</p>
<p><strong>Find and Maintain a Great Group</strong>. Advice for the hardest part of running RPGs — getting your friends together regularly to enjoy your game sessions. The chapter includes advice for finding new players, ensuring those players are right for your group, maintaining a consistent schedule, and keeping games running even when players move on. It includes a list of questions to help ensure the players you bring to your table for your style of GMing, suitable for in-person and online games.  </p>
<p><strong>Run Single-Session Games</strong>. Though not strictly about running longer campaigns, this chapter covers how to prep and run "one-shot" games. It talks about running a mini-session zero, ensuring you keep track of time, running timed adventures, and expanding single-session games into short-run multi-session games.</p>
<p><strong>Build and Run a Lazy Campaign</strong>. This main chapter, <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8">available in the preview PDF on the Kickstarter page</a>, describes the high level process for preparing and running a lazy campaign. It discusses choosing what world to set your games in, defining your campaign's hook, detailing the campaign's "truths", developing patrons or factions, considering questions for player-focused world-building, and preparing a starting adventure.</p>
<p><strong>Write a Short Campaign Guide</strong> covers your creation of a guide you can give to your players before your session zero. It outlines the campaign’s hook, the truths, the characters' role and a group bond for the campaign, potential connections to patrons or factions, a description of house rules, and describes your chosen safety tools. The chapter also includes an example campaign guide for the <em>City of Arches</em> setting.</p>
<p><strong>Run a Session Zero</strong> discusses how to get your campaign off on the right foot by going over the campaign guide with your players, discussing your safety tools, building characters together and connecting them to one another, choosing a patron or faction, asking world-building questions, and finally running a short adventure to get campaign started.</p>
<p><strong>Fill Out Your Lazy Campaign</strong> talks about how to build out your campaign from the results of your first session with "spiral campaign development" — building from the characters outward. It offers guidance for building a starting location based on common places characters want to visit, adding adventure locations and quests, outlining three potential villains, and further developing factions.</p>
<p><strong>Run Lazy Campaign Adventures</strong> takes you beyond your first session and on to the next . It discusses quests and hooks, the value of offering quests at the end of a session, thinking two horizons out, having a world that reacts to the characters actions, thinking through the eyes of your villain, keeping your hands on the pacing of the game, and focusing on your next session.</p>
<p><strong>Lazy World Building</strong> steps back from your individual sessions to help you build a useful and practical world for your campaign. It discusses the creation of a practical history, pantheon, geography, magic system, and economy. This chapter mostly focuses on building what you need to run your sessions, quests, and adventures.</p>
<p><strong>Running Games Online</strong> talks about how to run games with online tools by building your own online toolbox, using a resilient software stack, using and allowing for physical dice and books even when playing online, how to find players online, and tricks to manage player turns when running online.</p>
<p><strong>Ending Campaigns</strong> discusses how to build a final boss battle for your game, the importance of giving players what they want instead of attempting a rug-pull final plot shift (I'm looking at you, <em>Game of Thrones</em>), and using "one year later" montages to let the players define the final outcome of their characters.</p>
<p>You can see from the above that we're taking a big comprehensive look at the full scope of campaign prep and play in <em>Rise of the Lazy Gamemaster</em>. This comprehensive focus is the sort of detailed approach you'll find throughout the whole book.</p>
<p>If you haven't yet checked it out, please support the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a> and if you already have, please share it with your friends!</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=dvqil8</a></p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/Rqb6FYyEGm4">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=63s">Five Scenes, Expanding the Eight Steps</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=197s">Mike on What Would the Smart Party Do Podcast</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=309s">Rise of the Lazy Gamemaster Kickstarter Is Live</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=439s">2026 ENNIES Nominations</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=765s">Ereb Altor</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=912s">Expanding Each of the Eight Steps</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=2475s">Timing Your Sessions</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=3111s">Building Worlds for Spelljammer</a></li>
<li><a href="https://youtu.be/Rqb6FYyEGm4?t=3374s">Adding Cool Effects to Monuments</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=30yxnk">Rise of the Lazy Gamemaster Kickstarter</a></li>
<li><a href="https://slyflourish.com/five_scenes.html">Five Scenes</a></li>
<li><a href="https://slyflourish.com/expanding_each_of_the_eight_steps.html">Expanding Each of the Eight Steps</a></li>
<li><a href="https://creators.spotify.com/pod/profile/gary902/episodes/Rise-of-the-Lazy-Gamemaster-e3lbd0r">What Would the Smart Party Do</a></li>
<li><a href="https://www.enworld.org/threads/congratulations-to-the-2026-ennie-nominees.719755/">2026 ENNIE Nominations</a></li>
<li><a href="https://www.kickstarter.com/projects/helmgast/ereb-altor-a-setting-for-dragonbane">Ereb Altor Kickstarter</a></li>
</ul>
<p>Last week I also posted a YouTube video on <a href="https://youtu.be/IIJEO_BAiok">Two Million Gold – Dragon Empire Prep Session 71</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Write a short rollable list of potential encounters for your dungeon delving game. </li>
<li>Include non-combat encounters in your dungeon encounter list. </li>
<li>Let the characters face, maybe even fight, the aspects of major villains early. </li>
<li>Wrap the physical objects of your world in the markings of your worlds gods, factions, and historical figures. </li>
<li>Review your notes and materials an hour or two before your game. </li>
<li>Print notes and maps for easy reference during your game. </li>
<li>Aim for one page of notes per session. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/announcing_rise_of_the_lazy_gamemaster.html">Announcing Rise of the Lazy Gamemaster!</a></li>
<li><a href="https://slyflourish.com/expanding_each_of_the_eight_steps.html">Expanding Each of the Eight Steps</a></li>
<li><a href="https://slyflourish.com/lazy_campaign_building_checklist.html">Lazy Campaign Building Checklist</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Expanding Each of the Eight Steps</title>
<link>https://slyflourish.com/expanding_each_of_the_eight_steps.html?rss=1</link>
<guid>https://slyflourish.com/expanding_each_of_the_eight_steps.html?rss=1</guid>
<pubDate>Mon, 06 Jul 2026 06:00:00 +0000</pubDate>
<description>The Kickstarter for Rise of the Lazy Gamemaster has begun! I hope you&#x27;ll check out the Kickstarter, download the preview, and support our new book. Please pass it along to other GMs you think might en</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>The Kickstarter for <em><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=603clt">Rise of the Lazy Gamemaster</a></em> has begun! I hope you'll check out the Kickstarter, download the preview, and support our new book. Please pass it along to other GMs you think might enjoy it.</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=603clt">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=603clt</a></p>
<p>Over the next few weeks I'll be diving into the big chunks that make up this book:</p>
<ul>
<li>The Eight Steps – Expanded (today's article!)</li>
<li>Building and Running Lazy Campaigns</li>
<li>Adventure Types</li>
<li>The Lazy GM's Toolbox</li>
</ul>
<h2>The Same Eight Steps – Expanded</h2>
<p>First, good news — the eight steps of Lazy GM Prep haven't changed. They still include:</p>
<ul>
<li>Review the Characters</li>
<li>Create a Strong Start</li>
<li>Outline Potential Scenes</li>
<li>Define Secrets and Clues</li>
<li>Develop Fantastic Locations</li>
<li>Outline Important NPCs</li>
<li>Choose Relevant Monsters</li>
<li>Select Rewards</li>
</ul>
<p>Only one of these steps has a slight name change — "Select Magic Item Rewards" to just "Select Rewards". This change is an example of what we've done with the eight steps throughout <em>Rise of the Lazy Gamemaster</em>. They're still the same eight steps but we've learned a lot from running and playing games. We received a lot of feedback on the steps over the past eight years. Many new games have come out since then and the eight steps still hold up but we can expand them further.</p>
<p>Each of the chapters on the eight steps in <em>Rise of the Lazy Gamemaster</em> dive deep into the step — recognizing how these steps change depending on you, your group, where you are in your campaign, what sort of campaign you've built, and what system you're running.</p>
<p><strong>Review the Characters</strong> now includes discussions on character motivations, campfire tales, stars and wishes, character-based secrets, noting character mechanics, and wish lists.</p>
<p><strong>Creating a Strong Start</strong> includes lists of twenty strong starts and twenty hooks to draw your characters into the game. You'll find these inspirational tables of twenty options throughout the whole book. Just about every chapter has one or more lists. You can read them, consider them as examples, roll on them, or hack them into your own game. A sidebar in this chapter also talks about mashing the strong start into your "scenes" list to help consolidate your notes — a trick I've been doing myself now for a year or so.</p>
<p><strong>Outlining Potential Scenes</strong> talks about the vast array of scenes you might pack into this step — sequential scenes, potential parallel options, future quest hooks, and more. Scenes became the junk drawer of the eight steps (in a good way) — letting you jam in all sorts of things to help you get your head around your next session.</p>
<p><strong>Defining Secrets and Clues</strong> offers lists of both what sort of secrets you might consider and how your characters might find them — two very common requests as GMs get their head around this idea. It also talks about using secrets and clues with mysteries (also further covered in the Investigations and Mysteries adventure type) and talking about the advantage of moving past secrets forward when it makes sense.</p>
<p><strong>Developing Fantastic Locations</strong> expands beyond large set-piece locations that typically focus on an evocative name and three "aspects". Now it also includes filling out large maps with just a one or two word name to define a place or writing down a list of potential rooms when you're not sure what path the characters might take. This chapter has <em>six</em> tables of twenty options covering monuments, origins, factions, effects, dungeon rooms, and dungeon types.</p>
<p><strong>Outlining Important NPCs</strong> notes several potential character traits and using the technique of thinking through the eyes of your NPC to figure out how they'd act and react in any given situation. It also discusses when to act and when to roll.</p>
<p><strong>Choosing Relevant Monsters</strong> discusses how to choose relevant monsters for the situation, understanding encounter balance for whatever system you play, the importance of monsters, situations, and pacing, and which battles need more planning and which can be shaped by the situation in the world and the dice you roll.</p>
<p><strong>Selecting Rewards</strong> talks about managing random treasure and player wish lists, the different kinds of rewards different systems offer, with examples of common magic items for various fantasy RPGs, integrating intelligent magic items, and keeping an eye out for items that can make your game more difficult to run.</p>
<h2>Independent and Complementary</h2>
<p>When writing <em>Rise of the Lazy Gamemaster</em> it was important for me to hit several goals. I had a lot more to say about the eight steps and wanted to focus on those steps as the cornerstone of my definition and path for Lazy GMing. I wanted to ensure this book stood on its own for those new to gamemastering but also stood alongside all my previous books like <em>Return of the Lazy Dungeon Master</em>, <em>The Lazy DM's Companion</em>, and <em>The Lazy DM's Workbook</em>. You'll see from the above descriptions that the steps remain the same as those found in <em>Return</em> but expand each of them with all new tips and experiences to help you run awesome games.</p>
<p>I hope you'll support the Kickstarter for <em><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=603clt">Rise of the Lazy Gamemaster</a></em> and join us for this new journey</p>
<p>Pass it along!</p>
<p>https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=603clt</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/hO1_2mrE0wU">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=62s">Rise of the Lazy Gamemaster in One Week</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=142s">Make Monsters Unique, Five Scenes</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=252s">Blood of the Primordials</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=435s">New Dyson Maps Available</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=758s">D&amp;D Has Been Incomplete for 52 Years and That's Good Actually</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=1992s">Clocks Versus Skill Challenges</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=2663s">Adventure Types in Rise of the Lazy Gamemaster</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=3232s">Running Short Games</a></li>
<li><a href="https://youtu.be/hO1_2mrE0wU?t=3496s">Feeling Nervous Before a Game</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">Rise of the Lazy Gamemaster</a></li>
<li><a href="https://slyflourish.com/make_monsters_unique.html">Make Monsters Unique</a></li>
<li><a href="https://slyflourish.com/five_scenes.html">Five Scenes</a></li>
<li><a href="https://dysonlogos.blog/maps/">Dyson Maps Updated</a></li>
<li><a href="https://dysonlogos.blog/maps/commercial-maps/">Dyson Commercial Maps</a></li>
<li><a href="https://www.patreon.com/c/dysonlogos/posts">Support Dyson's Patreon</a></li>
<li><a href="https://www.enworld.org/threads/favorite-accessories-to-play-d-d-and-rpgs-from-the-past-52-years.719669/">EN World Thread on Tools We Love</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/2L2at_1FUvo">Prepping RPG Campaigns Part 1</a> and <a href="https://youtu.be/WbkmX2kniQo">Jabir al Seki – Dragon Empire Prep Session 70</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Keep things simple for campaign conclusions. Give them what they want. </li>
<li>Have extra time for prep? Expand the world, enrich factions, and design cool locations. </li>
<li>Drop in one interesting scene as the characters travel from one place to another. </li>
<li>Anchor scenes with a notable physical monument like a statue, megalith, cenotaph, well, or ruin. </li>
<li>Prep situations with multiple potential approaches and outcomes.  </li>
<li>Make a list of the gods, factions, and historical figures. Use it to flavor monuments, dungeons, and items. </li>
<li>Build a local archive of maps you can use in a pinch. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/announcing_rise_of_the_lazy_gamemaster.html">Announcing Rise of the Lazy Gamemaster!</a></li>
<li><a href="https://slyflourish.com/prepping_and_running_lazy_campaigns.html">Prepping and Running Lazy Campaigns</a></li>
<li><a href="https://slyflourish.com/five_scenes.html">Five Scenes</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Five Scenes</title>
<link>https://slyflourish.com/five_scenes.html?rss=1</link>
<guid>https://slyflourish.com/five_scenes.html?rss=1</guid>
<pubDate>Mon, 29 Jun 2026 06:00:00 +0000</pubDate>
<description>Five scenes is all you&#x27;re likely to get through in a four-hour RPG session. Narrow your prep down to the five scenes you might run to help you focus and avoid getting lost in the vast and overwhelming</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Five scenes is all you're likely to get through in a four-hour RPG session. Narrow your prep down to the five scenes you might run to help you focus and avoid getting lost in the vast and overwhelming possibilities of the worlds you create. </p>
<p>What are the five potential scenes in your next game?</p>
<p>Overprep is a common problem among gamemasters. We often feel like we need to prepare more than we actually do and, the more we prep, the more we might force the game into one particular direction instead of letting the game flow from the actions of the characters and the reactions of the world. The vastness of the worlds we create out of the depths of our imaginations and expand with the imaginations of our friends around the table can be paralyzing.</p>
<p><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em> offers a framework to help us focus our prep while swimming in the vast seas and unknown depths of our games. Step 2 of these eight steps is "Outline Potential Scenes".</p>
<p>What if we focused our prep around that single step? What are the five potential scenes we'll run in our next session?</p>
<p>Why five? As a loose estimation, we can assume any given scene takes up about 45 minutes of game time. Some scenes take longer (like big battles in 5e games) and some are shorter. Your chosen system or the number of players you have also change this math. But, I'd say typically, five scenes can fill a four-hour game with a break in the middle.</p>
<h2>Which Scenes?</h2>
<p>Sometimes we don't know which scenes will take place in the next session. The characters have options. There are forks in their path. That's why we include the word "might" in our scene-development prompt:</p>
<blockquote>
<p>What five scenes <strong>might</strong> take place in the next session?</p>
</blockquote>
<p>We know our game can take different turns. That's why we abstract other elements of our prep like NPCs, monsters, locations, secrets, and so on. With those things prepped in their own little compartments, we can build scenes on the fly depending on the path the characters choose and how the world reacts. </p>
<p>Other times we have a pretty clear idea what scenes might take place. We can include NPCs, monsters, and locations in our scenes step. Our first scene is almost certainly our strong start.</p>
<p>Here's an example strong start that includes other steps mashed into it:</p>
<blockquote>
<p>In the <strong>Mausoleum of Astaria</strong>, the characters learn from the ghost of <strong>Astaria</strong> of the coming of the Nameless King and the location of the King's three soul vessels before five shrouded <strong>ice devils</strong> attack!</p>
</blockquote>
<p>The above description includes a strong start, a scene, monsters, an NPC, and a location all in one.</p>
<p>We can fill out the remaining four scenes with these short descriptions:</p>
<ul>
<li>The characters gain access to Astaria's armory and find the Blade of Irixthius. </li>
<li>The characters choose the fate of the Dread Necropolis.</li>
<li>Council meeting with <strong>Garland Willowmane</strong> and <strong>Roselyn Zeshe</strong> at Roselyn's secret council room discussing the soul vessels of the Nameless King.</li>
<li>The Nameless King attacks the City of Arches!</li>
</ul>
<h2>Is That It?</h2>
<p>Do we need anything else? Probably. I'd almost certainly still do my ten <a href="https://slyflourish.com/sharing_secrets.html">secrets and clues</a>. Obviously, there are things missing from the scenes above (what's in Astaria's armory?) Prep what you need to run your next session and skip the rest.</p>
<h2>Focus on Five Scenes</h2>
<p>If you feel overwhelmed by the game looming ahead of you, ask yourself a simple question: what five scenes might you run in your next game?</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/2Qrg1HhrUpY">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=58s">Rise Kickstarter, Single Target Number, Make Monsters Unique, Blood of the Primordials</a></li>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=416s">Rise of the Lazy Gamemaster Sample Walkthrough</a></li>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=1049s">Nimble RPG First Thoughts</a></li>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=2189s">What Is a Lazy Gamemaster?</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=2883s">Handling Persuasion Checks</a></li>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=3233s">Light-weight OSR versus Crunchier new RPGs for Campaigns</a></li>
<li><a href="https://youtu.be/2Qrg1HhrUpY?t=3569s">Running City of Arches After Heroes of the Borderlands</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">Rise of the Lazy Gamemaster!</a></li>
<li><a href="https://slyflourish.com/single_target_number.html">A Single Target Number</a></li>
<li><a href="https://slyflourish.com/make_monsters_unique.html">Make Monsters Unique</a></li>
<li><a href="https://nimblenomicon.pages.dev">Nimblenomicon</a></li>
</ul>
<p>Last week I also posted a <a href="https://youtu.be/UJT3hsGSRm8">Daggerheart Review</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Read your monster stat blocks twice over. Make sure you understand them. </li>
<li>Keep the spotlight moving between players or groups during downtime. Watch your pacing. </li>
<li>Build city locations based on those the characters might want to visit. </li>
<li>Follow your players’ interests. </li>
<li>Relax. </li>
<li>Keep the characters’ names in front of you. </li>
<li>Flavor treasure with factions and history.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/mashing_up_the_eight_steps.html">Mashing Up the Eight Steps</a></li>
<li><a href="https://slyflourish.com/expanding_each_of_the_eight_steps.html">Expanding Each of the Eight Steps</a></li>
<li><a href="https://slyflourish.com/scenes_catch_all_step.html">Scenes – The Catch-all Step of the Lazy Dungeon Master</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Make Monsters Unique</title>
<link>https://slyflourish.com/make_monsters_unique.html?rss=1</link>
<guid>https://slyflourish.com/make_monsters_unique.html?rss=1</guid>
<pubDate>Mon, 22 Jun 2026 06:00:00 +0000</pubDate>
<description>Describe monsters instead of labelling them so every encounter with a monster is a unique and fresh experience.  Ogres are scary. Even if a player watched previous characters battle ogres twenty times</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Describe monsters instead of labelling them so every encounter with a monster is a unique and fresh experience. </p>
<p>Ogres are scary. Even if a player watched previous characters battle ogres twenty times before, the first time they face an ogre with a <em>new</em> character, that character would be right to be terrified. We lose this terror if we simply call it an "ogre" and jump to rolling the dice.</p>
<p>Instead, use flavorful and distinctive descriptions to bring back the terror of facing such a foe. Ogres are big. Ogres are powerful. They might have gory scars or terrifying tattoos or chipped tusks. Their weapon may be a runed femur with a spiked skull on the end. They might have filed their teeth into points or shaped their mohawk out of the dried blood of their enemies.</p>
<p>With the right description, every creature in our RPGs can be unique among all others. Every monster can be scary again, even if our players faced them dozens of times before. We don't have to make such monsters unique with mechanics. We can <em>use our words</em> to make monsters unique.</p>
<p>The fantastic book <a href="https://www.indiepressrevolution.com/xcart/The-Monster-Overhaul-Print-PDF.html">Monster Overhaul</a> by Skerples has seven tables worth of customization for ogres (just one of hundreds of monsters covered in Monster Overhaul). If you find yourself having trouble coming up with unique descriptions, you can go far with some random tables. Write some tables up yourself to help shore up the areas you have trouble with. Here's a quick one of unique appearances:</p>
<ol>
<li>Scarred</li>
<li>Tattooed</li>
<li>Painted</li>
<li>Pierced</li>
<li>Furred</li>
<li>Mohawk</li>
<li>Glyphed</li>
<li>Glowing eyes</li>
<li>Fanged</li>
<li>Spiked</li>
<li>Artificial limb</li>
<li>Blinded in one eye</li>
<li>Hooded</li>
<li>Bladed</li>
<li>Fiend-touched</li>
<li>Oozing</li>
<li>Diseased</li>
<li>Burned</li>
<li>Hairy</li>
<li>Rotten</li>
</ol>
<p>Write your own table to suit your game or use one of the many appearance generators out there to spawn some ideas. Connect monsters to <a href="https://slyflourish.com/build_a_faction_list.html">factions or gods</a> unique to your world through symbology on equipment or body art. </p>
<p>These characteristics can also help you identify monsters in combat and you can work with your <a href="https://slyflourish.com/troll_named_handbag.html">player-driven monster characteristics</a> to make monsters even more unique.</p>
<p>RPGs are a blend of fiction and mechanics. Sometimes we lean too heavily on the mechanics side and forget that it's the fiction that makes our games unique from one session to the next.</p>
<p>Every ogre can be scary if you describe it in an interesting way.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/MQhLUy9Xzco">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=61s">Single Target Number, Top Tips Chapter Read Aloud, Trying Lots of New Systems</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=526s">Dungeonomicon Bundle of Holding</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=603s">Machines of Bone and Blood Kickstarter</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=804s">Layoffs at Paizo</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=1166s">Rise of the Lazy Game Master FAQ</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=2031s">RPG Publishers Who Are Killing It</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=2673s">Go Around the Table</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=2942s">Prepping for Daggerheart</a></li>
<li><a href="https://youtu.be/MQhLUy9Xzco?t=3215s">Static Damage for Shadowdark</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/single_target_number.html">A Single Target Number</a></li>
<li><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master"><em>Rise of the Lazy Gamemaster</em> Coming Soon!</a></li>
<li><a href="https://bundleofholding.com/presents/Dungeononomicon">Dungeonomicon Bundle of Holding</a></li>
<li><a href="https://www.kickstarter.com/projects/somanyrobots/machines-of-bone-and-blood-necroindustrial-adventures-in-5e">Machines of Bone and Blood</a></li>
<li><a href="https://paizo.com/blog/paizo-restructuring-a-difficult-update-about-our-future">Paizo Layoffs</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/DkwQTJv4uk8">Running Great Campaign endings</a> and <a href="https://youtu.be/BNmDTB8wk2k">Mindsplinter – Dragon Empire Prep Session 69</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Spread the threat of monsters to all characters. </li>
<li>Use turn order out of combat to ensure everyone gets their time in the spotlight. </li>
<li>Have each player vote on two of three possible future quests. Their top vote counts as 2 and their second as 1. Add up all votes to see which one comes up on top. </li>
<li>Write down your combat encounter benchmark so you can easily improvise combat encounters and know the rough difficulty of the encounters they face. </li>
<li>Reward relics tied to themes and factions with a single use of a powerful spell effect. </li>
<li>Introduce several factions and let the players forge alliances with the ones they choose.</li>
<li>Ask players to describe their new abilities when they level up so you and the other players know what they’re excited about. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/single_target_number.html">A Single Target Number</a></li>
<li><a href="https://slyflourish.com/roll_to_target.html">Roll to Target</a></li>
<li><a href="https://slyflourish.com/choosing_monsters.html">Choosing Monsters for your 5e Game</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>A Single Target Number</title>
<link>https://slyflourish.com/single_target_number.html?rss=1</link>
<guid>https://slyflourish.com/single_target_number.html?rss=1</guid>
<pubDate>Mon, 15 Jun 2026 06:00:00 +0000</pubDate>
<description>The Index Card RPG has a neat idea we can try in many of our tabletop RPGs – using a single target number for an entire scene. Pirate Borg has the same idea. Here&#x27;s how it works. Instead of worrying a</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>The <a href="https://www.drivethrurpg.com/en/product/366519/index-card-rpg-master-edition?affiliate_id=70406">Index Card RPG</a> has a neat idea we can try in many of our tabletop RPGs – using a single target number for an entire scene. <a href="https://www.limithron.com/pirateborg">Pirate Borg</a> has the same idea.</p>
<p>Here's how it works.</p>
<p>Instead of worrying about different saving throws, ability checks, or armor classes for various components in a scene – we declare a single target number for the scene. You can, for example, pick a target number of 15 for a mid-range encounter in your 5e game or 20 for a higher-power higher-level game.</p>
<p>Whatever checks the characters have to make, they make against that target number. You declare this target number to your players, writing it really big on an index card or putting it as a note on your virtual tabletop so all your players can see it.</p>
<p>Doing so simplifies our games in a few ways:</p>
<ul>
<li>It reduces the total number of back-and-forth transactions between players and GMs.</li>
<li>It reduces the mental overhead on players when they're rolling checks. They always know what numbers they need to roll.</li>
<li>It reduces your mental overhead when running the game – you don't need to look up every individual DC for any given check.</li>
</ul>
<p>Of course, it comes at some costs:</p>
<ul>
<li>It removes any concept of something being "easy" or "hard" (though ICRPG has a way around this issue which we'll get to).</li>
<li>It removes some of the resolution and granularity of crunchier RPGs like 5e.</li>
<li>For some players, it can seem arbitrary and abstract. Things <em>mean</em> less in the game when everything's just aiming for a target number. It isn't like you're hitting the dragon, you're just focusing on rolling dice and hitting the target number.</li>
</ul>
<h2>Not For You? That's Fine!</h2>
<p>You have to decide if using a single target number resonates with you or not. For me, I always seem to be aiming to get back to <a href="https://www.drivethrurpg.com/en/product/240654/numenera-discovery?affiliate_id=70406">Numenera</a> and the <a href="https://www.drivethrurpg.com/en/product/148997/cypher-system-rulebook-2015-edition?affiliate_id=70406">Cypher System</a> by Monte Cook Games. I loved it when, as a GM, all I needed was a single number between 1 and 10 to determine the difficulty of anything in the game from a small rat (level 1) to a giant world-ending planetoid (level 10). For me, as a GM, I have enough going on weaving the story together at the table. I don't need a lot of mechanical crunchiness.</p>
<p>So this trick might not be for you. That's cool. If it's something you're interested in, though, you might try it with your group. Like lots of good Lazy GM tricks, using a single target number isn't all or nothing. You don't have to switch your whole game over to this idea all at once and forever. Instead, try it for a single scene. Maybe a less consequential scene where the resolution of different target numbers doesn't matter too much.</p>
<h2>Varying Difficulty</h2>
<p>Maybe you want more variance in the difficulty. Sure, a single target number can work but some things are still easier or harder. ICRPG has a trick of adding or subtracting three from your difficulty for easy or harder things. That added variance can work. You can put all three target numbers up if you want and declare something being easy, normal, or hard.</p>
<p>We can steal one of the best ideas to have come from 5e here too – advantage and disadvantage. If something is easy, you have advantage on the check. If it's hard, you have disadvantage. Using advantage and disadvantage for easy or hard checks means less negotiated math and more dice rolling.</p>
<p>A single target number, even with these options for difficulty variance, won't work in situations where you have an armored death knight (AC 20) and a bunch of zombie hulks (AC 8), of course. For some games and some situations, it might be easier to just stick to several difficulty classes across a scene.</p>
<h2>Another Simple Tool in the Toolbox</h2>
<p>Declaring a single target number for a scene is another great trick to drop into your toolbox. Experiment with it. Talk to your players about it and see how they feel. Try it for an encounter or two and see how it actually plays out. If it works, drop it into your kit and use it to help you run awesome games for your friends.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/GoWul4cPYRE">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/GoWul4cPYRE?t=58s">Defending Out of the Fun, Rolling for Targets, 1d4 Con, Finished Dragonbane, Started Nimble</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=430s">Order now Before New EU Taxes</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=535s">Big RPG Humble Bundle</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=666s">Free League Humble Bundle</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=741s">Dyson Logos Bundle of Holding</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=799s">Book of Unnumbered Worlds by Kevin Crawford</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=932s">Merry Mushman Knock Sale with US Shipping</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=1038s">Rise of the Lazy Gamemaster Coming Soon to Kickstarter!</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=1463s">D&amp;D Community Advisory Group</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=1940s">Ravenloft Horrors Within Quick Thoughts</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/GoWul4cPYRE?t=2678s">How Fast for a Level 1 to 20 Campaign</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=2940s">Improv With VTTs</a></li>
<li><a href="https://youtu.be/GoWul4cPYRE?t=3183s">Hard Drive Crashed, Using Analog Tools for Prep</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/defending_out_of_the_fun.html">Defending Out of the Fun</a></li>
<li><a href="https://slyflourish.com/roll_to_target.html">Roll to Target</a></li>
<li><a href="https://www.humblebundle.com/books/roll-big-or-go-home-2-books">Big RPG Humble Bundle</a></li>
<li><a href="https://www.humblebundle.com/books/free-league-rpg-collection-books">Free League Humble Bundle</a></li>
<li><a href="https://bundleofholding.com/presents/2026Dyson">Dyson Presents 2026 Bundle of Holding</a></li>
<li><a href="https://www.kickstarter.com/projects/sinenomineinc/the-book-of-unnumbered-worlds">Book of Unnumbered Worlds</a></li>
<li><a href="https://us.themerrymushmen.com">Merry Mushman Sale</a></li>
<li><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">Rise of the Lazy Gamemaster</a></li>
<li><a href="https://www.dndbeyond.com/posts/2180-introducing-the-d-d-community-advisory-group">D&amp;D Community Advisory Group Announcement</a></li>
<li><a href="https://www.enworld.org/threads/ravenloft-the-horrors-within-%E2%80%94-a-sneak-peek-preview.719361/">EN World Ravenloft Horrors Within Spotlight</a></li>
<li><a href="https://www.youtube.com/watch?v=LEWhiY4T3QM">Alphastream's Ravenloft Horrors Within – The Good</a></li>
<li><a href="https://www.youtube.com/watch?v=rvInK_goSsI">Alphastream's Ravenloft Horrors Within – The Bad</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/LBqZU5lSFhU">Pre-Game Rituals</a> and <a href="https://youtu.be/R8-NtAEV3VI">The Risen of Mot – Dragon Empire Prep Session 68</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Mix easy and hard combat encounters with non-combat roleplaying in dungeon exploration adventures. </li>
<li>Spend time considering what treasure and magic items the characters might acquire. Choose some randomly and tailor others for the characters. </li>
<li>Keep generic monster tokens on hand, physically or virtually, to improvise encounters as they occur in the fiction. </li>
<li>Work with your players to hash out rules you might not understand. </li>
<li>Keep a loose list of monsters for a location. Build encounters as they make sense during the game. </li>
<li>Spend extra time preparing big boss fights. </li>
<li>Establish and clarify clear procedures for overland travel, dungeon crawls, downtime, and other common RPG activities. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/five_scenes.html">Five Scenes</a></li>
<li><a href="https://slyflourish.com/roll_to_target.html">Roll to Target</a></li>
<li><a href="https://slyflourish.com/make_monsters_unique.html">Make Monsters Unique</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Announcing Rise of the Lazy Gamemaster!</title>
<link>https://slyflourish.com/announcing_rise_of_the_lazy_gamemaster.html?rss=1</link>
<guid>https://slyflourish.com/announcing_rise_of_the_lazy_gamemaster.html?rss=1</guid>
<pubDate>Mon, 08 Jun 2026 06:00:00 +0000</pubDate>
<description>For the past year I&#x27;ve been working on a new book. I&#x27;ve kept it somewhat quiet, only more recently showing chapters (and eventually the entire second draft of the book) to our fine Hero-tier Sly Flour</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>For the past year I've been working on a new book. I've kept it somewhat quiet, only more recently showing chapters (and eventually the entire second draft of the book) to our fine <a href="https://www.patreon.com/c/slyflourish">Hero-tier Sly Flourish patrons</a>.</p>
<p>Now we're ready to announce the project and I can't be more excited about it.</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master</a></p>
<h2>Rise of the Lazy Gamemaster</h2>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master"><img alt="Cover of Rise of the Lazy Gamemaster" src="https://slyflourish.com/images/rise_cover_1000w.jpg" /></a></p>
<p><em>Rise of the Lazy Gamemaster</em> is the next book in the Lazy GM book series standing alongside <em>Return of the Lazy Dungeon Master</em>, <em>The Lazy DM's Workbook</em>, <em>The Lazy DM's Companion</em>, and <em>Forge of Foes</em>. </p>
<p>The Kickstarter for <em>Rise of the Lazy Gamemaster</em> begins in early July. </p>
<p>Follow the project right now at:</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master</a></p>
<p><em>Rise of the Lazy Gamemaster</em> is going to be a roughly 160 page book, available in hardcover, PDF, EPUB, and Markdown, full of advice to help you run great RPGs by preparing less.</p>
<h2>Stand-Alone and Complementary</h2>
<p><em>Rise of the Lazy Gamemaster</em> is a stand-alone book for lazy and aspiring lazy gamemasters. You don't need any of the previous books to get tremendous value out of <em>Rise of the Lazy Gamemaster</em>. It stands well side by side with other Lazy GM books, bringing new angles to the concept of lazy gamemastering and new tools to help you prepare and run awesome games. </p>
<p>This book isn't a rewrite of <em>Return of the Lazy Dungeon Master</em>. <em>Return</em> focuses on three main lazy GM activities: preparing your game, running your game, and thinking about your game.</p>
<p><em>Rise of the Lazy Gamemaster</em> breaks down the concepts of lazy gamemastering into the following topics:</p>
<ul>
<li>The eight steps of Lazy GM Prep expanded by eight years of experiences and feedback.</li>
<li>Single session, short, and long campaign prep and execution.</li>
<li>Adventure types – what works well, where the traps lay, and how to customize the eight steps based on the adventures you're running.</li>
<li>Quest models – those that work well and those that don't.</li>
<li>The Lazy GM's Toolkit with sixty tools, tips, and tricks to run your games.</li>
<li>Example adventure scenarios using the eight steps.</li>
<li>Piles of random tables and maps to inspire your adventures.</li>
</ul>
<h2>The Same Eight Steps – Expanded</h2>
<p>Your copy of <em>Return of the Lazy Dungeon Master</em> isn't obsolete! We're focusing on the same eight steps that made <em>Return of the Lazy Dungeon Master</em> a best-selling and award-winning book on the art and craft of RPG game prep.</p>
<p>Instead, <em>Rise of the Lazy Gamemaster</em> takes eight years of experiences and feedback since the publication of <em>Return</em> and expands the eight steps, providing concrete examples of its use, sample (and playable) eight-step-based scenario outlines, and tons of random tables to help you generate ideas.</p>
<h2>System Agnostic</h2>
<p><em>Return of the Lazy Dungeon Master</em> was already valuable for GMs running games from many different RPG systems and <em>Rise of the Lazy Gamemaster</em> continues to support GMs running different RPGs including <em>D&amp;D</em> (2014 and 2024), <em>Shadowdark</em>, <em>Daggerheart</em>, <em>Dragonbane</em>, <em>Dolmenwood</em>, <em>Nimble</em>, and many more systems. While the book focuses on folk-heroic and high-heroic fantasy RPGs, most of the material in this book can support RPGs in many different styles and genres. Whatever game you're running, you'll find value in this book.</p>
<h2>Kickstarter in Early July</h2>
<p>The Kickstarter for <em>Rise of the Lazy Gamemaster</em> begins in early July with a 36 page fully laid-out preview downloadable with a single click. <a href="https://www.patreon.com/cw/slyflourish">Veteran- and Hero-tier patrons of Sly Flourish</a> will have access to the preview soon while Hero-tier patrons have access to the full text of the book in an early draft to enjoy what I have so far and offer feedback.</p>
<p>I hope you'll continue your journey with Sly Flourish by supporting <em>Rise of the Lazy Gamemaster</em>. Please tell your friends and share this URL so they can follow the project and get an alert when the project goes live!</p>
<p><a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master">https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master</a></p>
<p>Thank you for continuing to support our work! Let's prep and run some awesome games!</p>
<h2>More Sly Flourish Stuff</h2>
<p>Last week Michelle and I were at 1d4 Con enjoying lots of games with lots of awesome people. That meant we didn’t have a talk show or other videos last week. </p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Introduce no more than three new NPCs at a time. Use visuals to make them distinct. </li>
<li>Draw small maps of larger dungeons as the characters explore them. </li>
<li>Expose the world’s history through monuments, statues, and artwork. </li>
<li>Build a custom cheat sheet for your campaign with lists of ancestries, historical figures, and factions. </li>
<li>Take turns around the table in and out of combat. </li>
<li>Get to second level quickly. </li>
<li>Keep a list of skills in front of you. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/expanding_each_of_the_eight_steps.html">Expanding Each of the Eight Steps</a></li>
<li><a href="https://slyflourish.com/prepping_and_running_lazy_campaigns.html">Prepping and Running Lazy Campaigns</a></li>
<li><a href="https://slyflourish.com/return_of_the_lazy_dm.html">Return of the Lazy Dungeon Master</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Roll to Target</title>
<link>https://slyflourish.com/roll_to_target.html?rss=1</link>
<guid>https://slyflourish.com/roll_to_target.html?rss=1</guid>
<pubDate>Mon, 01 Jun 2026 06:00:00 +0000</pubDate>
<description>Roll a die to see which character a monster targets. I roll to see who monsters target almost all the time. It&#x27;s my default behavior for a monster. I usually only target specific attacks when it makes</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Roll a die to see which character a monster targets.</p>
<p>I roll to see who monsters target almost all the time. It's my default behavior for a monster. I usually only target specific attacks when it makes clear sense to target a specific character – like a cleric concentrating on a powerful buff or a wizard who banished a monster's demonic ally.</p>
<p>Some GMs bristle at the idea of rolling for targets and that's cool. Not every idea works for every GM's style. I'm a loose GM when it comes to monster tactics. I'm into the evolving story – a story that breaks away from any preconceived notions I have every time I roll the dice. Of course, intelligent monsters may be selective because that's part of their nature and it fits with the story – but if there's any chance an intelligent enemy might select between a couple of different targets, I roll to see the result.</p>
<h2>Avoiding Adversarial GMing</h2>
<p>I argue rolling to see who a monster targets helps break away from the adversarial GMing that sometimes takes place at the table. If we're being super-tactical on the GM side of the table, our players might stop feeling like we're all sharing a story together and instead think they're competing against <em>us</em> – the GM at the table. Instead, when we’re rolling to see who a monster attacks, we all know we're watching the dice change up the story.</p>
<h2>Roll in the Open</h2>
<p>I also roll to target attacks in the open – along with attack rolls themselves. Again, when everyone sees the dice results, they <em>know</em> you're not picking on one particular player – unless there's good reason the monster would select one specific target. Sometimes the dice sure do though. A commonly misunderstood reality of randomness is that it often has streaks.</p>
<h2>Describe Your Thinking</h2>
<p>If you do decide to have a monster select a particular target, describe the monster's line of thinking. "The lich knows you're the one concentrating on that powerful spell so he's definitely going to target you." With such vocalized decisions, players understand <em>why</em> their character might be the target of a villains' wrath.</p>
<h2>A Simple Idea with a Powerful Shift</h2>
<p>Rolling to see who a monster attacks doesn't feel like a huge change in the game, but it can have a big effect. It moves the game away from feeling like a tactical chess match and lets you enjoy the story as it unfolds just as much as the players.</p>
<p>Give it a try.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/pd_gzV9_qzw">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=40s">Draw Small Maps, Defending Out of the Fun</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=264s">Grand Lift of Depths Forgotten</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=402s">Secret Project Preview Done</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=622s">EZD6 Bundle of Holding</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=734s">Why Are Popular Games Complicated and Slow?</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=1008s">Dwarven Forge Caverns Reforged</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=1391s">Green Ronin Physical Books On Sale</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=1665s">The Wish Thief for Daggerheart and Chases</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=2910s">Write For Yourself</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=3416s">Run OSR Style Games with 5e</a></li>
<li><a href="https://youtu.be/pd_gzV9_qzw?t=3803s">Games to Play at Conventions</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/draw_small_maps.html">Draw Small Maps</a></li>
<li><a href="https://slyflourish.com/defending_out_of_the_fun.html">Defending Out of the Fun</a></li>
<li><a href="https://bundleofholding.com/presents/RunehammerEZD6">EZD6 Bundle of Holding</a></li>
<li><a href="https://gamefound.com/en/projects/dwarven-forge/caverns-reforged">Dwarven Forge Caverns Crowdfunding Campaign</a></li>
<li><a href="https://greenroninstore.com/collections/warehouse-clearance-sale">Green Ronin Warehouse Sale</a></li>
<li><a href="https://shop.critrole.com/products/the-wish-thief-a-daggerheart-birthday-adventure">Daggerheart: The Wish Thief</a></li>
<li><a href="https://slyflourish.com/troublesome_quest_models.html">Troublesome Quest Models</a></li>
<li><a href="https://slyflourish.com/avoid_removing_player_agency.html">Avoid Removing Player Agency</a></li>
<li><a href="https://www.youtube.com/watch?v=wrEaoocazjQ&amp;list=PLb39x-29puaoZke5BVk7fjyyyjWXcxCu1&amp;index=19&amp;t=2904s">YouTube Video on Chases</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos: <a href="https://youtu.be/eZrUQgf8OKg">Dreadful Blessings Deep Dive – Help Boss Monsters in 5e Meet Their Intent</a> and <a href="https://youtu.be/skQTqTc6oq0">Ceruleus the Clockwork Dragon – Dragon Empire Prep Session 67</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Give players time to wind things down after a big climactic moment in a campaign.</li>
<li>Aim for four players at the table. </li>
<li>Try different RPGs. Convince your players by offering only a handful of sessions. </li>
<li>Write down encounter benchmarks and improvised monster stats so you can improvise both monsters and encounters during the game. </li>
<li>Narrate quickly and get to the characters’ decisions and actions fast. </li>
<li>Every new region has its own internal politics into which the characters can get tied.</li>
<li>Intelligent magic items make fantastic tag along NPCs. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/choosing_targets.html">Choosing Targets</a></li>
<li><a href="https://slyflourish.com/single_target_number.html">A Single Target Number</a></li>
<li><a href="https://slyflourish.com/tune_monsters_with_extra_attacks.html">Tune Monsters with Extra Attacks</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Defending Out of the Fun</title>
<link>https://slyflourish.com/defending_out_of_the_fun.html?rss=1</link>
<guid>https://slyflourish.com/defending_out_of_the_fun.html?rss=1</guid>
<pubDate>Mon, 25 May 2026 06:00:00 +0000</pubDate>
<description>Kelsey Dionne, the creator of Shadowdark, was on the Dungeon Master Diaries podcast and mentioned something that clicked in my head in a way I had never considered. Kelsey mentioned that she can tell </description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Kelsey Dionne, the creator of Shadowdark, was on the <a href="https://podcastaddict.com/dungeon-master-diaries-a-podcast-about-shadowdark-other-rpgs/episode/192015017">Dungeon Master Diaries podcast</a> and mentioned something that clicked in my head in a way I had never considered. Kelsey mentioned that she can tell when a player designed a character class instead of a gamemaster because the player-built custom classes almost always include ways to get rid of the things that make Shadowdark challenging in the first place – encumbrance, light, rations, and so on.</p>
<p>There's an oft cited quote about game design from Raph Coster's book, a <em>Theory of Fun</em>. The quote is <a href="https://www.designer-notes.com/game-developer-column-17-water-finds-a-crack/">summarized by Soren Johnson on the Designer Notes blog</a> from way back in 2011. </p>
<blockquote>
<p>"Given the opportunity, players will optimize the fun out of a game."</p>
</blockquote>
<p>If we consider this quote and Kelsey's insights as a lens, we might notice these behaviors in some players focusing particularly on defense. Focusing on defense is textbook <a href="https://en.wikipedia.org/wiki/Loss_aversion">loss aversion</a>. Anything players can do to further protect their characters, they'll do, even if it leads to the game becoming boring – maybe for them, the GM, or the rest of the group.</p>
<p>When I get vexed with something in an RPG, particularly D&amp;D or 5e, it's almost always a defensive or threat mitigation issue. <em>Hospitaler's blessing</em> from back in the 4th edition of D&amp;D gave characters other than the paladin hit points every time they were attacked which led to the characters leaving a beholder fight better off than when they started. The 5e spell <em>heroes' feast</em> used to give the whole group immunity to poison damage, making huge swaths of monsters significantly less threatening and some monsters, like ancient green dragons, were a joke. WOTC fixed this issue in D&amp;D 2024, thank the gods.</p>
<p>In a recent <em>Dragonbane</em> campaign I played, getting attacked by monsters was really rough on the characters. Monsters don’t roll to succeed on an attack – they just do damage. Characters can dodge but doing so uses up their turn which also sucks, particularly if they fail to dodge and take the damage anyway. Needing to use an action to dodge makes the heroic ability Fast Footwork really good because you can dodge without taking your turn by paying three will (a common resource in <em>Dragonbane</em>). On top of taking this heroic ability, players started boosting their evade skill making it easier and easier to dodge. Later in the campaign, when most characters had Fast Footwork and a high evade, battles went from frustrating to boring. They might fight powerful monsters like blood demons or vampires and the result was losing some will. I’m oversimplifying – there's more to it, of course – but that’s the crux of it. Focusing on maximizing the evade skill and continually using Fast Footwork defends out of the fun in <em>Dragonbane</em> but that line of fun between frustrating and boring can be thin.</p>
<p>For a long time I've been vexed by the 5e <em>shield</em> spell. It's just too powerful. That +5 bonus to AC stacks with disadvantage and it's <em>always</em> useful at every level of play. The higher level the characters get, the more spell slots they're willing to spend to keep that +5 bonus up. It also interrupts the flow of the game so much that I have to pause <em>before</em> I start throwing attacks to ask if the recipient is thinking of casting <em>shield</em> so I can slow down.</p>
<p>Players <em>love</em> <em>shield</em>. It's likely the best 1st level spell in 5e. Talk about banning it or nerfing it and players go <em>berserk</em>. Why? Because it's so good.</p>
<p>But I'm not talking about banning or nerfing <em>shield</em>. Instead, when we consider a players' desire to defend themselves out of the fun, there are other things GMs can do that aren't so confrontational.</p>
<p>Here's the big one, particularly for 5e – be wary of giving out defensive magic items.</p>
<p>A +2 shield doesn't seem like a big deal, but that extra +2 stacks with <em>everything</em>. If we look at high-end magic armor, like +3 plate and a +3 shield, we now have a character with an AC of 26.</p>
<p>Characters get a ton of threat mitigation capabilities in 5e just through class abilities, subclass abilities, and spells. We don't need to help them further by rewarding a lot of defensive magic items. Instead, make magic items with cool non-defensive abilities. Maybe give them a suit of infernal plate armor that casts <em>fire shield</em> once per day. Sure, they get fire or cold resistance for that one encounter but the real fun is the damage monsters take for hitting them. Now players <em>want</em> to be hit.</p>
<p>D&amp;D 2024 has a bunch of trap magic items in it – items that make the game harder for the DM to run. The biggest culprit are the terrible crafting rules in the 2024 <em>Dungeon Master's Guide</em>. Using those rules, it's far too easy to make any magic item a character wants – including items that make the whole game harder and less fun to run like custom enspelled items with, you know, six charges of <em>shield</em> in them. <a href="https://www.enworld.org/threads/wrapping-up-first-2-20-2024-campaign-this-week-some-of-my-thoughts.711333/">This poor GM</a> found out the hard way that rings of resistance no longer require attunement which means every character can wear <em>ten</em> rings of resistance if they craft them. Instead, let characters build magic items only when they get a specific component required to make the item. See <a href="https://slyflourish.com/lazy_5e_crafting_guidelines.html">Lazy 5e Crafting Guidelines</a> for more on this topic. Limiting crafting components lets you control the pacing of these new items.</p>
<h2>Practical Advice</h2>
<p>So what are some practical tips for keeping players from defending themselves out of the fun?</p>
<ul>
<li>Be careful giving out high-AC magical armor. Keep bonuses to just +1. Spice them up with one-use-per-day spell effects.</li>
<li>Be careful giving out other defensive magic items like rings of resistance, displacer cloaks, too many rings of protection, and other defensive magic items.</li>
<li>Limit crafting. Use wish-lists and scavenger hunts to locate one particular item they need to make a juicy magic item and use this to steer them towards fun offensive items instead of defensive gear.</li>
</ul>
<p>Above all, remember that many players seek anything to reduce the threat to their characters. It's a huge drive for them. But if they truly get what they want, the game isn't much fun anymore. Understand this drive and let it help you decide what rewards they get, how you manage encounters, and ultimately how you run your game.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/VRruwlcjDpI">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/VRruwlcjDpI?t=60s">RPG Tags, Draw Small Maps</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=194s">Pronouncing Melnibone</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=252s">Spawns of the Mind Renderer</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=580s">Why Dungeon Crawler Carl and Neon Odyssey are So Popular</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=1190s">Patchwork Paladin on Dolmenwood Experiences</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=1393s">Bob World Builder Survey on Favorite RPG</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=1620s">My Favorite RPG</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=2358s">Grand Lift of Depths Forgotten</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=2651s">Greed, Heroism, and Wonder</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/VRruwlcjDpI?t=3117s">Monster Vulnerabilities as Puzzles</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=3437s">13th Age and Daggerheart as Narrative Games</a></li>
<li><a href="https://youtu.be/VRruwlcjDpI?t=3805s">Brutal Shakeoff, Break Status Effects with Psychic Damage</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/rpg_tags.html">Defining RPGs with Tags</a></li>
<li><a href="https://slyflourish.com/draw_small_maps.html">Draw Small Maps</a></li>
<li><a href="https://www.backerkit.com/c/projects/elderbrain-inc/spawns-of-the-mindrender">Spawns of the Mind Renderer</a></li>
<li><a href="https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey/">Neon Odyssey</a></li>
<li><a href="https://www.backerkit.com/c/projects/renegade-game-studios/dungeon-crawler-carl-rpg-unstoppable">Dungeon Crawler Carl</a></li>
<li><a href="https://patchworkpaladin.com/2026/05/12/a-dolmenwood-retrospective/">Patchwork Paladin in Dolmenwood</a></li>
<li><a href="https://docs.google.com/forms/d/e/1FAIpQLSdEkeKPSKPWSKrFNtMSZcUjXwRF-S_MCZWP3-LkgbicKJcFvg/viewform?fbzx=1437281167909972508">Bob World Builder's RPG Survey</a></li>
<li><a href="https://slyflourish.com/greed_heroism_wonder.html">Greed, Heroism, Wonder</a></li>
<li><a href="https://slyflourish.com/lazy_gm_resource_document.html">Lazy GM's Resource Document</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/wEok3qfQVEA">What Is the Lazy RPG Talk Show?</a> and <a href="https://youtu.be/fyfSmWU-tdg">Moldheim – Dragon Empire Prep Session 66</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Leave at least an hour for a big boss fight.</li>
<li>Think about what each character enjoys doing in combat. Build encounters to suit. </li>
<li>Use random tables to inspire ideas. </li>
<li>Build set pieces with interactive features for big meaningful battles. </li>
<li>Consider the in-world purpose of the puzzles you include in your dungeon.</li>
<li>Include multiple paths and secret passages in your dungeons. </li>
<li>Watch the clock and pace your session to fit the time you have. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/lazy_5e_crafting_guidelines.html">Lazy 5e Crafting Guidelines</a></li>
<li><a href="https://slyflourish.com/the_stories_of_magic_items.html">The Stories of Magic Items</a></li>
<li><a href="https://slyflourish.com/lazy_5e_magic_item_prices.html">Lazy 5e Magic Item Prices</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Draw Small Maps</title>
<link>https://slyflourish.com/draw_small_maps.html?rss=1</link>
<guid>https://slyflourish.com/draw_small_maps.html?rss=1</guid>
<pubDate>Mon, 18 May 2026 06:00:00 +0000</pubDate>
<description>You don&#x27;t need to get fancy when drawing maps for your RPG. Nor do you need to rely on hundreds of dollars of tiles, terrain, pre-printed maps, or computer hardware to run your games. Instead, draw sm</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>You don't need to get fancy when drawing maps for your RPG. Nor do you need to rely on hundreds of dollars of tiles, terrain, pre-printed maps, or computer hardware to run your games. Instead, draw small simple maps and let your players fill in the details with their limitless imaginations.</p>
<p>When I got back to running games in person after two years of isolation during Covid, I came to a strange conclusion – I had no idea how to handle physical maps at the table. Somehow I had managed to use maps during decades of previous in-person games but after using digital tools like <a href="https://www.owlbear.rodeo">Owlbear Rodeo</a> and maps from the <a href="https://dysonlogos.blog/maps/">Dyson Logos map gallery</a>, I couldn't remember how I was supposed to reveal maps to my in-person players the same way I could erase fog of war on a digital map.</p>
<p>I got better.</p>
<p>People use a lot of different approaches for representing maps at their tables: in-table TV sets, fancy 3D terrain, dungeon tiles, pre-printed maps, map books, paper maps with acrylic sheets over them, and more. You can hear me talk more about different options to represent maps at our gaming tables in the YouTube video <a href="https://www.youtube.com/watch?v=vpjt5c4Dtdw">Maps for In-Person Games</a>.</p>
<p>For me? I went back to the <em>old ways</em>. I returned to the venerable <a href="https://slyflourish.com/chessex_mat_review.html">Chessex battle mat</a> and drew maps as we needed them.</p>
<p>In particular, I draw small maps to show off larger dungeons. These small maps aren't square perfect. They're loose approximations that show rooms and chambers as the characters explore them. Tiny little hallways connect small rooms and chambers in a loose way.</p>
<p>You don't need to add a lot of detail but some basic map symbols work well. I'm a fan of the <a href="https://dysonlogos.blog/2020/09/22/the-legend/">Dyson Logos Map Legend</a> with some basic shapes anyone can draw to represent things like statues, doors, firepots, beds, and stuff. Print a copy of the key out and stick it in your GM kit.</p>
<p>If you really want to go simple, you don't need to draw out full hallways. Instead, draw a line for a hallway and a circle or square for the larger rooms. These stick and box maps are easy to draw and still give players a clear understanding of the layout of the dungeon they're exploring. </p>
<p>If you're a fan of fancy pre-printed battle maps, 3D terrain, or computer hardware that lets you use virtual tabletop maps in your home game – that's awesome. You can <em>still</em> keep small map drawings in your GM toolbox when you need to draw a complex location in a small space without a lot of time. Give it a try.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/Wrlc_LLs7vU">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=65s">Quantum Ogres and the Eight Steps, Tagging RPGs, Secret Project Announcement Date</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=363s">Demonic Grimoire for OSE</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=595s">Elric for 5e, DCC, and Dragonbane</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=799s">D&amp;D Drops and Being a Good Steward of D&amp;D</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=2619s">Old Gus's Daggerheart Resource Document</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=2880s">Dyson Map Gallery Updated</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=3012s">Scenes and Situations</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=3501s">Running Classic Adventures with 5e</a></li>
<li><a href="https://youtu.be/Wrlc_LLs7vU?t=3814s">Strong Finishes for Strong Starts</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/quantum_ogres_and_the_eight_steps.html">Quantum Ogres and the Eight Steps</a></li>
<li><a href="https://slyflourish.com/rpg_tags.html">Defining RPGs with Tags</a></li>
<li><a href="https://www.backerkit.com/c/projects/exalted-funeral/old-school-essentials-demonic-grimoire">Demonic Grimoire for OSE</a></li>
<li><a href="https://goodman-games.com/goodman-games-to-publish-official-ttrpg-material-based-on-elric-of-melnibone/">Elric for DCC, 5e</a></li>
<li><a href="https://ttrpgfans.com/legends-of-stormbringer-elric-rpg/">Elric for Dragonbane</a></li>
<li><a href="https://www.enworld.org/threads/drops-will-make-d-d-beyond-subscribers-love-thursdays.719035/">D&amp;D Beyond Drops</a></li>
<li><a href="https://www.gamesradar.com/tabletop-gaming/our-players-are-going-to-be-pretty-psyched-hasbro-ceo-talks-d-and-d-video-games-and-playing-to-win/">Games Radar Interview with Chris Cocks</a></li>
<li><a href="https://callmepartario.github.io/og-dhsrd/">Old Gus's Daggerheart Resources</a></li>
<li><a href="https://slyflourish.com/building_situations.html">Scenes and Situations</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/A1yhfOthecs">Adventure Types</a> and <a href="https://youtu.be/9UI08K986ZE">City of Arches Spotlight</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>There’s a fine line between a challenging battle and one that feels unfair. </li>
<li>Mix easy battles and hard battles. </li>
<li>Build encounters by what makes sense in the story. </li>
<li>Convince your group to try other RPGs by offering to run them for just a few sessions. </li>
<li>Add interesting monuments and terrain features to your combat encounters. </li>
<li>Aim for four to five players. </li>
<li>Ask players for potential magic items and rewards they might like. Use the answers to seed treasure a few sessions out. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/drawing_maps.html">Using Maps for In-Person Games</a></li>
<li><a href="https://slyflourish.com/your_only_dungeon_map.html">The Only Dungeon Map You&#x27;ll Ever Need</a></li>
<li><a href="https://slyflourish.com/use_dysonlogos.html">Use Dyson&#x27;s Maps</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Defining RPGs with Tags</title>
<link>https://slyflourish.com/rpg_tags.html?rss=1</link>
<guid>https://slyflourish.com/rpg_tags.html?rss=1</guid>
<pubDate>Mon, 11 May 2026 06:00:00 +0000</pubDate>
<description>Over on the Lazy RPG Talk Show I talked about defining the OSR, my attempt to try to better define what separates one RPG from another. I think it&#x27;s useful for GMs to be able to describe RPGs to one a</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Over on the <a href="https://www.youtube.com/playlist?list=PLb39x-29puaoZke5BVk7fjyyyjWXcxCu1">Lazy RPG Talk Show</a> I talked about <a href="https://youtu.be/wvsJYi9cZmA?t=1496s">defining the OSR</a>, my attempt to try to better define what separates one RPG from another.</p>
<p>I think it's useful for GMs to be able to describe RPGs to one another and to our groups so we know what separates one game from another and what we might expect when we run a particular game at the table. Terms like "OSR" aren’t really clear outside of Matt Finch's four principles for old school gaming:</p>
<ul>
<li>Rulings, not rules.</li>
<li>Heroic, not super-heroic.</li>
<li>A world that doesn't conform to the power of the characters.</li>
<li>Player-testing, not character-mechanics driven.</li>
</ul>
<p>I thought better defining the characteristics of RPGs can help us talk about them so today I offer what I like to call "tags". These tags help define various aspects of RPGs so we can better clarify what separates one RPG from another. The list below isn't all-inclusive or definitive. I'm sure you have your own way to describe RPGs but I think taking a shot at defining these tags might help. I also don't expect these tags to become a new IEEE standard or ALA classification guide. But, for me, I think these tags help me talk about what makes RPGs different from one another.</p>
<h2>Genre</h2>
<p>RPG genres are largely self-explanatory and again, these terms aren't all-inclusive.</p>
<ul>
<li>Science Fiction</li>
<li>High Fantasy</li>
<li>Folk Fantasy</li>
<li>Dark Fantasy</li>
<li>Science Fantasy</li>
<li>Apocalyptic Fantasy</li>
<li>Horror</li>
</ul>
<h2>System</h2>
<p>System tags describe the ruleset a game uses. Here are a few of the big ones.</p>
<ul>
<li><strong>5e</strong>. Based on the 5th edition of Dungeons &amp; Dragons and the various 5e system reference documents. Examples: D&amp;D 2024, D&amp;D 2014, Tales of the Valiant, and Level Up Advanced 5e.</li>
<li><strong>Powered by the Apocalypse (PbdA)</strong>. Based on the rules and style of play from Apocalypse World. Examples: Blades in the Dark (sort of), Dungeon World, and the Avatar RPG).</li>
<li><strong>D20</strong>. Built on rolling a 20 sided die and likely loosely based on the 3rd edition version of D&amp;D. Examples: 13th Age.</li>
<li><strong>Mechanics Lite</strong>. The game and the characters have simple mechanics and it's fast to generate a character. Examples: Shadowdark, Cairn RPG, and FATE.</li>
<li><strong>Mechanics Heavy / Crunchy</strong>. Games with more detailed mechanics for playing characters in the world. Examples: Pathfinder, 5e, Daggerheart, and Draw Steel. </li>
</ul>
<h2>Character Roles in the World</h2>
<p>What roles do the characters have in the world? What are they like compared to common folk?</p>
<ul>
<li><strong>Folk Heroic</strong>. Characters are similar to the other people in the world. The characters are just the ones who decided to pick up a sword and go into a cave instead of being a farmer. Examples: Shadowdark, Cairn, and Old School Essentials.</li>
<li><strong>High-Heroic</strong>. The characters are special in the world or become special after a level or so of play. They may already have had a profession before becoming an adventurer. Examples: D&amp;D 2014, Dragonbane, and Pathfinder 1.</li>
<li><strong>Super-Heroic</strong>. The characters are unique in the world and significantly more powerful than most people in the world, even at low levels. Examples: D&amp;D 2024, Daggerheart, Draw Steel, Pathfinder 2, 13th Age, and 4th edition D&amp;D.</li>
</ul>
<h2>Gameplay Style</h2>
<p>How does the actual game play out? What does it look like when you play?</p>
<ul>
<li><strong>Narrative / Theater of the Mind</strong>. Gameplay takes place mostly in conversation, including combat. Examples: Dungeon World, Cypher / Numenera, Daggerheart, Shadowdark, and 13th Age.</li>
<li><strong>Tactical / Gridded</strong>. Combat uses specific distances and involves elements that work best or require playing on a gridded battle map. Examples: D&amp;D 4th Edition, and Draw Steel.</li>
<li><strong>Player Testing</strong>. Players mostly interact with the world by describing what their character does regardless of their character's abilities or role in the world. GMs test players and ask what their characters do in the world instead of asking for rolls. Examples: Old School Essentials, Cairn RPG, and Shadowdark.</li>
<li><strong>Character Testing</strong>. Players mostly interact with the world by rolling checks on the skills their characters have. Examples: Dragonbane, Draw Steel, Pathfinder, 13th Age, and 5e.</li>
<li><strong>Group World Building</strong>. Players are involved in building out the world. Examples: Daggerheart.</li>
</ul>
<h2>World Interaction</h2>
<p>How do the characters interact with the world and how does the story unfold during the game?</p>
<ul>
<li><strong>Scene Driven</strong>. The game mostly follows a set of scenes prepared by the GM ahead of time. Even though there's agency for the characters to determine the outcome of a scene and the direction to new scenes, most of the prep for these scenes occurred ahead of time. Scene-based games often have some form of combat encounter balancing. Examples: D&amp;D 5e, Daggerheart, Draw Steel, Pathfinder, 13th Age, and Numenera. </li>
<li><strong>Emergent</strong>. The story of the game builds from the decisions of the characters and where they go. GMs pave the path at the table based on player decisions and often the generation of scenes from random tables. Examples: Dolmenwood, and Old-School Essentials.</li>
<li><strong>Procedural</strong>. The game has clear fixed procedures for combat, overland travel, dungeon exploration, downtime and more. Examples: Shadowdark, Dolmenwood, Old School Essentials.</li>
<li><strong>Deadly / Dangerous</strong>. The world is a deadly and dangerous place. You may go through several characters during a campaign. Examples: Old-School Essentials, and Shadowdark.</li>
<li><strong>Resource Focused</strong>. The game pays attention to rations, lighting, storage, and encumbrance. Examples: Shadowdark, Cairn, and Dolmenwood. </li>
<li><strong>Resource Abstracted</strong>. The game doesn't pay much attention to rations, lighting, storage, and encumbrance. Examples: 5e, Draw Steel, Daggerheart, and 13th Age. </li>
</ul>
<h2>Applying These Tags to Games</h2>
<p>What if we take the above tags and apply them to actual games. What does this list look like?</p>
<ul>
<li><strong>D&amp;D 2024</strong>. 5e, super-heroic, scene driven, character testing.</li>
<li><strong>Shadowdark</strong>. Mechanics-lite D20, folk heroic, narrative, player testing, procedural, resource focused, deadly.</li>
<li><strong>13th Age</strong>. D20, super-heroic, narrative, scene driven, character testing, resource abstracted.</li>
<li><strong>Shadow of the Weird Wizard</strong>. D20, high heroic, narrative, character testing, scene driven, deadly. </li>
<li><strong>Dragonbane</strong>. High heroic, narrative, character testing, procedural, scene driven, resource focused.</li>
<li><strong>Daggerheart</strong>. Mechanics heavy, super-heroic, narrative, scene driven, character testing, resource abstracted.</li>
<li><strong>Draw Steel</strong>. Mechanics heavy, super-heroic, tactical, character testing, scene driven, resource abstracted.</li>
</ul>
<h2>What Do Your Tags Look Like?</h2>
<p>When you think about how you define your own favorite RPGs, what terms or phrases come to mind? How do you describe your favorite game to your fellow GMs or your players?</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/62BiVNYwCPs">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/62BiVNYwCPs?t=56s">Not All Checks Need a Mechanical Outcome, Quantum Ogres and the Eight Steps</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=242s">City of Arches One Shot Builder for Patreon</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=523s">Mike at 1d4 Con</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=575s">One Shot World by Yochai Gal</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=737s">Final Torch 3 for Shadowdark</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=858s">Kobold Press Elves and Fey Humble Bundle</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=1038s">Battlezoo Bestiary Humble Bundle</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=1098s">James Introcaso on When to Roll Checks</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=1417s">Dyson Map Gallery Updated</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=1807s">WOTC Employees Form a Union</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=2741s">Ghostfire Poll on D&amp;D 2014 and 2024 Use</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/62BiVNYwCPs?t=3107s">Dealing with Discord Enshittification</a></li>
<li><a href="https://youtu.be/62BiVNYwCPs?t=3695s">Using Lazy DM Material in the Creative Commons</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/every_roll_doesn't_need_mechanics.html">Every Roll Doesn’t Need a Mechanical Outcome</a></li>
<li><a href="https://slyflourish.com/quantum_ogres_and_the_eight_steps.html">Quantum Ogres and the Eight Steps</a></li>
<li><a href="https://1d4con.com">1d4 Con</a></li>
<li><a href="https://yochaigal.itch.io/oneshotworld">One Shot World</a></li>
<li><a href="https://gelatinousgrim.com">Final Torch Issue 3</a></li>
<li><a href="https://www.humblebundle.com/books/elves-fey-5e-dd-bundle-kobold-press-books">Elves and Fey 5e Bundle by Kobold Press</a></li>
<li><a href="https://www.humblebundle.com/books/battlezoo-ultimate-monster-adventure-bundle-for-dd-5e-books">Roll for Combat Battlezoo Humble Bundle</a></li>
<li><a href="https://www.youtube.com/watch?v=sma_aGlS6D4">James Introcaso on When You Should Roll</a></li>
<li><a href="https://dysonlogos.blog/maps/">Dyson Maps</a></li>
<li><a href="https://www.enworld.org/threads/wizards-of-the-coast-employees-responsible-for-magic-arena-unionize-updated.718913/">WOTC Magic Arena Team Unionizes</a></li>
<li><a href="https://unitedwizardsofthecoast.com/letter">United Wizards of the Coast letter</a></li>
<li><a href="http://youtube.com/post/Ugkx3GvhAAlaNC6PhOuNi5l8Pv9h0C8VcW7R?si=dc6mGBBlCynFRIb1">Are You Playing D&amp;D 2024? A poll by Ghostfire!</a></li>
<li><a href="https://slyflourish.com/lazy_gm_resource_document.html">The Lazy GM's Resource Document</a></li>
<li><a href="https://slyflourish.com/lazy_5e_monster_building_resource_document.html">Lazy GM's 5e Monster Builder Resource Document</a></li>
</ul>
<p>Last week I also posted a YouTube video on <a href="https://youtu.be/pBQR3XG1Gj4">Putrescent Hestor – Dragon Empire Prep Session 65</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Resolve NPC versus NPC conflicts quickly. A D6 swinging one way or another is all you need. </li>
<li>Ask players where they go and what they do when spending time in town. </li>
<li>Ask players regularly for a magic item wish list. Drop in items as they make sense in the story. </li>
<li>Challenge powerful characters with waves of combatants. </li>
<li>Ask players for their desired arcs or character goals as you close in on the end of your campaign. </li>
<li>Celebrate player birthdays. </li>
<li>There are many styles of RPG play. Explore what style suits you and your group best. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/delving_into_shadowdark.html">Delving Into Shadowdark</a></li>
<li><a href="https://slyflourish.com/hang_on_loosely.html">Hang On Loosely</a></li>
<li><a href="https://slyflourish.com/what_is_5e.html">What Is 5e?</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Quantum Ogres and the Eight Steps</title>
<link>https://slyflourish.com/quantum_ogres_and_the_eight_steps.html?rss=1</link>
<guid>https://slyflourish.com/quantum_ogres_and_the_eight_steps.html?rss=1</guid>
<pubDate>Mon, 04 May 2026 06:00:00 +0000</pubDate>
<description>Opponents of the dreaded &quot;quantum ogre&quot; argue that players lose agency if you move encounters to whatever path players choose. Breaking down encounters into the separate components of the eight steps </description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Opponents of the dreaded "quantum ogre" argue that players lose agency if you move encounters to whatever path players choose. Breaking down encounters into the separate components of the <a href="https://slyflourish.com/eight_steps_2023.html">eight steps from <em>Return of the Lazy Dungeon Master</em></a> – secrets, locations, NPCs, monsters, and treasure avoids moving entire pre-defined encounters from one spot to another and instead lets you build contextually relevant encounters based on the choices of the characters, the situation in the world, and what's fun for the table.</p>
<h2>What Is a Quantum Ogre?</h2>
<p>If you're not familiar with the concept of the quantum ogre, here's the <a href="http://dreamsinthelichhouse.blogspot.com/2011/09/fixing-quantum-ogre.html">original blog post with the term</a> as best as I can find, and a <a href="http://hackslashmaster.blogspot.com/2011/09/on-how-illusion-can-rob-your-game-of.html">rebuttal article for the concept</a>. The quantum ogre defines a situation where the GM build an encounter and, no matter what path the characters choose, the characters face that encounter.</p>
<p>Some GMs argue moving encounters this way takes away meaningful choices for the characters. No matter what path the characters choose, they're facing the same ogre. Why have a choice at all? Others argue that the <em>illusion</em> of choice is what matters. We're all playing games here – who really cares if an encounter moves? Maybe that ogre encounter is a lot more interesting than whatever the GM can improvise at the moment.</p>
<h2>What's In an Encounter</h2>
<p>We're focusing on the ogre here, but there's more to an encounter than just an ogre. Deciding that the characters face an ogre in the woods isn't particularly interesting – other features to our encounter to <em>make</em> it interesting. We talked about the criteria for an interesting situation in <a href="https://slyflourish.com/building_situations.html">Building Single-Encounter Situations</a>. Components of an interesting encounter can include:</p>
<ul>
<li>A monument or backdrop</li>
<li>Weather (if it makes sense)</li>
<li>A situation</li>
<li>Attitudes and behavior</li>
<li>A "draw" (something to interest the characters in getting involved)</li>
</ul>
<p>We might roll randomly to determine some of these things. The <a href="https://slyflourish.com/lazy_gm_resource_document.html">Lazy GM's Resource Document</a> includes tons of tables to help you improvise some of these components. Others you can generate using a <a href="https://slyflourish.com/oracle_die.html">table-less oracle die</a>.</p>
<p>Maybe you pre-roll some of these concepts and maybe you improvise some of them at the table depending on what happens in the game and what paths the characters choose. It's not a quantum ogre if the characters' choices change the encounters they face.</p>
<h2>Building Encounters with the Eight Steps</h2>
<p>The <a href="https://slyflourish.com/eight_steps_2023.html">eight steps</a> of lazy GM prep break out your prep into components to help you improvise situations, scenes, and encounters as you need them during the game. The eight steps split prep into locations, monsters, NPCs, secrets and clues, and treasure.</p>
<p>Then, during the game, you can build the scene – choosing the right components for the location, situation, and best opportunity for fun at the table.</p>
<p>Is that a quantum ogre? Some GMs might say it is, but choosing such things <em>randomly</em> seems to be ok. There's no GM thumb on the scale if you're rolling randomly. You might, for example, make a 1d6 list of the monsters the characters might encounter on their journey and roll on it for any given encounter along the way. You might mix two encounters together to build an interesting situation. I think it's just as fine deciding that a particular monster makes for an interesting situation <em>without</em> rolling but your own opinions might vary.</p>
<p>I also think it's ok to put some of these situations together into different scenes and drop in those scenes where they make sense. This isn't a situation where you have only one scene you dearly love – you have several scenes – but you're choosing the one that best fits the moment.</p>
<h2>Meaningful Choice</h2>
<p>The key here is to value  the players' choices. You don't want to set up meaningless choices where the characters pick a path and their choice doesn't matter. When improvising scenes from your prep, ensure the scene you improvise benefits from that choice. Did they go into the wild woods to avoid being seen by corrupt guards along the main road? Show them some wild creatures and an overgrown monument with some lost treasure. Did they decide to brave the main road regardless of the corrupt guards? Let them run into some of those corrupt guards threatening some strange pilgrims carrying a grim reliquary and see how they react to it.</p>
<p>Don't ignore player choices – build off of them.</p>
<h2>Prepare to Improvise</h2>
<p>The real fun of tabletop RPGs comes when no one knows what's going to happen and we discover it together. A mix of tools, preparation, and improvisation helps us build meaningful and interesting situations without taking away the agency of the players to choose the paths they choose.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/uqjiYkS3kh8">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=62s">House Rules from Various 5es, Every Roll Doesn't Need Mechanical Outcomes</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=385s">Grotto of the Grandfather for Shadowdark</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=570s">Secret Project Update</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=695s">Land of Eem on Bundle of Holding</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=806s">Cairn Players Guides for Super Cheap</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=1201s">The $140 Artificer Subclass</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=2051s">Dungeon Masters Liveplay Thoughts</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=2842s">Two Minute Session Zero</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=3574s">Customizing NPC Stat Blocks</a></li>
<li><a href="https://youtu.be/uqjiYkS3kh8?t=3950s">Best Values in Physical Products</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.podbean.com/">Sly Flourish Podcast</a></li>
<li><a href="https://slyflourish.com/index.xml">Sly Flourish RSS</a></li>
<li><a href="https://slyflourish.com">Sly Flourish Website</a></li>
<li><a href="https://bsky.app/profile/slyflourish.com">Sly Flourish on Bluesky</a></li>
<li><a href="https://chirp.enworld.org/@slyflourish">Sly Flourish on Mastodon</a></li>
<li><a href="https://slyflourish.com/house_rules_from_various_5es.html">House Rules from Various 5es</a></li>
<li><a href="https://slyflourish.com/every_roll_doesn't_need_mechanics.html">Every Roll Doesn’t Need a Mechanical Outcome</a></li>
<li><a href="https://bundleofholding.com/presents/LandOfEem">Land of Eem Bundle</a></li>
<li><a href="https://www.amazon.com/Cairn-Players-Guide-Yochai-Gal/dp/1971897140/">Cairn Player's Guide</a></li>
<li><a href="https://cairnrpg.com/second-edition/">Cairn free on the Web</a></li>
<li><a href="https://yochaigal.itch.io">Cairn PDF free on Itch.io</a></li>
<li><a href="https://www.enworld.org/threads/wizards-of-the-coast-launches-official-dungeons-dragons-actual-play-show.718789/">Dungeon Masters liveplay D&amp;D show</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/h_s8ZvAwxO8">The Simplest Quest Model</a> and <a href="https://youtu.be/phTY9h8A5GQ">Ossuary of Mot Part 2 – Dragon Empire Prep Session 64</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. My list shrunk a little bit so I'm doing fourteen of them this week! Here are this week's tips:</p>
<ul>
<li>Use maps and terrain for exploration and roleplaying as well as combat.</li>
<li>Use visuals to tie players to the world you're describing.</li>
<li>Write the names and a quick description of improvised NPCs the minute they show up.</li>
<li>Run mid-campaign session zeroes to get everyone back on board if things slip away.</li>
<li>Use "pause for a minute" to ensure players are behind the actions of other characters.</li>
<li>Embrace players who run into danger but ensure other players are on board with their antics.</li>
<li>Write a short list of things that happened in a session right after the session completes.</li>
<li>Build situations with locations, inhabitants, events taking place, and hooks to draw in the characters.</li>
<li>Bring back popular NPCs. Where are they now?</li>
<li>Good situations have several ways to get into them, several ways they can play out, and several possible conclusions.</li>
<li>Two groups engaging one another at a location is a great lazy framework for a dynamic situation.</li>
<li>Foreshadow the coming doom.</li>
<li>Prep the tools you need to improvise challenges, threats, monsters, NPCs, and encounters.</li>
<li>Build playlists of ambient music you can play behind your game – combat, suspenseful, and relaxing.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/building_situations.html">Build Single-Encounter Situations</a></li>
<li><a href="https://slyflourish.com/running_travel_scenes.html">Running Travel Scenes in 5e</a></li>
<li><a href="https://slyflourish.com/situation_checklist.html">Setting Up Situations</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Every Roll Doesn’t Need a Mechanical Outcome</title>
<link>https://slyflourish.com/every_roll_doesn't_need_mechanics.html?rss=1</link>
<guid>https://slyflourish.com/every_roll_doesn't_need_mechanics.html?rss=1</guid>
<pubDate>Mon, 27 Apr 2026 06:00:00 +0000</pubDate>
<description>Not every roll needs a mechanical outcome. Sometimes a successful or unsuccessful roll can, instead, result in a fictional outcome without a mechanical component. As GM&#x27;s we&#x27;re drawn to the mechanical</description>
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<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Not every roll needs a mechanical outcome. Sometimes a successful or unsuccessful roll can, instead, result in a fictional outcome without a mechanical component.</p>
<p>As GM's we're drawn to the mechanical outcomes of the rolls players make in a game. There needs to be a consequence for a roll – good or bad – and that consequence needs to matter. Mechanical outcomes feel like they matter.</p>
<p>Let's look at <a href="https://slyflourish.com/running_travel.html">overland exploration and travel</a>. Lots of RPGs have some form of overland exploration and travel systems. The characters take on roles like pathfinder, scout, quartermaster, leader, and potentially others. When the characters travel, you have your players roll checks to see how well they do. If they roll well, they succeed in their job – traveling without being detected, finding potential dangers along the journey, following the right path, and not getting dehydrated along the way.</p>
<p>If they <em>fail</em>, we're drawn to include some sort of mechanical detriment. Maybe they suffer a level of exhaustion. Maybe they can't rest. Maybe they get some form of toe-fungus that affects their movement speed.</p>
<p>Sometimes, though, we can just <em>describe what happens</em> based on the roll – good or bad. If they do a good job, we describe what went well. If they do a bad job, we describe what went poorly. It doesn't <em>need</em> a mechanical result. We're telling stories in our RPGs – not just doing math and filling out simulated income tax forms. The story <em>matters</em>. Players <em>feel</em> it when their characters fail even if they don't get a -2 to their attack rolls.</p>
<p>The idea of story-focused results on rolls goes beyond travel scenes as well. Maybe you have a character who wants to climb to an upper story window. It's not the most superheroic activity but it can be challenging. So you ask the player for a roll. Typically you'd say if they fail that they crash to the bottom and don't make it up. That just steals their action, though. They can likely try again the next round but is that really interesting? </p>
<p>How about instead using the results of the role to determine how <em>well</em> they make it up there. On a high roll, they hop right up and smash through the window like an action star. On a low roll, they scramble up, kicking at the tiles and pinching their pinky in the window jam. But they still make it up either way.</p>
<p>There's a concept in RPGs called "failing forward" in which, whether a character succeeds or fails at a task, the story still moves forward. Focusing less on the mechanical outcome of a successful or failed check and more on the outcome in the story gives you ample opportunities to fail forward. A thief might have trouble picking a lock (after their player rolled a failed check) but they still get it open. It just took longer and some noise might have put some nearby guards on notice.</p>
<p>One way to think about whether it's worth tying a mechanic to a roll is whether it's actually fun for a player. Using rolls, particularly bad rolls, to flavor the story is often more fun for players than just applying a mechanical punishment for their bad luck. This feeling is especially true if it takes away from a character's ability to do something. Not being able to climb up to a window isn't particularly interesting or fun. Succeeding, but not with a lot of grace, is funny and doesn't take away their agency.</p>
<p>Use the dice to change up the story as it unfolds at the table and let go of the need to continually tie mechanics to every roll the players make.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/ecEqsFoCPZY">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=70s">Lets Learn Together, House Rules from Various 5es</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=252s">Patreon Q&amp;A Database</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=588s">Secret Project Update</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=687s">Crowdfunding Disclaimer</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=771s">Traveller 5e</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=1101s">Jewel of the Sky by MCG</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=1310s">Hastening Doom by Kobold Press</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=1369s">Pirates and Plunder by Kobold Press</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=1661s">Dungeon Crawler Carl RPG</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=1886s">Daggerheart Hope and Fear Preorder</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=2120s">Fighter Wizard Elf by Jonathan Tweet</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=2705s">Monte Cook Interview on Rascal</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=3114s">Just Use Bears</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=3719s">Lazy GMing for New GMs</a></li>
<li><a href="https://youtu.be/ecEqsFoCPZY?t=4091s">Risks of Prep Notes in Roll20</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/lets_learn_together.html">Let's Learn Together</a></li>
<li><a href="https://slyflourish.com/house_rules_from_various_5es.html">House Rules from Various 5es</a></li>
<li><a href="https://www.backerkit.com/c/projects/world-s-largest-rpgs/traveller-5e">Traveller 5e</a></li>
<li><a href="https://www.backerkit.com/c/projects/monte-cook-games/jewel-in-the-sky-a-monte-cook-megadungeon">Jewel in the Sky</a></li>
<li><a href="https://www.backerkit.com/c/projects/kobold-press/hastening-doom-5e-adventure-for-megadungeon-month">Hastening Doom</a></li>
<li><a href="https://www.kickstarter.com/projects/koboldpress/pirates-and-plunder-seafaring-options-for-5e-dandd-and-tov?ref=6vfnnd">Pirates and Plunder</a></li>
<li><a href="https://www.backerkit.com/c/projects/games-omnivorous/flail-an-old-school-fantasy-brawler">Flail</a></li>
<li><a href="https://www.backerkit.com/c/projects/renegade-game-studios/dungeon-crawler-carl-rpg-unstoppable">Dungeon Crawler Carl</a></li>
<li><a href="https://shop.critrole.com/collections/daggerheart/products/daggerheart-hope-fear-deluxe-edition">Hope and Fear Deluxe preorder</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/561593/fighter-wizard-elf-my-rules-for-bare-metal-d20-gaming">Fighter Wizard Elf</a></li>
<li><a href="https://www.rascal.news/monte-cook-on-dungeon-design-gygaxian-feedback-and-shaping-the-5-pdf/">Monte Cook interview on Rascal</a></li>
<li><a href="https://www.themerrymushmen.com/shop-tmm/">Knock Magazine</a></li>
<li><a href="https://talesofthegrotesqueanddungeonesque.blogspot.com/2016/08/just-use-bears.html">Just Use Bears by Jack Shear in 2016</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/zM5mZ7tRcvA">Play Solo RPGs – Lazy GM Tip</a> and <a href="https://youtu.be/NbJP55MNvsE">Ossuary of Mot – Dragon Empire Prep Session 63</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Avoid detrimental effects players had no chance to avoid. </li>
<li>Bring back long lost NPCs and villains. </li>
<li>Reward magic items that extend a character’s breadth instead of depth. </li>
<li>Let the flow of a battle follow the story taking place. </li>
<li>Use a mix of theater of the mind, quick sketches, more detailed battle maps, and fancy terrain to fill out different combat environments.</li>
<li>Prep the tools to help you run improvised combat encounters.</li>
<li>Spend time understanding how monsters work in your game and tweak them to suit the fun at your table.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/advanced_random_encounter_tricks.html">Advanced Random Encounter Tricks</a></li>
<li><a href="https://slyflourish.com/running_travel.html">Running Overland Exploration and Travel Adventures</a></li>
<li><a href="https://slyflourish.com/let_characters_auto_succeed.html">Let Characters Automatically Succeed Sometimes</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>House Rules from Various 5es</title>
<link>https://slyflourish.com/house_rules_from_various_5es.html?rss=1</link>
<guid>https://slyflourish.com/house_rules_from_various_5es.html?rss=1</guid>
<pubDate>Mon, 20 Apr 2026 06:00:00 +0000</pubDate>
<description>I&#x27;ve talked about the beautiful mess of 5e before. With so many different 5e-based RPGs and supplements available, we can build our own ideal 5e from the components of several systems and hundreds of </description>
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<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>I've talked about the <a href="https://slyflourish.podbean.com/e/the-beautiful-mess-of-5e-gamehole-con-seminar-%E2%80%93-lazy-rpg-talk-show/">beautiful mess of 5e</a> before. With so many different 5e-based RPGs and supplements available, we can build our own ideal 5e from the components of several systems and hundreds of supplements. I recently ran what I call my “3x5e” game which included characters from D&amp;D 2014, D&amp;D 2024, and Level Up Advanced 5e running in a single 1st to 20th level game. It worked fine but I don't recommend it. Instead, pick a core 5e system to use as your baseline and then include components from other systems or supplements to augment your core 5e rules.</p>
<p>Each of four big 5e systems (D&amp;D 2014, D&amp;D 2024, <a href="https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e">Level Up Advanced 5e</a>, and <a href="https://koboldpress.com/kpstore/product-category/all-products/tales-of-the-valiant/">Tales of the Valiant</a>) have their own take on the core 5e rules and each system has components we might want to bring to our game.</p>
<p>Today we're going to look at some modular components from these systems you might slide into your own 5e game, whatever version you happen to be using.</p>
<h2>Luck from Tales of the Valiant</h2>
<p>Tales of the Valiant has my favorite take on the core mechanic of inspiration — "luck". You can read about Luck on page 130 of the <a href="https://koboldpress.com/wp-content/uploads/2024/05/Black-Flag-Roleplaying.pdf">Black Flag system reference document</a> for Tales of the Valiant.</p>
<p>Characters gain luck, once per turn, when they fail an attack roll or saving throw. Characters with luck can spend one or more luck points to add +1 to a D20 roll for each luck spent or spend three luck points to re-roll a D20 roll. If you acquire more than five luck points, you have to roll 1d4 and reset your luck points to the result.</p>
<p>Bringing luck into a system that expects inspiration (or heroic inspiration as it’s called in D&amp;D 2024) might take a little tweaking. Generally, if a character gains heroic inspiration, give them three luck instead. </p>
<p>Luck is completely player-facing which means it takes the whole question of inspiration out of the GM's hands. I've used it now in all my 5e games for years and I love it.</p>
<h2>Doom from Tales of the Valiant</h2>
<p>Doom is a cheat card for GMs to ensure monsters and villains meet their intention in the fiction of a game. I renamed them into "<a href="https://slyflourish.com/dreaded_blessings.html">Dreadful Blessings</a>" in my own games but they do the same thing. In my games, particular villains start with some number of Dreadful Blessings. The GM can spend a Dreadful Blessing to break some aspect of the rules – giving the villain an extra action, removing a debilitating effect, shattering a <em>wall of force</em>, recharging and re-using a breath weapon, and so on. GMs shouldn't use Dreadful Blessings to simply negate a character's agency, the villain only has so many of them, and they're visible to the players so even though they’re a great big cheat tool, they still have limits. </p>
<p>I've used dreadful blessings in dozens of 5e games now, all the way to 20th level. Not only do they take a huge amount of weight off of my shoulders as a GM, allowing me to tune monsters on the fly, but players actually like watching them get burned down as they battle the monster. I swear by them.</p>
<h2>Supply from Level Up Advanced 5e</h2>
<p>Resource management isn't a huge part of 5e, being a more heroic to super-heroic fantasy RPG. Eventually characters get ways to handle all the food and water they need.</p>
<p>If you want to add a more realistic element of resource management to your 5e game, A5e's "<a href="https://a5e.tools/rules/supply">supply</a>" works well. On top of their normal equipment, characters can carry a number of days worth of supplies equal to their strength score. They may find ways to acquire more supply as they travel, but they expend a supply for each day's travel they take.</p>
<p>This feature doesn't remove characters' abilities to acquire supplies magically, but it's a good and easy way to manage rations and resources without a lot of overhead.</p>
<h2>Havens from Level Up Advanced 5e</h2>
<p>In Level Up Advanced 5e, a "haven" is a safe place to rest without risk of being attacked and the only place you can recover from two or more levels of exhaustion. We can expand this concept, however, to make it clear that there are good places to rest and bad places to rest. You might state that characters can only take long rests in places of reasonable safety — a "haven". Even spells like <em>tiny hut</em> might not provide enough safety in a truly dangerous place — enemies will set up all sorts of traps and fire them off the minute the hut drops.</p>
<p>Requiring a safe place to rest is an expansion of how havens work, but thinking of different degrees of restful places is a good way to have a dial on the pacing of the game.</p>
<h2>Exhaustion from D&amp;D 2024</h2>
<p>The D&amp;D 2024 exhaustion rules are, for me, a vast improvement over the finicky and cliff-like exhaustion rules of original 5e. The new rules are easy to understand: you take a penalty to D20 checks equal to 2x your level of exhaustion, lose 5 feet of movement per level of exhaustion, and die if you hit six levels (I bet players would prefer a character death instead of -12 on an attack roll). Exhaustion is severe this way. You could make a lighter-weight version of exhaustion, customizing it into its own status effect, and having it be only -1 per level of exhaustion. You could even give exhaustion-like effects to specters and vampires to make them feel a little more like the old-school versions that drained levels.</p>
<h2>Surprise from D&amp;D 2024</h2>
<p>Surprise in most 5e games gives the surprising group an entire extra round of actions, often with advantage. Given the high impact of the action economy in 5e already, an entire round of extra actions can trivialize many battles before they begin. D&amp;D 2024 simplifies surprise by giving the surprising group advantage on initiative. It’s a simple and elegant solution that doesn’t trivialize battles but still gives the surprising adversaries a good leg up in a fight. </p>
<h2>Variable Ability Checks from D&amp;D 2014</h2>
<p>D&amp;D 2024 switched over to a more rigid action structure for most ability checks. There are "search" actions and "hide" actions – each with a standard DC of 15. Tool-use also focuses on specific DCs. This change makes it easier to adjudicate these checks but removes the situational application of difficulty classes baked into 5e. Instead, you can ignore these base DCs and stick to the old way of just picking a DC based on the situation and having players roll against that number.</p>
<p>Hiding is a good example, the new D&amp;D 2024 hide rule requires making a DC 15 check to hide from <em>anything</em>. This check doesn't make a lot of sense if you're in the forest by yourself. The old way had you roll your stealth check and note the number to match against the passive Perception of nearby monsters. That made more sense to me and it's easy to slide back into our own rules.</p>
<h2>Just a Taste</h2>
<p>These examples are just a taste of the sorts of things we can bring into our 5e games from any 5e system. You can harvest species, spells, magic items, subclasses, backgrounds, feats, monsters, and more from your favorite 5e systems and supplements and build the 5e that works best for you and your group.</p>
<p>Build your ideal 5e.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Last week Michelle and I took a much needed vacation so there’s no new videos or podcast links from last week. </p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Scale boss monsters with the number of characters by increasing hit points and numbers of actions. </li>
<li>Show players conflicts between multiple NPC or monster factions. </li>
<li>Set up scenes as situations in which the characters can involve themselves in several ways. </li>
<li>Expose heroic tales and folklore through monuments and ancient decorations. </li>
<li>Prepare a named NPC the characters can meet and talk to in each scene — even combat. Who’s the likely survivor?</li>
<li>Reward magic items that extend the characters’ capabilities and options instead of boosting the one thing they’re already good at. </li>
<li>Use visuals whenever you can to draw players into the world and make it feel real. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/experiences_running_a_20th_level_multi-5e_game.html">Experiences Running a 20th Level Multi-5e Game</a></li>
<li><a href="https://slyflourish.com/luck.html">Replacing 5e&#x27;s Inspiration with Luck</a></li>
<li><a href="https://slyflourish.com/two_different_games.html">Two Different 5e Games at the Same Table</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Let&#x27;s Learn Together</title>
<link>https://slyflourish.com/lets_learn_together.html?rss=1</link>
<guid>https://slyflourish.com/lets_learn_together.html?rss=1</guid>
<pubDate>Mon, 13 Apr 2026 06:00:00 +0000</pubDate>
<description>Note: This article was originally posted on 21 December 2015.  &quot;He never assumes that he knows more than you do. He says: &#x27;We&#x27;ll learn this together.&#x27;&quot;  Annette Kowalski, Bob Ross&#x27;s Strange Afterlife </description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p><em>Note: This article was originally posted on 21 December 2015.</em></p>
<blockquote>
<p>"He never assumes that he knows more than you do. He says: 'We'll learn this together.'"</p>
</blockquote>
<p>Annette Kowalski, <a href="http://www.nytimes.com/2015/12/04/fashion/mens-style/bob-ross-the-joy-of-painting.html?_r=0">Bob Ross's Strange Afterlife</a></p>
<p>Mastery means different things to different people. To some, mastery is an end goal, a level of proficiency that shows one's true capability and understanding of something. To others, mastery is a path, a continuing road one travels to improve at something.</p>
<p>The ideas I post here on Sly Flourish aren't the end of understanding how we run RPGs. They're a beginning. Every article, every tip, and every idea is an experiment based on a hypothesis.</p>
<p>My style of writing can give the impression of direction and finality. It's easy to pick up "you should do this". Vigor is a byproduct of brevity, to turn a phrase from EB White.</p>
<p>But the real theme of the tips I share is "let's try this out and see how it works". Sometimes these ideas work well and we can continue to iterate around them. Sometimes they don't. Some GM tips work well for some GMs but not others.</p>
<p>There are over <a href="https://slyflourish.com/archive.html">eight hundred articles on SlyFlourish.com</a> going back to 2009. I guarantee some of those ideas don't work. There are a <em>lot</em> of ideas here. Some ideas still work and I continue to iterate on them. Some ideas we tried, discussed, and later tossed aside.</p>
<p>The ideas on this site don't live in a vacuum. These articles live beside hundreds of thousands of other sources of great GMing ideas. The last fifty years have given us countless ideas for running great games to sift through and find new golden nuggets to bring to our own games.</p>
<p>None of us are ever done learning. There aren't any real "master" game masters. We're all trying things out every game. Some of us play a lot. Some of us think about it a lot. Some GMs are great. Some aren't. But none of us are <em>done</em> unless we just plain quit. We're all learning from each other and, hopefully, we're all keeping open ears and an open mind so we can all grow.</p>
<p>You won't find an end-state of game mastery on Sly Flourish even if it sounds like it sometimes. </p>
<p>Instead, we're all going on this journey together.</p>
<p>Let's learn together.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/Gb2qbUrMi9A">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=44s">Because of X You Know Y, What Separates Adventure Types, New Project Feedback</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=253s">Grotto of the Grandfather for Shadowdark</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=503s">City of Arches on Alchemy VTT</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=573s">Open Gaming Licenses for Free League</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=1324s">Horror at Devil's Run for Shadowdark</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=1404s">Examples of Bad Dungeon Beats</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=2762s">Scouting Dungeons with Familiars and Arcane Eye</a></li>
<li><a href="https://youtu.be/Gb2qbUrMi9A?t=3342s">Planning Big Boss Fights</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/because_of_x_you_know_y.html">Because of X, You Know Y</a></li>
<li><a href="https://slyflourish.com/what_separates_adventure_types.html">What Separates Adventure Types?</a></li>
<li><a href="https://app.alchemyrpg.com/marketplace?item=6945888c362e350f17b64c97">City of Arches on Alchemy</a></li>
<li><a href="https://freeleaguepublishing.com/community-content/free-tabletop-licenses/">Free League Open Licenses</a></li>
<li><a href="https://www.kickstarter.com/projects/587512440/horror-at-devils-run-a-shadowdark-rpg-adventure?ref=ksr_email_mktg_auto_user_new_project_from_creator_youve_backed">Horror at Devil's Run</a></li>
</ul>
<p>Last week I also posted a YouTube video on the <a href="https://youtu.be/vdKe0gq4fbQ">Journey to Starhoof – Dragon Empire Prep Session 62</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Let NPCs evolve based on events and conversations. Don’t presume their arc. </li>
<li>Try different games.</li>
<li>Talk to your players about what they love and what they don't dig in your RPG of choice. Seek out those games that bring fun for the entire group.</li>
<li>Nothing is official except what you run at your table.</li>
<li>Play lots of games with lots of people.</li>
<li>Learn from the world and bring what's valuable to your own table.</li>
<li>Keep things simple.</li>
<li>Focus on what matters for your next game.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/take_it_easy.html">Take It Easy</a></li>
<li><a href="https://slyflourish.com/getting_ideas_for_dd.html">Getting Ideas for your RPGs</a></li>
<li><a href="https://slyflourish.com/how_to_get_players_to_play_other_rpgs.html">How to Get Your Group to Play Other RPGs</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>What Separates Adventure Types?</title>
<link>https://slyflourish.com/what_separates_adventure_types.html?rss=1</link>
<guid>https://slyflourish.com/what_separates_adventure_types.html?rss=1</guid>
<pubDate>Mon, 06 Apr 2026 06:00:00 +0000</pubDate>
<description>A while back I wrote a series of articles talking about adventure types. I got the idea from the excellent short book by Robin Laws called Adventure Crucible. Here are those articles:  Dungeon Crawls </description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>A while back I wrote a series of articles talking about adventure types. I got the idea from the excellent short book by Robin Laws called <em><a href="https://www.drivethrurpg.com/en/product/448975/adventure-crucible-building-stronger-scenarios-for-any-rpg?affiliate_id=70406">Adventure Crucible</a></em>. Here are those articles:</p>
<ul>
<li><a href="https://slyflourish.com/running_dungeon_crawls.html">Dungeon Crawls</a></li>
<li><a href="https://slyflourish.com/running_infiltration_adventures.html">Infiltrations and Heists</a></li>
<li><a href="https://slyflourish.com/running_investigations_and_mysteries.html">Investigations and Mysteries</a></li>
<li><a href="https://slyflourish.com/running_travel.html">Overland Exploration and Travel</a></li>
<li><a href="https://slyflourish.com/running_missions.html">Missions and Quest Chains</a></li>
<li><a href="https://slyflourish.com/running_defense_adventures.html">Defense</a></li>
<li><a href="https://slyflourish.com/running_intrigue_adventures.html">Roleplay and Intrigue</a></li>
<li><a href="https://slyflourish.com/running_combat_adventures.html">Combat</a></li>
<li><a href="https://slyflourish.com/running_mashups_and_the_undefined.html">Mashups or the Undefined</a></li>
</ul>
<p>I've been thinking about adventure types again, wondering if these nine adventure types are the right ones or if any common types are missing.</p>
<p>But why bother defining these types of adventures at all? Why does it matter?</p>
<p>I think defining adventure types matters because it changes how we prepare them, how we run them, the common problems we might have with them, and how we solve those problems. Those factors are the criteria that, I think, separate adventure types from one another and are worth understanding specifically.</p>
<p>For example, how we prepare and run an infiltration and heist adventure is different from how we prepare and run a dungeon crawl. These two types of adventures can feel similar. Both take place in big sprawling locations. Both have the characters moving from room to room, facing challenges. Both have goals the characters want to meet.</p>
<p>But dungeon crawls aren't the same as infiltrations and heists. In infiltration and heist adventures, the characters often have more information about the location they're infiltrating. They have a plan and approach they can figure out ahead of time. Characters likely want to be much sneakier during infiltration and heists than they are crawling around in a dungeon. The location in a heist is often more dynamic than that in a dungeon. Monsters may run from room to room alerting their friends in a dungeon crawl but often each room is its own little situation and the characters aren't as worried about blasting a bunch of goblins with a super-loud <em>thunderwave</em> than they would be while breaking into a noble's manor.</p>
<p>We prepare dungeons differently than we do infiltration and heist adventures. We prepare investigations and mysteries different from roleplaying and intrigue adventures, even though they share similarities.</p>
<p>We run these adventure types differently too. The roles assigned to the characters for overland exploration and travel aren't the same as the roles characters have when crawling through a dungeon.</p>
<p>Adventure types give us a clear structure, most of the time, of the things we can focus on during our prep and when we run our games.</p>
<p>GMs <em>love</em> clear structures and processes. This passion for procedures is the <a href="https://slyflourish.com/secret_of_the_eight_steps.html">secret of the eight steps of <em>Return of the Lazy Dungeon Master</em></a> – the eight steps give us a process and structure for the limitless possibilities we face when preparing a game for our friends. It brings the infinite stories we might create down to the practical things we need at our table to help us share those stories.</p>
<p>Adventure types give us process and structure. They guide us on where we should spend our time during our prep and what procedures we can follow when it comes to running our games.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/dIq3KyylSSI">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/dIq3KyylSSI?t=188s">General Purpose Domains, Because of X You Know Y, Secret Project Packet 4</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=432s">Crypt of Death Shadowdark Level 0 Gauntlet by Raging Swan</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=626s">Fateforge Humble Bundle</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=886s">1d4 Con in West Virginia</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=959s">Announcements at Kobold Con</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=1851s">New Graphic Character Builder on D&amp;D Beyond</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=2260s">Heroes of the Borderlands in Four Languages</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=2473s">Crit Hit the Giant Gary Con Review</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=2523s">Procedures in RPGs</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/dIq3KyylSSI?t=3698s">Do Players Notice or Care about Forge of Foes Monsters?</a></li>
<li><a href="https://youtu.be/dIq3KyylSSI?t=3967s">Switch Systems Mid Campaign?</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/general_purpose_domains.html">General Purpose Domains</a></li>
<li><a href="https://slyflourish.com/because_of_x_you_know_y.html">Because of X, You Know Y</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/559979/crypt-of-death-shadowdark?affiliate_id=70406">Crypt of Death by Raging Swan</a></li>
<li><a href="https://www.humblebundle.com/books/world-fateforge-megabundle-studio-agate-books">Fateforge Humble Bundle</a></li>
<li><a href="https://1d4con.com/">1D4 Con Badges and Games Open</a></li>
<li><a href="https://www.youtube.com/live/jfkXm7KGvVk">Kobold Con 2026 Day 1</a></li>
<li><a href="https://youtu.be/1LREcfFCQrQ?si=609syeA41SrhRFXg">CritTheGiant's Gary Con Summary</a></li>
<li><a href="https://www.dndbeyond.com/posts/2135-behind-the-screen-the-new-quickbuilder-and-future">D&amp;D Beyond New Character Builder</a></li>
<li><a href="https://www.dndbeyond.com/posts/2145-heroes-of-the-borderlands-arrives-in-localized">D&amp;D Heroes of the Borderlands in several languages</a></li>
</ul>
<p>Last week I also posted a YouTube video on <a href="https://youtu.be/EZ0zaBnXOB8">The Death of Kal – Dragon Empire Prep Session 61</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Watch out for too many downward beats in a dungeon crawl. Add fun and useful encounters as well.</li>
<li>Add interesting NPCs in dungeon crawls.</li>
<li>Spread attacks to different characters even if the dice have you picking on the same one.</li>
<li>Paint dungeons with interesting secrets and clues about its history and previous inhabitants.</li>
<li>Alter fun-sucking abilities for a more enjoyable game.</li>
<li>Damage is the universal scary mechanic.</li>
<li>Let the characters hunt monsters in a dungeon instead of it always being the other way around.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/running_mashups_and_the_undefined.html">Running Adventures – Mashups and the Undefined</a></li>
<li><a href="https://slyflourish.com/running_dungeon_crawls.html">Running Dungeon Crawls</a></li>
<li><a href="https://slyflourish.com/running_infiltration_adventures.html">Running Infiltration and Heist Adventures</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Because of X, You Know Y</title>
<link>https://slyflourish.com/because_of_x_you_know_y.html?rss=1</link>
<guid>https://slyflourish.com/because_of_x_you_know_y.html?rss=1</guid>
<pubDate>Mon, 30 Mar 2026 06:00:00 +0000</pubDate>
<description>Connect characters to the fiction with second-person narration: &quot;Because of X, you know Y.&quot; &quot;Because of X, you know Y&quot; is a simple model to connect characters to the fiction of your RPGs. In this mode</description>
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<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Connect characters to the fiction with second-person narration:</p>
<p>"Because of X, you know Y."</p>
<p>"Because of X, you know Y" is a simple model to connect characters to the fiction of your RPGs. In this model "X" is a characteristic of the character such as their class, background, culture, ability, or skill. "X" can be anything about their character that means they know something. "Y" is the thing they know or learn, such as a <a href="https://slyflourish.com/sharing_secrets.html">secret or clue</a>.</p>
<p>Because you're a hunter, you know an unnatural corruption grows in the Magna Woods characterized by a strange violet hue.</p>
<p>Because you're a knight, you know that the dragon emperor Eledain defeated the demon Sathmog with a sword empowered with part of his own soul.</p>
<p>Because you're trained in Arcana, you know that the glyphs on this stone can be manipulated to enhance magical spells.</p>
<h2>Breaking Away from Context-less Lore Dumps</h2>
<p>GMs often have a bad habit of dumping lore on players without much context. There's all sorts of history we want to impart on the characters. We have all kinds of world knowledge we want our players to absorb.</p>
<p>But such lore is often disconnected from their characters. We just spew out the lore and we're done with it.</p>
<p>Instead, we can make the spewing of such lore an active connection to the character. It's not <em>us</em> spewing lore, it's their <em>own characters</em> recalling it. The characters know this stuff because of choices their players made in who they are. They're learning stuff because of the skills they chose, the backgrounds they picked up, the cultures their character came from, and so on.</p>
<p>The character is an active participant in the spewing of lore because it's a part of <em>them</em>.</p>
<h2>Step One of the Eight Steps</h2>
<p>We have many options when reviewing the characters in step 1 of the <a href="https://slyflourish.com/eight_steps_2023.html">eight steps of lazy GM Prep</a> such as reviewing:</p>
<ul>
<li>Their names (can you remember them all off the top of your head?)</li>
<li>Their classes, backgrounds, species and other details.</li>
<li>What powers they have that the players like.</li>
<li>What monsters might act as good <a href="https://slyflourish.com/lightning_rods.html">lightning rods</a> for them.</li>
<li>What magic items they have and what they might want in the future.</li>
<li>What stories came up during their <a href="https://slyflourish.com/campfire_talk.html">campfire tales</a>.</li>
<li>The <a href="https://slyflourish.com/getting_player_feedback.html">stars and wishes</a> of their players.</li>
</ul>
<p>and other related things. </p>
<p>We can also think about what their characters know based on who they are and how that might manifest during the game. These days, I focus on connecting characters to the game through character-driven secrets when prepping my games. What might the characters know about what's happening in this next session?</p>
<h2>Connecting Characters to the Fiction</h2>
<p>Changing how we dump lore – moving it from a passive description from GM to players to something their characters know and pass to one another – can have a profound effect on the game. Instead of sitting back, mouths slightly open as you describe the five inner rings of the sinister network of the Aurum, your players can get excited about the information they know because of the choices they made. A passive lore dump becomes knowledge that connects their characters directly to the fiction of the game. </p>
<p>Because of X, you know Y.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/Uq8k3ZFsNWw">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=43s">Return of the Lazy DM On Sale for 50% Off!</a></li>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=279s">Experiences Running 3x5e, General Purpose Domains, Secret Project Updates</a></li>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=521s">Ars Magica 5.0 Released Under CC BY SA</a></li>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=828s">WOTC Announcements at Garycon</a></li>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=1871s">Should WOTC Make New Campaign Settings?</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=3558s">Moving from Tier 1 to Tier 2 in the Story</a></li>
<li><a href="https://youtu.be/Uq8k3ZFsNWw?t=3821s">D&amp;D 2014 versus D&amp;D 2024 Likes and Dislikes</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master on sale for 50% off</a></li>
<li><a href="https://slyflourish.com/experiences_running_a_20th_level_multi-5e_game.html">Experiences Running a 20th Level Multi-5e Game</a></li>
<li><a href="https://slyflourish.com/general_purpose_domains.html">General Purpose Domains</a></li>
<li><a href="https://www.atlas-games.com/arsmagica/openars">Ars Magica in CC</a></li>
<li><a href="https://www.youtube.com/watch?v=5zXhzPWNRvA">WOTC Press Briefing at Garycon</a></li>
<li><a href="https://www.enworld.org/threads/melfs-guide-to-greyhawk-coming-from-luke-gygax-wotc.718420/">Melfs Guide to Greyhawk</a></li>
<li><a href="https://youtu.be/B_hVJjAoFF0?si=9A-z1j_7sPAn1iK_">WOTC panel at Gencon</a></li>
<li><a href="https://www.enworld.org/wiki/dnd_settings/">EN World's Giant List of Settings</a></li>
</ul>
<p>Last week I also posted a <a href="https://youtu.be/2mezgu0phdc">Dragonbane Review</a> on Youtube.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Let NPCs evolve based on events and conversations. Don’t presume their arc. </li>
<li>Clarify when the players can trust an NPC to avoid pushing the story into deep tangents. </li>
<li>Let downed villains offer vital information to save their lives. </li>
<li>Set things up so the story at the table can surprise you. </li>
<li>Complicate battles with waves of monsters. </li>
<li>Reward powerful single use magic items. </li>
<li>Show players the evolution of the world from the actions and reputations of their characters. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/bathe_your_world_in_lore.html">Bathe Your World in Lore</a></li>
<li><a href="https://slyflourish.com/general_purpose_domains.html">General Purpose Domains</a></li>
<li><a href="https://slyflourish.com/integrating_characters.html">Five Ways to Integrate Characters Into Your Campaign</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>General Purpose Domains</title>
<link>https://slyflourish.com/general_purpose_domains.html?rss=1</link>
<guid>https://slyflourish.com/general_purpose_domains.html?rss=1</guid>
<pubDate>Mon, 23 Mar 2026 06:00:00 +0000</pubDate>
<description>While custom faction lists help you flavor NPCs, locations, monuments, items, and other things in your game; sometimes you don&#x27;t have a clear list of such factions ready to go.  Here&#x27;s a list of forty</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>While <a href="https://slyflourish.com/build_a_faction_list.html">custom faction lists</a> help you flavor NPCs, locations, monuments, items, and other things in your game; sometimes you don't have a clear list of such factions ready to go. </p>
<p>Here's a list of forty generic domains – they could be gods, 13th Age style Icons, or any other sort of flavor you want to add to your game. Use these lists to build your own pantheon or use them as a guide to choose gods from an existing pantheon from the Forgotten Realms, Midgard, Eberron, or even real-world gods if they suit your campaign.</p>
<p>Roll on these domains to flavor items, locations, monuments, NPCs, or any other objects in your game. </p>
<h2>Major Domains</h2>
<ol>
<li>Light</li>
<li>Dark</li>
<li>Life</li>
<li>Death</li>
<li>Nature</li>
<li>War</li>
<li>Trickery</li>
<li>Knowledge</li>
<li>Tempest</li>
<li>Harvest</li>
<li>The Hells</li>
<li>Love</li>
<li>Fire</li>
<li>Water</li>
<li>Earth</li>
<li>Air</li>
<li>The Sea</li>
<li>Undeath</li>
<li>Magic</li>
<li>Creation</li>
</ol>
<h2>Minor Domains</h2>
<ol>
<li>Murder</li>
<li>The Abyss</li>
<li>Serpents</li>
<li>Insects</li>
<li>The Void</li>
<li>Blood</li>
<li>The Hearth</li>
<li>Stars</li>
<li>The Hunt</li>
<li>Beauty</li>
<li>Music</li>
<li>Prophecy</li>
<li>The Wilds</li>
<li>Seelie Fey</li>
<li>Unseelie Fey</li>
<li>Shadow</li>
<li>Wine</li>
<li>Metalwork</li>
<li>Revelry</li>
<li>Beasts</li>
</ol>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/m6XJXjbDMUM">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=70s">Play Solo RPGs, Experiences Running a 1 to 20 3x5e Game, Secret Project News</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=471s">Druskara for Shadowdark</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=741s">Creating Villains and Lairs by Jeff Stevens</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=927s">Onboard Players with Cheap or Free Player Guides</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=2240s">Who Summarizes Your Last Session</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=2756s">Announcing Non-Betraying NPCs in Session Zero</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=3099s">Is Procedural Prep and Play Good?</a></li>
<li><a href="https://youtu.be/m6XJXjbDMUM?t=3547s">Building Situations</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/play_solo_rpgs.html">Play Solo RPGs</a></li>
<li><a href="https://slyflourish.com/experiences_running_a_20th_level_multi-5e_game.html">Experiences Running a 20th Level Multi-5e Game</a></li>
<li><a href="https://www.backerkit.com/c/projects/dungeon-damsel-creations/druskara-a-twisted-fantasy-world-setting-for-shadowdark-rpg?ref=slyflourish">Druskara: A Brutal Fantasy World Setting for Shadowdark RPG</a></li>
<li><a href="https://www.kickstarter.com/projects/587512440/game-master-tools-villains-and-lairs?ref=profile_created&amp;category_id=34">Game Master Tools: Creating Villains &amp; Lairs</a></li>
<li><a href="https://www.daggerheart.com/downloads/">Daggerheart character playbooks</a></li>
<li><a href="https://rocketpunchpress.itch.io/dragonbane-cheatsheet">Dragonbane's cheat sheet by Rocketpunch</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/409397/dragonbane-quickstart-riddermound?affiliate_id=70406">Dragonbane Quick Start Riddermound</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/508682/dragonbane-quickstart-the-sinking-tower">Dragonbane Quick Start Sinking Tower</a></li>
<li><a href="https://www.dolmenwood.necroticgnome.com/rules/doku.php?id=start">Dolmenwood's online rules reference</a></li>
<li><a href="https://www.dolmenwood.necroticgnome.com/characters/">Dolmenwood character generator</a></li>
<li><a href="https://kettlewright.com/tools/">Cairn's Kettlewright</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/221038/index-card-rpg-free-quickstart?affiliate_id=70406">Index Card RPG Free Quickstart</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/545687/icrpg-power-tools-player-book?affiliate_id=70406">Index Card RPG $5 print Player Book</a></li>
<li><a href="https://www.thearcanelibrary.com/products/shadowdark-rpg-quickstart-set-pdf">Shadowdark Quickstart Set</a></li>
<li><a href="https://shop.limithron.com/products/players-guidebook-preorder">Pirate Borg Player's Guidebook ($25)</a></li>
<li><a href="https://www.daggerheart.com/wp-content/uploads/2025/05/Quickstart-Adventure-5-20-2025.pdf">Daggerheart Quickstart Adventure</a></li>
<li><a href="https://shop.mcdmproductions.com/products/the-delian-tomb-pdf">The Delian Tomb for Draw Steel</a></li>
<li><a href="https://slyflourish.com/building_situations.html">Build Single Encounter Situations</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/6zZsnwXAA60">What's Your Villain's Backup Plan? – Lazy GM Tip</a> and <a href="https://youtu.be/g6TAsy63miE">Save the Sultana – Dragon Empire Prep Session 60</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Reward unique magic items that expand a character’s capabilities such as area attack spells for a fighter or healing for a rogue. </li>
<li>Build scenes from the lore of the world. </li>
<li>What hooks the characters to get involved in a situation? Secrets? Loot? Heroism?</li>
<li>Reskin existing monster stat blocks with the flavor of whatever your devious mind can imagine. </li>
<li>Do mid-campaign check-ins to see how players enjoy the campaign you’re running. </li>
<li>Use campfire tales to hear what characters think about from their past and future. </li>
<li>What is the potential non-combat solution to any given hostile situation?</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/lazy_campaign_building_checklist.html">Lazy Campaign Building Checklist</a></li>
<li><a href="https://slyflourish.com/play_solo_rpgs.html">Play Solo RPGs</a></li>
<li><a href="https://slyflourish.com/lazy_world_building.html">Lazy World Building</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Experiences Running a 20th Level Multi-5e Game</title>
<link>https://slyflourish.com/experiences_running_a_20th_level_multi-5e_game.html?rss=1</link>
<guid>https://slyflourish.com/experiences_running_a_20th_level_multi-5e_game.html?rss=1</guid>
<pubDate>Mon, 16 Mar 2026 06:00:00 +0000</pubDate>
<description>Nine years ago I talked about my first experience running D&amp;D 2014 from 1st to 20th level. Recently I ran an eighteen month long 1st to 20th level 5e game set in the City of Arches. It began while the</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Nine years ago I talked about my first <a href="https://slyflourish.com/running_dnd_5e_from_1_to_20.html">experience running D&amp;D 2014 from 1st to 20th level</a>. Recently I ran an eighteen month long 1st to 20th level <a href="https://slyflourish.com/what_is_5e.html">5e game</a> set in the <a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a>. It began while the <em>City of Arches</em> sourcebook was still in draft and, by the time we finished, the book was in people's hands all over the world.</p>
<p>We began this campaign using <a href="https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e">Level Up Advanced 5e</a> as our core 5e variant. Neither D&amp;D 2024 nor <em><a href="https://koboldpress.com/kpstore/product/tovrpg-pg-mv/">Tales of the Valiant</a></em> had come out yet and I wanted to try something different than D&amp;D 2014. About halfway through, when those other 5e systems <em>had</em> come out, I opened up the campaign so players could shift their characters to those other systems if they chose. Some chose to switch, some didn't. One new player brought his D&amp;D 2014 character in. We didn't have any <em>Tales of the Valiant</em> characters but we did have three D&amp;D 2024 characters, three Level Up Advanced 5e characters, and one D&amp;D 2014 character for the rest of the campaign, up to 20th level.</p>
<p>I learned a lot from this campaign and I wanted to share my most noteworthy experiences.</p>
<h2>Running Multiple 5es Worked Fine</h2>
<p>You'd think it would be a huge mess to run three separate 5e variants at the same table but it worked fine. It helped that I employed one of the most powerful lazy GM tips: <strong>not giving too much of a shit</strong>. Sure, the rules sometimes clashed but we worked through it. Drinking a potion was a bonus action for some characters but an action for others. The differences between characters and their rules weren't hard to figure out and we all got a laugh out of them.</p>
<p>Rarely did it matter that we had a mix of 5e
characters. Players enjoyed their own PC rulesets and the rest of the mechanics worked fine. We did ignore a bunch of Level Up Advanced 5e rules after a while since they didn't affect most characters. Supply didn't matter too much and we never played with weapon breakage or masterwork weapons.</p>
<p>Otherwise, everything ran fine with characters from multiple 5e systems – no weirder than running characters from one system with a lot of subclasses from different sources.</p>
<p>Running this “3x5e” campaign proved to me that D&amp;D 2024 and all the other 5e variants are <strong>compatible enough</strong> that I don't think we have to worry about it.</p>
<p>Mashing up all this great 5e content from so many different publishers is what I call <a href="https://slyflourish.podbean.com/e/the-beautiful-mess-of-5e-gamehole-con-seminar-%E2%80%93-lazy-rpg-talk-show/">embracing the beautiful mess of 5e</a>. 5e is a resilient RPG platform with hundreds of publishers and thousands of products. We GMs can use them all together to build the 5e we want for our table.</p>
<h2>Luck and Doom are Awesome</h2>
<p>While no players used <em>Tales of the Valiant</em> for their characters, I <em>did</em> use two features of Kobold Press's take on 5e in my game, which have now become staples in <em>every</em> 5e game I run: luck and doom.</p>
<p>Luck replaces inspiration in 5e. Instead of awarding inspiration, characters gain luck once per turn when they miss on an attack or saving throw. They can carry up to five luck points at a time. If they get a sixth luck point, they roll 1d4 and that's how many luck they have. They can use one or more luck points to add +1 to a D20 roll or use three luck points to re-roll a D20 roll.</p>
<p>Luck is completely player-facing so now it's an element of the game I need not worry about except to ask if players have luck when they're close to hitting a target or not. It's fantastic.</p>
<p>Luck takes away the pain of missing consistently because however poor you do, you’re always gaining luck. It’s a great little upward beat on the downward beats of failing attacks or saves. </p>
<p>I also brought in Doom Points from <em>Tales of the Valiant</em> into my 3x5e game (and now all my 5e games). I called it "Dreadful Blessings" to give it some in-world flavor. You can read all about <a href="https://slyflourish.com/dreaded_blessings.html">Dreadful Blessings</a> to learn more about how they work.</p>
<p>Dreadful blessings completely changed my relationship with high-level 5e. I no longer need to worry about all of the characters' gamebreaking mechanics because now, I too have a gamebreaking mechanic to ensure boss monsters meet their intended impact in the story. And, most importantly, <strong>players liked it</strong>. They recognized the value of it and also enjoyed it when they managed to burn away a boss's dreadful blessings – something I never saw players bother to do when facing monsters with legendary resistances.</p>
<p>I used dreadful blessings all the way to 20th level and every major boss they fought met their intention in the fiction – they were deadly and scary without feeling cheap.</p>
<h2>Forge of Foes for Improvisational Monsters</h2>
<p>I used a lot of <a href="https://shop.slyflourish.com/products/forge-of-foes">Forge of Foes</a> guidelines to improvise monsters during my game and they worked great. Forge of Foes let me improvise monsters often and care less when they got ripped up with powerful character abilities. Usually some core stats and a single special feature was enough for non-boss monsters.</p>
<h2>Modern Monsters Hit Hard</h2>
<p>I also used a lot of monsters from the 2025 D&amp;D <em>Monster Manual</em> and they held up well. Monsters from the D&amp;D 2025 <em>Monster Manual</em> monsters pour out damage and they're easy to run. The 2025 Monster Manual was one of my <a href="https://slyflourish.com/favorite_products_of_2025.html">favorite RPG products of 2025</a>.</p>
<h2>I'm Ready for Something Lighter</h2>
<p>I love 5e and I really enjoyed my 20th level 5e game but I was ready to run some lighter RPGs like <a href="https://freeleaguepublishing.com/shop/dragonbane/dragonbane-core-set/">Dragonbane</a>, <a href="https://necroticgnome.com/pages/about-dolmenwood">Dolmenwood</a>, <a href="https://www.thearcanelibrary.com/pages/shadowdark">Shadowdark</a>, <a href="https://pelgranepress.com/13th-age-second-edition/">13th Age</a>, or <a href="https://schwalbentertainment.com/shadow-of-the-weird-wizard/">Shadow of the Weird Wizard</a>. Our group ended up with Dragonbane which I love and I'm still running my <em>Tales of the Valiant</em> game, of course.</p>
<p>I’m sure, when I'm ready, I'll be running 5e again.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/Llg0ii7pn-A">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=76s">Eight Steps and Other RPGs, Play Solo RPGs, Secret Project</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=282s">Mike on Ship of the Dead Podcast</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=390s">Dolmenwood PDFs On Sale</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=819s">D&amp;D Ravenloft the Horrors Within</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=1188s">Arcana Unleashed</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=1438s">Arcana Unleashed Deadfall</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=1597s">New D&amp;D Web Site</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=2296s">D&amp;D 5.5?</a></li>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=2730s">Things I Love About Daggerheart</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here is last week's question and answer.</p>
<ul>
<li><a href="https://youtu.be/Llg0ii7pn-A?t=4358s">5e Threats of Death</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html">Do the Eight Steps Work for Other RPGs?</a></li>
<li><a href="https://slyflourish.com/play_solo_rpgs.html">Play Solo RPGs</a></li>
<li><a href="https://youtu.be/yf5GoFtIJts?si=XwHNH2cQzcGt5czl">Mike on Ship of the Dead</a></li>
<li><a href="https://www.drivethrurpg.com/en/publisher/5606/necrotic-gnome">Dolmenwood sale</a></li>
<li><a href="https://www.fanatical.com/en/bundle/tales-of-sand-and-scales-5e-dandd-bundle">Kobold Press Southlands Fanatical Bundle</a></li>
<li><a href="https://1d4con.com">1d4 Con</a></li>
<li><a href="https://www.enworld.org/threads/ravenloft-the-horrors-within-announced-release-date-scheduled-for-june-2026.718153/">Ravenloft the Horror Within</a></li>
<li><a href="https://www.enworld.org/threads/dungeons-dragons-announces-arcana-unleashed-new-magic-themed-sourcebook-at-49-99-price-point.718156/">Arcana Unleashed</a></li>
<li><a href="https://www.enworld.org/threads/dungeons-dragons-announces-arcana-unleashed-deadfall-new-adventure-book-featuring-red-wizards-of-thay.718160/">Arcana Unleashed: Deadfall</a></li>
<li><a href="https://www.enworld.org/threads/dungeons-dragons-has-a-new-home-webpage.718201/">New Dungeons &amp; Dragons Web Page</a></li>
<li><a href="https://www.enworld.org/threads/2026-d-d-seasons-revised-d-d-organized-play.718168/">D&amp;D Seasonal Play and D&amp;D Encounters</a></li>
<li><a href="https://www.enworld.org/threads/so-what-is-winters-mysterious-d-d-season-of-champions.718200/">Mysterious Season of Champions</a></li>
<li><a href="https://youtu.be/MlHSJ9CtE5g?si=esyD4EBxnSIB6Vs0">State of the Game on Nerd Immersion</a></li>
<li><a href="https://youtu.be/c5nJ2cSK2h8?si=KEiiNrjy5gzU6hob">D&amp;D Beyond Staff on Mastering Dungeons</a></li>
<li><a href="https://youtu.be/BKFHUW2-g94?si=OcaU8wO-TdY_4jhk">D&amp;D Beyond Staff on Eldritch Lorecast</a></li>
<li><a href="https://dndbeyond-support.wizards.com/hc/en-us/sections/46714233564564-5-5e-Change-FAQs">D&amp;D 5.5</a></li>
</ul>
<p>Last week I also posted a YouTube video on <a href="https://youtu.be/9LJrlZdO2ww">Journey to Valera – Dragon Empire Prep Session 59</a> </p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Add layers of monsters to dungeons and lairs. Who hunts the hunters?</li>
<li>Include two or three factions to dungeons so players have groups to work against other groups. </li>
<li>Mix scenes and pacing between combat, exploration, and roleplaying. </li>
<li>Try both offering your own game summary and having players summarize. See which works for you. </li>
<li>Roll with unexpected comedy. </li>
<li>Scale monsters so they meet their fictional intent. Are they as dangerous as they should be?</li>
<li>Refine the tools you need to run your game. Enjoy the ritual of prepping them before a session. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/house_rules_from_various_5es.html">House Rules from Various 5es</a></li>
<li><a href="https://slyflourish.com/luck.html">Replacing 5e&#x27;s Inspiration with Luck</a></li>
<li><a href="https://slyflourish.com/two_different_games.html">Two Different 5e Games at the Same Table</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Play Solo RPGs</title>
<link>https://slyflourish.com/play_solo_rpgs.html?rss=1</link>
<guid>https://slyflourish.com/play_solo_rpgs.html?rss=1</guid>
<pubDate>Mon, 09 Mar 2026 06:00:00 +0000</pubDate>
<description>Solo RPGs are a fantastic way to engage in the tabletop RPG hobby. They stretch your imagination in ways you wouldn&#x27;t expect, help you get better at improvisation for the games you run with your frien</description>
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<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Solo RPGs are a fantastic way to engage in the tabletop RPG hobby. They stretch your imagination in ways you wouldn't expect, help you get better at improvisation for the games you run with your friends, and let you capture the joy of being a kid again.</p>
<p>I've been enamored with <a href="https://freeleaguepublishing.com/games/dragonbane/">Dragonbane</a> but I hadn’t played it when I first got it. I picked up the incredible boxed set which not only includes a full copy of the core book but a solo toolkit as well. In about an hour I built a character and ran a quick scenario all by myself.</p>
<p>And it was awesome.</p>
<p>I'm not a stranger to solo RPGs but I haven't played a lot of them — mostly <a href="https://tomkinpress.com">Ironsworn</a> and <a href="https://thousandyearoldvampire.com">Thousand Year-Old Vampire</a>. Shadowdark also has the free <a href="https://www.thearcanelibrary.com/products/solodark-solo-rules-for-shadowdark-rpg-pdf">Solodark</a> rules for playing Shadowdark by yourself but I haven't tried it myself yet. Though I don't play them often, I really love solo RPGs.</p>
<p>Playing solo RPGs also makes you a better game master and potentially a happier person.</p>
<h2>Making Sense from Randomness</h2>
<p>Games like Dragonbane and Ironsworn focus heavily on the idea of prompts and oracles. They don't spell out every potential outcome for you like a Choose Your Own Adventure book might. You roll dice and they seed ideas in your head – ideas you piece together into your own story. You wouldn't come up with this story just sitting and thinking about it, though. The story comes from your brain's desire to put pieces of a puzzle together and fill in blanks with a framework fueled by die rolls and random tables.</p>
<p>It's wild to experience when a solo RPG really comes together – piecing stories together in your brain from a few rolls on tables – but it's exactly the sort of thing we do when we GMs prep for our group games.</p>
<p>While we're playing our solo RPGs, we're improvising the entire session from a few dice rolls and some prompts in a book. This cross training can improve our improvisation skills at our group-focused RPGs – building cohesive stories out of a bunch of ideas, descriptions, and random dice rolls at the table.</p>
<h2>Being a Kid Again</h2>
<p>Children love to live in a world of imagination but we tend to lose that drive when we get older. We <em>consume</em> fiction, but we don’t often <em>produce</em> such fiction. Many of us enjoy the feeling of letting our imaginations wander when we're playing RPGs with a group but doing so <em>by yourself</em> is a different experience. We don't have to take in fiction from others – the fiction comes from us. It isn't a <em>superior</em> experience. It's just different. But it’s really fun to experience.</p>
<p>When I sat down to play Dragonbane by myself, I built a whole little adventure story in my head in 40 minutes – one in which my heroic scholar, Illyriana the Plump and Learned, convinced a harpy to let her go by giving her a bedroll, fighting a bunch of skeletons coming out of sarcophagi while looking for a secret entrance, stumbling through a bunch of fire traps face first, and eventually taking on some cultists attempting to summon a demon. Illyriana wasn't successful. She was captured by the cultists and put on the slab for sacrifice as the demon stepped into the world. But my sage had one more trick up her sleeve. With a well-placed Myths and Legends check, she spoke to the demon using the demon's true name and, with a successful persuasion check, swore her allegiance to the demon in exchange for her life. The demon made quick work of the cultists before disappearing into smoke that filled Illyriana's lungs. She saved her life but gave up her soul. </p>
<p>Quite dramatic for a 40 minute story mostly in my head but it reminded me exactly of the sort of fun games I played with myself in my earliest roleplaying memories in the late 80s.</p>
<p>It's a rare thing to capture your childhood like that.</p>
<h2>No Substitute for a Group</h2>
<p>Playing RPGs solo is a fantastic way to enjoy the hobby, stretch our imagination, improve our improvisation skills, and recapture the joy of playing by ourselves. It's no substitute for the <a href="https://slyflourish.com/playing_dnd_can_save_your_life.html">critical importance of getting together with our friends</a>. Instead, solo RPGs are a wonderful augment for this wonderful hobby – letting us enjoy the feeling of building fantastic stories in those quiet moments where playing with a group just isn't possible.</p>
<p>Play solo RPGs.</p>
<p>If you want to hear me talk more about solo RPGs, listen to my appearance on the <a href="https://pod.link/1764932831/episode/c29sb3JvbGVwbGF5ZXJzcG9kY2FzdC5wb2RiZWFuLmNvbS8wN2ZlODI4Zi0yOTZkLTMyZWEtOWYwMS1mZDA3NDc3Y2QwYTQ?view=apps&amp;sort=popularity">Solo Roleplayers Podcast</a>. </p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/INtWYDMDH_Q">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=54s">Greed, Heroism, and Wonder; Do the Eight Steps work for other RPGs?; new secret project packet next week</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=252s">Pathfinder 2 Bundle</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=411s">Stoneshatter Tomb</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=518s">More Dragonbane Thoughts</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=1335s">Daggerheart Review Article and Thoughts</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=2235s">Discord Enshittification</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=2801s">Move Steps Forward</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=3247s">What Makes You Play 5e?</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=3603s">Character Creation During Session Zeros for Traveler Online</a></li>
<li><a href="https://youtu.be/INtWYDMDH_Q?t=3769s">Managing Challenge with Sidekicks</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/greed_heroism_wonder.html">Greed, Heroism, Wonder</a></li>
<li><a href="https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html">Do the Eight Steps Work for Other RPGs?</a></li>
<li><a href="https://www.fanatical.com/en/bundle/introduction-to-pathfinder-2nd-edition-rpg-bundle">Pathfinder 2 Bundle</a></li>
<li><a href="https://www.kickstarter.com/projects/jerdproductions/the-curse-of-stoneshatter-tomb-a-shadowdark-adventure">Stoneshatter Tomb Kickstarter</a></li>
<li><a href="https://valerialoves.com/daggerheart-a-dishonest-review-full-of-lies/">Daggerheart, a Dishonest Review Full of Lies</a></li>
<li><a href="https://www.joanwestenberg.com/communities-are-not-fungible/">Communities are not fungible</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/82ez13Qg82U">Lazy 5e and D&amp;D Magic Item Crafting</a> and <a href="https://youtu.be/axBegXp-WF4">Journey to Siwal – Dragon Empire Prep Session 58</a>. </p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Let players flash back to town if they forgot to buy something they wanted last time they were there. </li>
<li>Keep the pacing moving in town sequences so it doesn’t end up being one conversation after another. </li>
<li>Consider non-combat alternatives to random encounters. </li>
<li>Build situations that can be approached with combat, subterfuge, or negotiation. </li>
<li>Wrap locations and encounters in the lore of your world. </li>
<li>Let players know when one of their special abilities might be a benefit to a given situation. </li>
<li>Understand the statistical relationship between characters and monsters. Tweak monsters to suit your group and game. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/general_purpose_domains.html">General Purpose Domains</a></li>
<li><a href="https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html">Do the Eight Steps Work for Other RPGs?</a></li>
<li><a href="https://slyflourish.com/favorite_products_of_2025.html">Favorite RPG Products of 2025</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
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<title>Do the Eight Steps Work for Other RPGs?</title>
<link>https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html?rss=1</link>
<guid>https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html?rss=1</guid>
<pubDate>Mon, 02 Mar 2026 06:00:00 +0000</pubDate>
<description>Yes. I wrote the eight steps from Return of the Lazy Dungeon Master at the beginning of the era of D&amp;D 5th edition but, at the time, I had played a lot of other RPGs that sprung up between 4th and 5th</description>
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<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Yes.</p>
<p>I wrote the <a href="https://slyflourish.com/eight_steps_2023.html">eight steps</a> from <em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em> at the beginning of the era of D&amp;D 5th edition but, at the time, I had played a lot of other RPGs that sprung up between 4th and 5th edition D&amp;D. Though the steps assume a single GM builds, prepares, and runs campaigns, adventures, situations, and sessions; the steps support systems with many different rulesets.</p>
<h2>Which Systems Work with the Eight Steps? Which Don't?</h2>
<p>The eight steps can work with nearly any RPG where there's a single game master and one or more players. Games with more free-flowing narratives in which the players build big pieces of the story as you play might not work as well. In my own experiences, I've used the eight steps to run over a dozen different RPGs and only <em>Blades in the Dark</em> gave me any trouble because of how the moves shifted the reality of the story. <em>Blades</em> had a fair bit of player-driven narrative that made solidifying steps like locations, monsters, NPCs, and rewards difficult. Even still, steps like the strong start and secrets and clues still worked fine in my <em>Blades</em> games.</p>
<p>But the eight steps worked for just about every other RPG I’ve run and I’ve heard the same feedback from many other GMs. I wouldn't expect the eight steps to work for solo RPGs, nor would they work with more open-ended story games like Fiasco. But for games with a somewhat pre-defined narrative hosted by a single GM and multiple players, the eight steps work fine.</p>
<p>Let's look at each of the eight steps and consider how they might work for different RPGs.</p>
<h2>The Characters</h2>
<p>Assuming your RPG has the players take on the role of the characters and, assuming you know who those characters are during your prep, this first step is almost always a useful one. Spending time considering who the characters are, what their hooks are into the next session you're planning to run, what story-based and mechanical features they possess – all of these things are useful to review for just about any RPG.</p>
<h2>The Strong Start</h2>
<p>Games begin somewhere and ideally that beginning draws players into the game. This step is heavily independent from the system you chose. Somehow you have to bring your players into the game, whatever that game is, and a strong start is a great way to do it. The strong start is largely universal.</p>
<h2>Scenes</h2>
<p>Some games definitely have a more free-flowing narrative where you don't pre-define your list of scenes. But the “scenes” step was always intended to be a loose list on the things that <em>might</em> happen — not a hard checklist of events that <em>will</em> happen. “Scenes” is the <a href="https://slyflourish.com/scenes_catch_all_step.html">catch-all step</a> with a great deal of flexibility whatever RPG you happen to be running.</p>
<h2>Secrets and Clues</h2>
<p>Any time a game has opportunities for the characters to learn something about the world, about the situation, about their adversaries, or about their allies — secrets and clues are useful. Some games might lean into them more than others but almost all games have lore the characters learn as they play. Mysteries and investigative games need a good deal of useful secrets and clues connected enough to bring the characters from one point in the story to the other. In other systems, secrets might be the backdrop painted on the walls of the location they explore. But secrets always give our games texture and I haven't found a system yet where defining ten things the characters might learn wasn't a useful step to prepare.</p>
<h2>Locations</h2>
<p>Adventures (or sessions) have to take place <em>somewhere</em>. Whether you're delving into dungeons deep or investigating the mysteries at Miskatonic University before the coming of the Great Old Ones, you need <em>places</em> the characters go to and investigate. What material you outline in your list of locations might change depending on the game you're running but having a list of possible locations, especially a list that lets you choose the right location depending on the choices of the characters, is useful in most RPGs.</p>
<h2>NPCs</h2>
<p>The characters meet NPCs in most RPGs. Listing those NPCs with important characteristics and the hooks is a common activity, regardless of the system you choose. What you note down may change, but listing NPCs the characters interact with is as common as having places to go.</p>
<h2>Monsters</h2>
<p>Not all RPGs have the same types of adversaries. The monsters list is mostly there to support lists of combat-focused adversaries and, for some games, it might not make sense. This step is a good example of the flexibility of the eight steps. Each step lets you note what you need for the session you're going to run and enough flexibility to cut a step if you don't need it. Often you'll want a list of adversaries but sometimes you might not. If you don't need it, cut it.</p>
<h2>Rewards</h2>
<p>Not all RPGs have tangible rewards. Some games have currency. Some have magic items. Some have nothing at all. Like monsters, you'll have to decide if it's worth listing out rewards the characters might acquire. This step might include useful items for the continuation of their quests and investigations or it might include fancy weapons that enhance character abilities. This step might also list out character boons that <em>aren’t</em> physical treasure if your game focuses more on character growth through less tangible boons. This step captures a common element to many RPGs, but not all of them.</p>
<h2>Modeling the Simulated World</h2>
<p>When we think about what the eight steps capture, they don’t capture game mechanics. They mostly capture things in the fictional world we build and explore with our players. This focus on in-world prep often makes the steps ubiquitous across RPGs which, at their core, are about exploring fictional worlds and situations with our friends. Thus, the eight steps are useful in almost any RPG you happen to be running.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/te__Wy4E-ZE">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=61s">Slashes and Xs; Greed, Heroism, and Wonder; Secret Project Packet 2</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=281s">Dragonbane Trudvang</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=525s">A Tale of Two Solos</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=2010s">Survive and Thrive at Gaming Conventions</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=3194s">When to Choose Three Villains For Your Campaign</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=3429s">Revealing Villain Quests Through Secrets</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=3571s">Running Campaigns About Revolution</a></li>
<li><a href="https://youtu.be/te__Wy4E-ZE?t=3709s">Famous NPC Cameos in Adventures and Campaigns</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/slashes_and_xs.html">Use Slashes and Xs to Track Damage</a></li>
<li><a href="https://slyflourish.com/greed_heroism_wonder.html">Greed, Heroism, Wonder</a></li>
<li><a href="https://www.kickstarter.com/projects/1192053011/dragonbane-trudvang-the-legend-returns">Trudvang Kickstarter</a></li>
<li><a href="https://slyflourish.com/gaming_convention_survival_guide.html">Gaming Convention Survival Guide</a></li>
<li><a href="https://slyflourish.com/lazy_campaign_building_checklist.html">Lazy Campaign Building Checklist</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/vAYeBIroPZE">Rolling for Monster Targets</a> and <a href="https://youtu.be/JDvlbb_FFRw">The Sarklan Desert – Dragon Empire Prep Session 57</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Handing out loot is a strong start your players will love. </li>
<li>Find or design low power magic trinkets you can reward often. </li>
<li>Tie magic items to the lore of your world. </li>
<li>Have monsters surrender when they reach zero HP instead of just dying. </li>
<li>Understand the difficulty dials for your RPG of choice. </li>
<li>Offer three options and have players choose their path at the end of a session. </li>
<li>Write down rules questions and look them up after the game. Make a ruling during the game so you keep things moving.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/mashing_up_the_eight_steps.html">Mashing Up the Eight Steps</a></li>
<li><a href="https://slyflourish.com/eight_steps_2023.html">The Eight Steps of the Lazy DM – 2023 Review</a></li>
<li><a href="https://slyflourish.com/using_the_8_steps_at_the_table.html">Using the Lazy DM&#x27;s Eight Steps At the Table</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Greed, Heroism, and Wonder</title>
<link>https://slyflourish.com/greed_heroism_wonder.html?rss=1</link>
<guid>https://slyflourish.com/greed_heroism_wonder.html?rss=1</guid>
<pubDate>Mon, 23 Feb 2026 06:00:00 +0000</pubDate>
<description>Motivate characters to go on quests by pulling on their drives of greed, heroism, and wonder. What motivates the characters to go on adventures? Why would they risk their lives delving into dungeons d</description>
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<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Motivate characters to go on quests by pulling on their drives of greed, heroism, and wonder.</p>
<p>What motivates the characters to go on adventures? Why would they risk their lives delving into dungeons deep and facing lethal traps and brutal monsters instead of staying safe in their village tending to the goats?</p>
<p>There are lots of motivations but here are three big ones:</p>
<p><strong>Greed</strong>. The characters want riches and treasure. They want tangible rewards.</p>
<p><strong>Heroism</strong>. The characters want to save the world, protect the weak, and thwart evil. They want to make the world a better place.</p>
<p><strong>Wonder</strong>. The characters are driven by a desire to explore the unknown, learn lost secrets, and uncover that which has lain buried in the ground for thousands of years.</p>
<p>These three hooks can help motivate the characters in your games to go on adventures. You can reinforce these hooks during your <a href="https://slyflourish.com/running_session_zeros.html">session zero</a> ensuring that characters have <em>some</em> reason to go on adventures. Ideally, they might be motivated by all three.</p>
<h2>Tying Motivations to Quests</h2>
<p>When we put quests in front of the characters, we can ensure we're tying in one or more of these motivations – again, ideally all three. Let's give it a shot by generating a quest with some random tables found in the <a href="https://slyflourish.com/lazy_gm_resource_document.html">Lazy GM's Resource Document</a>.</p>
<blockquote>
<p>Halia Oxbelly, a dwarf archaeologist, wants the characters to disable a flooded serpentine glass eye at a giant-kin ziggurat inhabited by animated plants.</p>
</blockquote>
<p>What motivates the characters to go there? How about the potential for lost and undiscovered treasure (greed), the satisfaction of uncovering the lost lore of the ziggurat and its giant-kin creators (wonder), and the need to prevent the kudzu-like growth of the animated plants due to the flooded serpentine glass eye (heroism).</p>
<p>Hopefully one or more of those goals is enough to get the characters off to that giant-kin ziggurat!</p>
<h2>Other Motivations</h2>
<p>Greed, heroism, and wonder are three strong motivations but there are many others. Here's a list of twenty other possible motivations:</p>
<ol>
<li>Revenge</li>
<li>Personal discovery</li>
<li>Fulfilling a family obligation</li>
<li>Seeking an heirloom</li>
<li>Burying a secret</li>
<li>Running from something</li>
<li>Hunting someone</li>
<li>Fulfilling a vow or prophecy</li>
<li>Building an organization</li>
<li>Dethroning tyranny</li>
<li>Revealing a secret</li>
<li>Curing a curse</li>
<li>Saving someone</li>
<li>Building a reputation</li>
<li>Protecting fellow adventurers</li>
<li>Ending a threat</li>
<li>Acquiring a trophy</li>
<li>Proving one's self</li>
<li>Escaping from somewhere</li>
<li>Enacting justice</li>
</ol>
<p>Each character may have their own motivations driving them towards adventure. Again, you and your players should ensure that their characters' motivation leads towards the quests you plan to put in front of them during your session zero. </p>
<h2>The Continuing Motivation of Greed</h2>
<p>Another consideration for a character's motivation is that they continue to motivate. If a character's motivation is simply to earn enough to live comfortably, that puts an end-state on their motivation. Once they earned enough money to retire, why would they <em>still</em> continue to go out on adventures? Wonder and heroism are endless but greed may not be. Luckily, it seems greed as a motivator in the real world has no end and it need not end for the characters either. The accumulation of wealth and treasure can continue indefinitely.</p>
<h2>Implanting Motivations in Characters and Quests</h2>
<p>Having three big motivators for adventure – greed , heroism, and wonder – gives us a powerful tool we can use in two places: character creation and quest creation. Keeping these motivations in mind helps us tie characters to quests so players can always answer the question about why their characters would partake into such dangerous adventures.</p>
<p>Motivate the characters to go on adventures with greed, heroism, and wonder.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/yjgyLNqWMII">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/yjgyLNqWMII?t=62s">Many RPG Hobbies, X and Slash to Track Damage, Secret Project Batch 2</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=255s">Rock and Roar Monsters for OSE and Shadowdark</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=340s">Under the Shadow of Helfast Spire for Shadowdark</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=457s">Blades 68</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=539s">Nimble Reprint</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=680s">Numenera for Cypher</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=1084s">We All Won</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=2871s">Because of X, You Know Y</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/yjgyLNqWMII?t=3280s">Running Two Groups Through the Same Campaign</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=3483s">Pausing Personal Quests</a></li>
<li><a href="https://youtu.be/yjgyLNqWMII?t=3672s">Adding 5e Rules to D&amp;D 2024</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/the_many_rpg_hobbies.html">The Many TTRPG Hobbies</a></li>
<li><a href="https://slyflourish.com/slashes_and_xs.html">Use Slashes and Xs to Track Damage</a></li>
<li><a href="https://www.kickstarter.com/projects/inkwellideas/rock-and-roar?ref=34bti1">Rock &amp; Roar Kickstarter</a></li>
<li><a href="https://www.kickstarter.com/projects/bobworldbuilder/helfast-spire-shadowdark?ref=e8dt0s">Under the Shadow of Helfast Spire by Bob World Builder</a></li>
<li><a href="https://www.backerkit.com/c/projects/evil-hat/blades-68">Blades '68</a></li>
<li><a href="https://www.kickstarter.com/projects/nimblerpg/monsters-and-more-a-nimble-ttrpg-reprint-and-expansion">Nimble 5e</a></li>
<li><a href="https://www.backerkit.com/c/projects/monte-cook-games/numenera">Numenera Cypher BackerKit Campaign</a></li>
<li><a href="https://en.wikipedia.org/wiki/Open_Game_License">History of the OGL</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/L1UIWvq8_cU">Hack Counterspell </a> and <a href="https://youtu.be/pIYp994rTgQ">Sel'ket's Sting – Dragon Empire Prep Session 56</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Watch out for monster combos that make it impossible for characters to break free. </li>
<li>Use a monster’s action denial abilities sparingly.  Players want their characters to do stuff. </li>
<li>Know the dials to increase and decrease monster threat for your RPG of choice. </li>
<li>Get as quickly as you can to “what do you do?”</li>
<li>Offer meaningful choices. </li>
<li>Be ready for NPCs to join that party or have a good reason that they can’t or won’t. </li>
<li>Give dungeons multiple entrances. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/solid_character_motivations.html">Solid Character Motivations</a></li>
<li><a href="https://slyflourish.com/do_the_eight_steps_work_for_other_rpgs.html">Do the Eight Steps Work for Other RPGs?</a></li>
<li><a href="https://slyflourish.com/prep_three_quests.html">Prep Three Quests</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Use Slashes and Xs to Track Damage</title>
<link>https://slyflourish.com/slashes_and_xs.html?rss=1</link>
<guid>https://slyflourish.com/slashes_and_xs.html?rss=1</guid>
<pubDate>Mon, 16 Feb 2026 06:00:00 +0000</pubDate>
<description>My friend Elizabeth at Patchwork Paladin had a cool idea to use roman numerals to track damage done to monsters. I&#x27;ve modified this idea slightly, tracking damage done to monsters with /s and Xs. We a</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>My friend Elizabeth at <a href="https://patchworkpaladin.com">Patchwork Paladin</a> had a cool idea to use roman numerals to track damage done to monsters. I've modified this idea slightly, tracking damage done to monsters with /s and Xs.</p>
<p>We already have a a few common ways to track damage done to monsters:</p>
<ul>
<li>Subtract damage from the monster's hit points on every hit.</li>
<li>Add up total damage done to the monster.</li>
<li>Use some type of digital tool to track damage.</li>
</ul>
<p>I've used the second one, tracking damage done to monsters, for a long time. For some reason, adding is easier than subtracting, so keeping a tally of damage done to the monster isn't too hard.</p>
<p>But lately I've switched to using /s and Xs. Here's how it works:</p>
<ul>
<li>Mark a / for five damage.</li>
<li>Cross the /, turning it into an X, for 10 damage.</li>
<li>Keep a separate tally of |s for each individual point.</li>
<li>When the | tally hits five "||||", cross it off and mark another / in the main tally.</li>
<li>Alternatively, round damage up or down to the nearest 5.</li>
</ul>
<p>Every fifty points or so, five sets of Xs, I'll start a new row. That way, I can see very easily every 50 damage done to a monster. This method worked really well in my 3x5e game where we had 20th level characters fighting monsters with 600 hit points or more. The technique isn't needed if you have monsters with, say, fewer than 25 hit points.</p>
<p>I found several advantages in this approach:</p>
<ul>
<li>There's no math. Just mark damage done as it's done.</li>
<li>You can see visually how much damage a monster has taken by the big block of Xs.</li>
<li>You don't have to cross anything off or erase anything. Just mark the damage.</li>
</ul>
<h2>A Dirty Trick – Round Up or Down by 5</h2>
<p>Here's an even faster trick that's sure to upset some folks. Round the damage the monster takes up or down to the nearest five. If they take 22 damage, mark XX. If they take 33 damage, mark XXX. For monsters with lots of hit points, the rounding error isn't likely to make much of a difference. Now you don't have to keep track of those |s at all. It's all just /s and Xs. I tried this trick out and it's <em>super fast</em>. Likewise, you can round the monster's hit points to the nearest five so it fits nicely, but that's not really necessary. When you cross over the monster's hit points, it's dead.</p>
<p>If the fuzziness of this approach bothers you, you can, of course, track the remaining damage on a separate line.</p>
<h2>Give it a Shot</h2>
<p>You might dig this idea or you might not. That's cool. Not every trick is for everyone. Sometimes these lazy tricks stick (like having players manage initiative, static initiative for monsters, static monster damage, "describe your killing blow", and others). Other times they aren't as useful and fade away. The only way we'll know if it works well or not is to try it.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/uJzuilulHsg">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/uJzuilulHsg?t=71s">Lazy Campaign Checklist, Many RPG Hobbies</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=600s">Dwarven Forge VTT Backdrops</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=957s">Baldur's Gate TV Show</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=1287s">Feedback and Ideas for Scene Target Numbers</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=1891s">Down Among the Dead for Pirate Borg</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=2758s">Case Study Solution for Betraying Quest NPCs</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/uJzuilulHsg?t=3636s">Involving Players in Collaborative Worldbuilding</a></li>
<li><a href="https://youtu.be/uJzuilulHsg?t=3919s">Planning Final Sessions of Long Campaign and One Year Later</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/lazy_campaign_building_checklist.html">Lazy Campaign Building Checklist</a></li>
<li><a href="https://slyflourish.com/the_many_rpg_hobbies.html">The Many TTRPG Hobbies</a></li>
<li><a href="https://www.youtube.com/watch?v=GFxRj0tUyZA">Dwarven Forge VTT Backdrops</a></li>
<li><a href="https://www.enworld.org/threads/there%E2%80%99s-a-baldur%E2%80%99s-gate-tv-show-coming.717787/">Baldur’s Gate TV Show</a></li>
<li><a href="https://shop.limithron.com/products/down-among-the-dead">Down Among the Dead</a></li>
<li><a href="https://shop.limithron.com/products/pirate-borg-hardcover-book">Pirate Borg</a></li>
<li><a href="https://slyflourish.com/ending_campaigns.html">Ending Campaigns</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/CNjGGFJu2D0">Lazy Map Labels</a> and <a href="https://youtu.be/qUYojJRal98">Battling Trivvan – Dragon Empire Prep Session 54</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Reiterate the characters' goal in any adventure, location, or session regularly. Remind them about what's important.</li>
<li>Give new characters the "heroic spark" so everyone knows they can be trusted and save the time of suspicious banter.</li>
<li>Take note of the capabilities of the characters and use it to tune future battles as needed.</li>
<li>Add your own random tables when your system of choice lets you down.</li>
<li>Bathe random encounters with in-world history, lore, secrets, and clues.</li>
<li>Print physical maps or use digital maps to anchor players in the fiction.</li>
<li>Draw the characters into encounters they might otherwise avoid with a desire for heroism, shiny loot, or both.</li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/damage_pool.html">Use a Damage Pool for Lots of Monsters</a></li>
<li><a href="https://slyflourish.com/tracking_combat.html">Tracking Combat in D&amp;D</a></li>
<li><a href="https://slyflourish.com/subract_3_add_1d6.html">Lazy Monster Damage – Subtract 3, Add 1d6</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>The Many TTRPG Hobbies</title>
<link>https://slyflourish.com/the_many_rpg_hobbies.html?rss=1</link>
<guid>https://slyflourish.com/the_many_rpg_hobbies.html?rss=1</guid>
<pubDate>Mon, 09 Feb 2026 06:00:00 +0000</pubDate>
<description>There are many separate loosely connected hobbies under the umbrella of the larger tabletop roleplaying game hobby. All these hobbies can be fun ways to interact with the larger hobby and other people</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>There are many separate loosely connected hobbies under the umbrella of the larger tabletop roleplaying game hobby. All these hobbies can be fun ways to interact with the larger hobby and other people who enjoy them. Separating these hobbies from the larger hobby in our minds frees us from having to justify them. We can enjoy them for their own sake.</p>
<p>I love <a href="https://dwarvenforge.com">Dwarven Forge tabletop terrain</a>. It's beautiful, functional, and fun to set up and use. I love the company, the creators, and the other fans. For a long time I worried about justifying the high costs of Dwarven Forge (money, time, space, and flexibility) based on its impact in the games I ran. I recognized collecting Dwarven Forge as its own hobby but still felt that it needed to justify its place in the larger TTRPG hobby. How much better were my games with Dwarven Forge compared to those without? 20% better? 10%?</p>
<p>More recently, I've been thinking about RPG industry punditry -- digging into the business of TTRPGs and Hasbro / WOTC in particular. Does such business talk matter to our games? Probably not. But a lot of people enjoy digging into it, debating it, and pondering the future of the RPG business.</p>
<p>Then it occurred to me – TTRPG business punditry is its own hobby. We can dig into it, debate it, and enjoy it while also acknowledging that it has little effect on the games we love to play.</p>
<p>There are dozens (maybe hundreds) of such RPG-connected hobbies – miniature collecting, miniature painting, live play shows, terrain collecting, 3d printing, VTT setup, LARPing, photography, podcasting, short- and long-form video creation, map drawing, voice work, improv and theater, cosplay, language study, world building, character artistry, dice collecting, and even RPG product collecting. I came to realize that, while Humble Bundles and Bundles of Holding are the best deals in digital RPG products, I'm swamped with more RPG core books and supplements than I can ever hope to read, much less run. But I like them anyway – I like collecting them.</p>
<p>These related hobbies are all valid. They don't have to alter the RPG you run for your friends to justify themselves. They're just fun on their own. Sometimes the output of these hobbies make your game more fun – maybe not enough to justify their cost but enough to make it worth connecting these hobbies together. But these hobbies don't have to make your game better for you to enjoy them. The joy of painting a miniature can be a joy all by itself.</p>
<p>Understanding the separation and value of our related RPG hobbies helps in a couple of other ways. World building as its own hobby, enjoyable for its own sake, may not resonate the same love in our players that it does for us. Recognizing that these related hobbies don't always improve our games also gives us permission to <em>skip</em> a hobby. Someone may love practicing improvisation and voices but that doesn't mean <em>we</em> have to.</p>
<p>Maybe this is an excuse to spend too much money on the RPG hobby. I always try to reinforce <a href="https://slyflourish.com/playing_dnd_on_a_budget.html">how inexpensive this hobby can be</a> and many of the related hobbies of TTRPGs are likewise free. Others, like miniature and terrain collections, can be quite expensive.</p>
<p>I think this understanding of the different related RPG hobbies is valuable. I think it helps us avoid continually justifying our own RPG-related hobbies or critique the hobbies of others. We all get to enjoy how we want to engage in the umbrella of TTRPGs and share our passion with the rest of the world. It's such a wonderful and powerful hobby to be a part of. <a href="https://slyflourish.com/playing_dnd_can_save_your_life.html">It matters</a>.</p>
<p>And I'm happy to be a part of it.</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/q1K712RL63g">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/q1K712RL63g?t=76s">Your Own Prep Framework, Lazy Campaign Building Checklist, New Project Test Chapters Released</a></li>
<li><a href="https://youtu.be/q1K712RL63g?t=588s">More Thoughts on Dragonbane</a></li>
<li><a href="https://youtu.be/q1K712RL63g?t=1989s">Single Target Number for a Scene</a></li>
<li><a href="https://youtu.be/q1K712RL63g?t=2542s">Not Like This</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/q1K712RL63g?t=3174s">Dreadful Blessings for Legendary Actions</a></li>
<li><a href="https://youtu.be/q1K712RL63g?t=3605s">Cult of the False Hydra</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/your_own_prep_framework.html">Your Own Prep Framework</a></li>
<li><a href="https://slyflourish.com/lazy_campaign_building_checklist.html">Lazy Campaign Building Checklist</a></li>
<li><a href="https://www.rpgdrop.com/why-long-form-still-matters-mike-shea-on-writing-rpgs-and-resisting-the-algorithm/">Interview on RPG Drop</a></li>
<li><a href="https://slyflourish.com/dreaded_blessings.html">Dreadful Blessings</a></li>
<li><a href="https://goblinpunch.blogspot.com/2014/09/false-hydra.html">False Hydra</a></li>
</ul>
<p>Last week I also posted a couple of YouTube videos on <a href="https://youtu.be/at_LP7Yd8NA">Choosing Your RPG</a> and <a href="https://youtu.be/HuQ1HXXeDWw">Assault on Third Heaven – Dragon Empire Prep Session 53</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Help players enjoy some of the relaxing minutia of the process for camping, and resupplying between adventures. </li>
<li>Clarify current quests and have players choose one near the end of your current adventure. </li>
<li>Use NPC pictures so players can see who they’re interacting with. </li>
<li>Steal ideas from everywhere — books, tv, movies, comics, and other games. </li>
<li>Replace adventure NPCs with those tied to the backgrounds of the characters. </li>
<li>Try to include one action-focused encounter in each session. </li>
<li>Put yourself in the shoes of your NPCs and act as they would act. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/being_a_good_steward.html">Being a Good Steward of the TTRPG Hobby</a></li>
<li><a href="https://slyflourish.com/dont_get_lost_in_the_zeitgeist.html">Don&#x27;t Get Lost in the Zeitgeist</a></li>
<li><a href="https://slyflourish.com/multimodal_ttrpgs.html">The Many Right Answers of the TTRPG Hobby</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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<title>Lazy Campaign Building Checklist</title>
<link>https://slyflourish.com/lazy_campaign_building_checklist.html?rss=1</link>
<guid>https://slyflourish.com/lazy_campaign_building_checklist.html?rss=1</guid>
<pubDate>Mon, 02 Feb 2026 06:00:00 +0000</pubDate>
<description>Recently I had the unique experience of running two session zeros in the same week. Preparing, running, and building campaigns off of these two session zeros helped me refine my own checklist for lazy</description>
<content:encoded>

<![CDATA[
<hr>
<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Recently I had the unique experience of running <em>two</em> session zeros in the same week. Preparing, running, and building campaigns off of these two session zeros helped me refine my own checklist for lazy campaign building which I offer to you today. The checklist below includes links to longer articles on related topics.</p>
<h2>Initial Campaign Planning</h2>
<p>Before you begin in earnest, consider your system, world, and theme and get your players on board.</p>
<ul>
<li>Choose an RPG system.</li>
<li>Choose a campaign setting.</li>
<li>Conduct informal conversations with players about your choices to get buy in. See <a href="https://slyflourish.com/how_to_get_players_to_play_other_rpgs.html">Get Players to Play Other RPGs</a>.</li>
</ul>
<h2>Pre-Session Zero Campaign Prep</h2>
<p>Prepare for your session zero.</p>
<ul>
<li>Come up with your <a href="https://slyflourish.com/focus_your_campaign.html">campaign's hook</a>.</li>
<li>Come up with your <a href="https://slyflourish.com/understanding_the_six_truths.html">campaign's truths</a>.</li>
<li>Think up any worldbuilding questions you want to bring to your players like starting location details, gods, factions, and other unique things. Focus these questions on the things you actually want answers to.</li>
<li>Develop your <a href="https://slyflourish.com/one_page_campaign_guide.html">campaign one-pager</a>.</li>
</ul>
<h2>Run Your <a href="https://slyflourish.com/running_session_zeros.html">Session Zero</a></h2>
<p>Spend a session talking to your players about the campaign you're all going to enjoy.</p>
<ul>
<li>Go over the campaign one-pager.</li>
<li>Discuss the bonds that <a href="https://slyflourish.com/tying_characters_to_a_campaigns_theme.html">tie characters to the theme of the campaign</a> and <a href="https://slyflourish.com/fiasco_relationships.html">to each other</a>.</li>
<li>Optionally, have players choose a <a href="https://slyflourish.com/tying_characters_to_factions.html">starting faction</a>.</li>
<li>Optionally, have players answer worldbuilding questions.</li>
<li>Go over <a href="https://slyflourish.com/safety_tools.html">Lines and Veils</a>.</li>
<li>Go over "<a href="https://slyflourish.com/pause_for_a_minute.html">Pause for a Minute</a>".</li>
<li>Have players build characters together.</li>
<li>Run a short adventure if you have the time.</li>
</ul>
<h2>After Your Session Zero</h2>
<p>Your session zero is complete, now it's time to build off of it and get to the next adventure you're going to run.</p>
<ul>
<li>Embrace <a href="https://slyflourish.com/spiral_campaign_building.html">spiral campaign development</a>.</li>
<li>Flesh out the starting location with <a href="https://slyflourish.com/build_cities_around_the_characters.html">details important to the characters</a> – what locations do they need to set them off on adventures and to recover from them afterwards?</li>
<li>Prepare <a href="https://slyflourish.com/prep_three_quests.html">three quests</a> players can choose from for the characters next adventure.</li>
<li>Use the <a href="https://slyflourish.com/eight_steps_2023.html">eight steps</a> to build future adventures and prepare for your next session.</li>
</ul>
<h2>Develop the World</h2>
<p>At this point you hopefully have enough to start putting adventures in front of the characters and running games. Now you can step back and flesh out the larger world around the characters, continuing to focus on the characters and spiraling outwards.</p>
<ul>
<li>Develop <a href="https://slyflourish.com/creating_villains.html">three villains</a> with their own goals and quests.</li>
<li>Develop additional factions: one or two good, shady, and bad. Tie them to villains as needed.</li>
<li>Develop or use an existing practical pantheon – gods and religions the characters worship, discover, or face off against.</li>
<li>Develop a practical history – elements the characters can discover as they explore.</li>
<li>Build a <a href="https://slyflourish.com/build_a_faction_list.html">faction list</a> you can roll on to flavor monuments, items, NPCs, locations, or encounters.</li>
<li>Use the magic system and economy of your system of choice. Keep it simple. You can always add more advanced things later if you want.</li>
</ul>
<p>Prep and run your next game!</p>
<h2>More Sly Flourish Stuff</h2>
<p>Each week I record an episode of the <a href="https://youtu.be/iySQrNrjzjI">Lazy RPG Talk Show</a> (also <a href="https://slyflourish.podbean.com">available as a podcast</a>) in which I talk about all things in tabletop RPGs.</p>
<h2>Last Week's Lazy RPG Talk Show Topics</h2>
<p>Here are last week's topics with time stamped links to the YouTube video.</p>
<ul>
<li><a href="https://youtu.be/iySQrNrjzjI?t=63s">Location Moves, Simplest Quest Model, Your Own Prep Framework</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=398s">Dragonbane, Daggerheart, Tales of the Valiant Games</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=900s">Nighthunters by Tales of the Valiant</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=1140s">Savage Arctic For Shadowdark by Jeff Stevens</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=1297s">Dungeons Inc by Merry Mushman</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=1444s">Halls of Arden Vul Bundle of Holding</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=1575s">Index Card RPG GM's Guide and Player's Guide</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=1837s">Dungeon Masterpiece on Four Indie RPGs</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=2855s">Crows Playtest with James Introcaso</a></li>
</ul>
<h2>Patreon Questions and Answers</h2>
<p>Also on the Talk Show, I answer questions from <a href="https://www.patreon.com/slyflourish">Sly Flourish Patrons</a>. Here are last week's questions and answers.</p>
<ul>
<li><a href="https://youtu.be/iySQrNrjzjI?t=3174s">Antagonistic Relationships with Warlock Patrons</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=3380s">Roles for Players to Help Run the Game</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=3532s">Missing Players with Current Connections</a></li>
<li><a href="https://youtu.be/iySQrNrjzjI?t=3660s">Ninth Step for Larger World Ideas</a></li>
</ul>
<h2>Talk Show Links</h2>
<p>Here are links to the sites I referenced during the talk show.</p>
<ul>
<li><a href="https://slyflourish.com/location_moves.html">Location Moves</a></li>
<li><a href="https://slyflourish.com/simplest_quest_model.html">The Simplest Quest Model</a></li>
<li><a href="https://slyflourish.com/your_own_prep_framework.html">Your Own Prep Framework</a></li>
<li><a href="https://www.kickstarter.com/projects/deepmagic/night-hunters-gothic-horror-for-tov-and-5e-dandd">Tales of the Valiant Night Hunters Kickstarter</a></li>
<li><a href="https://www.kickstarter.com/projects/587512440/the-savage-arctic-for-the-shadowdark-rpg?ref=78fs0v">Savage Arctic by Jeff Stevens Kickstarter</a></li>
<li><a href="https://www.kickstarter.com/projects/896102915/dungeon-inc">Dungeon Inc Kickstarter</a></li>
<li><a href="https://bundleofholding.com/presents/2026Arden">Halls of Arden Vul Bundle of Holding</a></li>
<li><a href="https://www.drivethrurpg.com/en/product/545687/icrpg-power-tools-player-book?affiliate_id=70406">New ICRPG Books</a></li>
<li><a href="https://www.youtube.com/watch?v=AkAijiVHRlc">ICRPG Video</a></li>
<li><a href="https://youtu.be/OISStKs00WQ?si=4OtAvPlCWFTjUhfR">Dungeon Masterpiece on Four Indie RPGs</a></li>
</ul>
<p>Last week I also posted a YouTube video on <a href="https://youtu.be/fHAIMMmMCo0">The Twin Dragons – Dragon Empire Prep Session 52</a>.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>Be wary of Groundhog Day adventures where characters repeat a time loop. They can get repetitive and frustrating. </li>
<li>Don’t discount simple adventure structures. An NPC wants the characters to do something at a location.</li>
<li>Seed two or three future quests while the characters finish their current one. </li>
<li>Ask players regularly what they’re enjoying about the game and what they want to see more of. </li>
<li>Write down notable characters’ abilities so you can offer situations where they can showcase them. </li>
<li>Add relics —  flavorful items with a single use of a powerful spell — to your treasure rewards. </li>
<li>Keep things simple. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/running_session_zeros.html">Running Session Zeros</a></li>
<li><a href="https://slyflourish.com/prepping_and_running_lazy_campaigns.html">Prepping and Running Lazy Campaigns</a></li>
<li><a href="https://slyflourish.com/simplest_quest_model.html">The Simplest Quest Model</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
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<title>Your Own Prep Framework</title>
<link>https://slyflourish.com/your_own_prep_framework.html?rss=1</link>
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<pubDate>Mon, 26 Jan 2026 06:00:00 +0000</pubDate>
<description>Having a framework for your RPG prep is more important than having the perfect framework. Build your own flexible RPG prep framework from your own experiences and the experiences of other GMs. Prep yo</description>
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<p>Back the <a href="https://www.kickstarter.com/projects/slyflourish/rise-of-the-lazy-game-master?ref=cc2c3h"><em>Rise of the Lazy Gamemaster</em> Kickstarter</a>!</p>
<hr>

<p>Having <em>a</em> framework for your RPG prep is more important than having the <em>perfect</em> framework. Build your own flexible RPG prep framework from your own experiences and the experiences of other GMs. Prep your games, run your games, evaluate your framework, and modify it to help you run better sessions.</p>
<p>I have no illusions that <em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master's</a></em> eight steps for game prep are the perfect RPG prep framework for all games and all GMs. Instead, I think the popularity of the book comes from simply <em>offering</em> a framework – a flexible one that GMs can easily adapt to their own needs.</p>
<p>Lots of RPG books offer advice for prep but, because they want to write for as many people as possible, they stop short of having a clear set of steps and a clear framework. Instead, these books are often filled with loose general advice that doesn't really help GMs when they're sitting down to prep their games.</p>
<p>So <em>Return of the Lazy Dungeon Master</em> offers the <a href="https://slyflourish.com/eight_steps_2023.html">eight steps</a>:</p>
<ul>
<li>Review the characters</li>
<li>Create a strong start</li>
<li>Outline potential scenes</li>
<li>Define secrets and clues</li>
<li>Develop fantastic locations</li>
<li>Outline important NPCs</li>
<li>Choose relevant monsters</li>
<li>Select rewards</li>
</ul>
<p>The book is also clear about refining and customizing these steps for your own process and your own games.</p>
<p>I think this two-part approach makes <em>Return of the Lazy Dungeon Master's</em> prep framework valuable. It offers clear steps to help you prep your game and encouragement to customize the steps to fit your own style.</p>
<h2>Learn, Prep, Run, Evaluate</h2>
<p>What process can we follow to build and evaluate our own prep framework?</p>
<ul>
<li>Learn</li>
<li>Prep</li>
<li>Run</li>
<li>Evaluate</li>
</ul>
<p>This cyclic approach helps us continually refine our prep as we learn from the experiences of others, go through our own prep, run our games, and evaluate the results. We read stuff from other GMs, prep our own games based on what we've learned and what experiences we’ve had, run our games, and see how our prep served us during our game. Then we tweak our process based on our experiences and go through the cycle again. </p>
<p>Learn, prep, run, evaluate.</p>
<h2>What Do We Evaluate?</h2>
<p>To know whether our prep is working, we have to know what we're measuring it against. Like our prep, we might have our own evaluation criteria but here are some ideas:</p>
<ul>
<li>Did my prep help me run a fun game?</li>
<li>What prep did I use during the game? Did it work?</li>
<li>What prep did I not use? Do I still need it?</li>
<li>Was there anything I wanted that I hadn't prepped?</li>
<li>Did my prep help me improvise as the game moved in new directions?</li>
<li>Did each element of my prep have a low or high impact? Was each element worth the time when considering its impact?</li>
</ul>
<p>Some of these criteria might not matter to you and you might have other criteria you use to evaluate your prep. The point is to have <em>some sort</em> of criteria so you know if your prep is working or not.</p>
<h2>Different Processes for Different Games</h2>
<p>Even when tailored for our own style, how and what we prep for our games changes depending on the kind of game we're going to run. Running a session based on the continuation of a dungeon delve in our home campaign world is different from running a one-shot session for players we've never met using a published adventure. Our process for prep has to be flexible enough to handle the different types of games we run. I offer four different takes on the eight steps in my <a href="https://slyflourish.com/choosing_the_right_steps.html">Choosing the Right Steps</a> article but there are certainly other situations and approaches as well.</p>
<p>Each of us has different things we might want to prep and a different process for doing so. We can learn from one another through the books we read, the videos we watch, and the forums we engage in to help us build our own prep process. Then we can conduct our prep, run our games, see how it worked out, and continue the cycle again. </p>
<p>Step by step walk the thousand mile road.</p>
<h2>More Sly Flourish Stuff</h2>
<p>I was at <a href="https://tabletop.events/conventions/philadelphia-area-gaming-expo-page-3">PAGE3</a> in Philadelphia last week so there wasn't a Talk Show, Lazy GM Prep video, or any other stuff like that. I'll be talking all about my experiences at PAGE3 on the next <a href="https://youtu.be/7-bj_EvSfBE">Lazy RPG Talk Show</a>, (also <a href="https://slyflourish.podbean.com">available as a podcast</a>). I'll link to the various topics in the next newsletter.</p>
<h2>RPG Tips</h2>
<p>Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:</p>
<ul>
<li>When in-game conversations get tiresome, have NPCs move the story onward. </li>
<li>Use maps and handouts to give players another dimension of play. </li>
<li>Leave a little decompression time at the end of a session. </li>
<li>Ask players what they have enjoyed in your game and what they want to see more of. </li>
<li>Old monuments at campsites are a great vehicle for secrets and clues. </li>
<li>Try to give hints when the characters are on the wrong track. </li>
<li>Give players the option to engage in certain battles so they can choose their gameplay. </li>
</ul>

<h2>Related Articles</h2>
<ul>
<li><a href="https://slyflourish.com/using_the_8_steps_at_the_table.html">Using the Lazy DM&#x27;s Eight Steps At the Table</a></li>
<li><a href="https://slyflourish.com/secret_of_the_eight_steps.html">The Secret of the Eight Steps of Lazy Game Prep</a></li>
<li><a href="https://slyflourish.com/eight_steps_2023.html">The Eight Steps of the Lazy DM – 2023 Review</a></li>
</ul>

<h2>Get More from Sly Flourish</h2>
<ul>
<li><a href="https://slyflourish.com/">Articles</a></li>
<li><a href="https://slyflourish.com/subscribe/">Newsletter</a></li>
<li><a href="https://shop.slyflourish.com">Bookstore</a></li>
<li><a href="https://www.patreon.com/slyflourish">Patreon</a></li>
<li><a href="https://slyflourish.podbean.com">Podcast</a></li>
<li><a href="https://www.youtube.com/slyflourish">YouTube</a></li>
</ul>

<h2>Buy Sly Flourish's Books</h2>
<ul>
<li><em><a href="https://shop.slyflourish.com/collections/sly-flourishs-adventures/products/the-city-of-arches">City of Arches</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/return-of-the-lazy-dungeon-master">Return of the Lazy Dungeon Master</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-companion-pdf-map-pack">Lazy DM's Companion</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/the-lazy-dms-workbook-pdf-map-pack">Lazy DM's Workbook</a></em></li>
<li><em><a href="https://shop.slyflourish.com/collections/the-lazy-dungeon-master-series/products/forge-of-foes">Forge of Foes</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-lairs-pdf-map-pack">Fantastic Lairs</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures-ruins-of-the-grendleroot-pdf-map-pack">Ruins of the Grendleroot</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-adventures">Fantastic Adventures</a></em></li>
<li><em><a href="https://shop.slyflourish.com/products/fantastic-locations">Fantastic Locations</a></em></li>
</ul>

<p>
Have a question or want to contact me? Check out <a href="https://slyflourish.com/sf_faq.html">Sly Flourish's Frequently Asked Questions</a>.
</p>

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