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Let Characters Automatically Succeed Sometimes

by Mike on 13 January 2025

My friend and Forge of Foes partner, Scott Fitzgerald Gray, wrote a great post called Embracing the Awesome (subscribe to his newsletter here!) extolling the virtues of letting characters automatically succeed at ability checks more often than we typically do.

Letting characters auto-succeed sometimes is a useful way to keep the pace of your game moving forward and showcase the characters' role in the world. When should you let your characters auto-succeed at a check?

Certain character capabilities make them more likely to auto-succeed on some tasks. These capabilities include a character's

Focusing on these character features means we can spotlight individual characters and what they're good at.

"You Succeed but Roll Anyway"

Sometimes one or more of the characters are going to succeed on a task but we want to know how well they succeed. Those trained in history may know most of what they need about the gods of the underworld but those who roll significantly higher than the difficulty class (DC) can learn even more.

We often treat the d20 roll on a DC check as a binary pass or failure but there's no reason we can't think of it as an analog gradient. The higher the result, the more the characters learn or the better they succeed. The lower the roll, the more clumsy it is even if they succeed anyway.

Move Things Forward and Spotlight Characters

A friend of mine once described a game in which the GM had them rolling checks to put on every article of clothing before making it to the briefing for the actual adventure. All the characters came with a hodgepodge of shirts, pants, underwear, and one sock. Putting on one's pants does not a hero make.

Have characters automatically succeed on some checks. It helps you move the game forward when failure isn't interesting and spotlights characters and their unique roles in the world. Such powerful tools are the perfect addition to the lazy dungeon master's toolbox.

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