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Make Monsters Unique

by Mike on 22 June 2026

Describe monsters instead of labelling them so every encounter with a monster is a unique and fresh experience.

Ogres are scary. Even if a player watched previous characters battle ogres twenty times before, the first time they face an ogre with a new character, that character would be right to be terrified. We lose this terror if we simply call it an "ogre" and jump to rolling the dice.

Instead, use flavorful and distinctive descriptions to bring back the terror of facing such a foe. Ogres are big. Ogres are powerful. They might have gory scars or terrifying tattoos or chipped tusks. Their weapon may be a runed femur with a spiked skull on the end. They might have filed their teeth into points or shaped their mohawk out of the dried blood of their enemies.

With the right description, every creature in our RPGs can be unique among all others. Every monster can be scary again, even if our players faced them dozens of times before. We don't have to make such monsters unique with mechanics. We can use our words to make monsters unique.

The fantastic book Monster Overhaul by Skerples has seven tables worth of customization for ogres (just one of hundreds of monsters covered in Monster Overhaul). If you find yourself having trouble coming up with unique descriptions, you can go far with some random tables. Write some tables up yourself to help shore up the areas you have trouble with. Here's a quick one of unique appearances:

  1. Scarred
  2. Tattooed
  3. Painted
  4. Pierced
  5. Furred
  6. Mohawk
  7. Glyphed
  8. Glowing eyes
  9. Fanged
  10. Spiked
  11. Artificial limb
  12. Blinded in one eye
  13. Hooded
  14. Bladed
  15. Fiend-touched
  16. Oozing
  17. Diseased
  18. Burned
  19. Hairy
  20. Rotten

Write your own table to suit your game or use one of the many appearance generators out there to spawn some ideas. Connect monsters to factions or gods unique to your world through symbology on equipment or body art.

These characteristics can also help you identify monsters in combat and you can work with your player-driven monster characteristics to make monsters even more unique.

RPGs are a blend of fiction and mechanics. Sometimes we lean too heavily on the mechanics side and forget that it's the fiction that makes our games unique from one session to the next.

Every ogre can be scary if you describe it in an interesting way.

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