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Types of Lightning Rods for D&D and 5e

by Mike on 10 August 2026

Lightning Rods are monsters selected to showcase specific character abilities in our D&D and 5e games. You can learn more about this concept in my article, Lightning Rods – Showcase Powerful Character Abilities, and in the book Forge of Foes by myself, Scott Fitzgerald Gray, and Teos Abadia.

For an easy cheat-sheet, there are two types of monsters that work well as lightning rods:

Big brutes with poor dexterity, wisdom, and charisma are great lighting rods for spells like banishment, hypnotic pattern, charm monster, dominate monster, and other single-target control-type spells. When we know characters lean heavily on such powerful monster-removal spells (often called “save or suck” spells), we might include big brutes in our battles specifically so characters can control them as part of our encounter design. "Tank" style characters like fighters, paladins, and barbarians also love locking down and controlling brutes so they can't smush wizards, bards, and other characters with lower defensive capabilities.

Hordes of weaker enemies are great lightning rods for spells and abilities that hit a group of creatures. Players love to hit big piles of monsters with fireball, cone of cold, sleep, hypnotic pattern, spirit guardians, Turn Undead, and similar spells and abilities.

Those two types of monsters and groups of monsters are an easy shorthand when you want to include monster types into an encounter that shows off character abilities.

Mostly Valuable At 5th Level and Above

It isn't until 5th level in our 5e games that characters really start to define themselves. Thus, you likely don't need to worry about setting up lightning rods until 5th level or above. These levels are when we start to see spells like fireball, multiple attacks from melee attackers, and other new abilities begin to shine. This power growth continues from 5th level and onward – when the use of lightning rods really showcases new character abilities.

Lightning rods aren’t as vital in lower level play as they can be in higher levels.

Let's break down some specific monster types and situations ideal for each of the twelve character classes in D&D and other 5e games. The bullets under each class describe what type of monster works well to showcase that class’s abilities.

Barbarian

Bard

Cleric

Druid

Fighter

Monk

Paladin

Ranger

Rogue

Sorcerer

Warlock

Wizard

Talk To Your Players

Every level or so, ask your players what spells and abilities they have that they enjoy using or want to use more. Write their comments down. Take note of the spells and abilities each of the characters has. If you can, look at their character sheets to see what abilities they have that don't get a lot of use. Experiment with different kinds of monsters in different situations to see how the characters (and their players) react.

Give the characters their opportunities to shine.

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