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by Mike on 3 February 2024
When we sit down to play a 5e game at our table, we're actually playing two different games with two different sets of rules, sometimes from totally different publishers.
Players play one game – with a focus on characters and the rich mechanics surrounding them. GMs play another – with a focus on monsters, treasure, scenes, situations, world building, and more.
These two games mesh together on a shared and agreed-upon baseline of rules. We can change both sides of the game significantly and still play a fun game at our table.
The easiest example of this is when gamemasters use a different monster book than the default monster book for our chosen 5e system (likely D&D but possibly Tales of the Valiant or Level Up Advanced 5e). Switching monster books is common. We can use 5e monsters from lots of different publishers, including building and improvising our own. We can use simple and straight forward stat blocks like those in the Tales of the Valiant Monster Vault or crunchy tactical monsters like those in Flee Mortals. Even with vastly different design philosophies, these monster sources still work.
It's not a huge revelation to note that GMs are playing one type of game at the table and players another. But when we think of it this way, it opens further possibilities to change up and customize our game – getting back the modular feeling that 5e's designers intended in the 2012 to 2014 playtest of D&D Next.
There are many ways we can shake up the game on the GM's side such as
Likewise, we can talk to our players about changing things on the player-side of the game by
It's trickier to mess with the game on the player's side because changes we make there affect everyone and are permanent unless we pull them back. On the GM side, we can change things all the time. If we don't like how our change worked, we can throw it out and never use it again.
Thinking of our game as a series of components – with a separate game being played on the player side and GM side – gives us lots of interesting ways to tweak and change things to fit the style of game we enjoy.
Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs.
Here are last week's topics with time stamped links to the YouTube video.
Here are links to the sites I referenced during the talk show.
Also on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers.
Last week I also posted a YouTube video on Blood Magic – Dragon Empire Prep Session 10.
Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
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