New to Sly Flourish? Start Here or subscribe to the newsletter. Listen to articles on Readings and Reflections.

Lazy 5e Magic Item Prices

by Mike on 18 August 2025

Use the following loose guidelines to price 5e magic items:

When the characters come to a town or city where magic items might be available, roll on random treasure tables and select three interesting items they could purchase. Use the guidelines above to choose your own price, either randomly or based on the power of the item. Cut the cost in half for consumable magic items.

Looking at Five 5e Magic Item Price Lists

The above magic item prices come from investigating magic item prices in the 2014 Dungeon Master's Guide, the 2024 Dungeon Master's Guide, the Tales of the Valiant Player's Guide, the Level Up Advanced 5e Trials and Treasure guide, and Xanathar's Guide to Everything. The prices above are higher than the averages of those sources but aren't far off and it's easy to remember 500, 5,000, 50,000, and 500,000 as prices per tier.

Gold Earned and Gold Spent

The prices above generally assume the characters earn treasure as described in Lazy 5e Treasure Parcels. If we add up these parcels for a group of adventurers, we get the following amounts:

From this gold acquisition, you can see how many magic items the characters might purchase. Again, because prices go up in multiples of 10, uncommon magic items are much more easily acquired when the characters reach tier 2 and above.

Limit Availability

Price alone isn't enough to limit the acquisition of magic items. You likely also want to limit availability.

My favorite way to limit availability is to roll randomly when the characters run into a magic item vendor and choose three compelling items from my random rolls. Use the price list above as a guideline and customize the price based on the usefulness of the item even within its rarity. A +1 dagger won't have the same value as a +1 greatsword.

You can roll as though you're rolling up a treasure parcel or roll on a particular magic item table until you get three interesting items. Three options is usually a good enough selection without going too far.

Be Careful with Uncommon Magic Items

Uncommon magic items can be deceptively powerful. The Instrument of the Bards, for example, is uncommon but very powerful for bards – almost doubling the spell slots they might have available in lower and mid levels. If you're using D&D 2024 magic items, items like Rings of Resistance no longer require attunement, meaning characters can wear a lot of them. Vicious weapons got a huge boost in D&D 2024, no longer requiring attunement and dealing a lot of extra damage. Don't even get me started on enspelled weapons, armor, or items. Giving players open access to items like these is a surefire way to completely unbalance your game.

I read a horror story on EN World where a GM opened up magic items for purchase in their games and every character wore ten rings of resistance – one for every element. If you're earning 200,000 GP per session, you can buy a lot of Rings of Resistance.

Limit magic item acquisition – even for uncommon items.

What About Selling Magic Items?

You can use the price list above to gauge how much the characters can earn when selling magic items but it's unlikely they can sell them to just anyone. Few NPCs have the sort of money available to buy magic items. A barter system might work with a magic item vendor. Otherwise, if an NPC does have the resources, you can use the price list as a rough gauge – perhaps offering half the listed amount to buy the item.

We'll cover crafting magic items in a future article but you can use the prices above as a guideline for the component costs to craft an item. Also consider requiring rare ingredients to craft magic items so you don't end up with ten rings of resistance.

Driving Gameplay in the Right Direction

We don't want the buying and selling of magic items to overtake acquiring magic items on adventures. Fantasy games are about going on adventures. The best loot should come from those adventures. We don't want the buying, selling, or crafting of magic items to become the core focus of the game. Instead, add the buying and selling of magic items as an augment to the primary drive of our games – gaining magic items through adventuring.

More Sly Flourish Stuff

Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.

Last Week's Lazy RPG Talk Show Topics

Here are last week's topics with time stamped links to the YouTube video.

Patreon Questions and Answers

Also on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.

Talk Show Links

Here are links to the sites I referenced during the talk show.

Last week I also posted a couple of YouTube videos on Get Players to Try Other RPGs and The Helm of Teleportation – Dragon Empire Prep Session 34.

RPG Tips

Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:

Related Articles

Share this article using this link: https://slyflourish.com/lazy_5e_magic_item_prices.html

Subscribe to Sly Flourish

Subscribe to the weekly Sly Flourish newsletter and receive a free adventure generator PDF!

Get More from Sly Flourish

Sly Flourish's Books

Have a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.

This work is released under a Creative Commons Attribution-NonCommercial 4.0 International license. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for noncommercial purposes only by including the following statement in the new work:

This work includes material taken from SlyFlourish.com by Michael E. Shea available under a Creative Commons Attribution-NonCommercial 4.0 International license.

This site may use affiliate links to Amazon and DriveThruRPG. Thanks for your support!