The danger of Enspelled Weapons
Jon M. I know that Mike recently talked about Magic Item Creation rules in DnD2024. Has anyone really taken a look at it? In general I try to be the "whatever makes you happy, we'll make it work" DM. I have one player in particular that I've played with for about 15 years now and they're always good and finding the edge combos that really push the power curve. So I know that I usually need to pay more attention when they mention wanting to do something. So for this latest campaign, they wanted to be a master crafter. Which at first I was thinking about all the new specifics of artisan tools in PHB2024. But no, really they just wanted to make up their own magic items. So that's when I had to dig into it. All Uncommon magic items cost 400gp, so they can be crafted for 200gp. And of course my player was mostly interested in making items with 7 charges of the Shield spell built-in for 200gp and giving those to all the other characters. My games tend to be a decent mix of exploration, social, and combat, so frequently we only have 1 or 2 combats between long rests. So these magic items would have meant +5 AC to all characters for almost all combats for 200gp each. Thankfully the player ultimately agreed that magic item creation would not be a good concept for creating a fun game for all (myself included). Definitely watch out for that part of the DMG! After that I started looking at the other systems and Tales of the Valient magic item pricing seems WAY more reasonable.