CR Deep Dive
"Challenge Rating (CR) summarizes the threat a monster poses to a group of four player characters. Compare a monster’s CR to the characters’ level. If the CR is higher, the monster is likely a danger. If the CR is lower, the monster likely poses little threat. But circumstances and the number of player characters can significantly alter how threatening a monster is in actual play. The Dungeon Master’s Guide provides guidance to the DM on using CR while planning potential combat encounters."
Challenge rating means nothing – it doesn't really compare to anything else except that one monster is more challenging than another.
Defining challenge rating by the monsters who possess it in FOF.
Why challenge rating? Why not levels?
Monster types (minion, normal, elite, solo) are so much easier! Why not those?
The scaling challenge of particular challenge ratings. CR 2s are my favorite.
Changes in challenge ratings in D&D 2024.
A focus on experience-based encounter building.
An encounter may be deadly if the sum total of monster challenge ratings is greater than 1/4th of the total of character levels, or 1/2 if the characters are 5th level or above.
A single monster might be deadly if its challenge rating equals the average level of the characters, or 1.5x of average character levels if the characters are 5th level or above.
If characters are particularly powerful, consider the following modifiers to the benchmark:
Scott Gray's approach: Add total character levels. Divide by 4. Multiply by tier (1, 2, 3 or 4).
Scale the benchmark by pretending there's an extra character or one fewer characters as desired.
Maybe not. Start with the monsters that make sense for the story and situation in the game. The LEB gives you this little warning light if things get too unintentionally hot.