Your Most Important Game

by Mike Shea on 13 January 2020

Your most important Dungeons & Dragons game is the next one you're going to run.

This might be blindingly obvious or it might be completely alien to you. We DMs have big dreams. We have big plans. We plan out entire 1 to 20 campaigns before we've had our session zero. We love to build out campaign worlds for years before our characters step outside of their single town. We think about future boss monsters. We think about future combat encounters. We think about big twists that may take place in the story.

None of that really matters. It's all ethereal until it hits the table. Your future four-year campaign doesn't exist until its over.

All that matters is your next game.

Return of the Lazy Dungeon Master spends a lot of time on individual game preparation for this reason. It's useful to think about the big truths in a campaign world. It's fun to think about the villains, where they're going, and what they're doing. We like to be able to describe a campaign with a clear elevator pitch. But, in Return of the Lazy Dungeon Master we don't spend a lot of time on building large campaign arcs because, deep down, they don't matter. Only the next game matters. The results for each eight steps matter.

How are we going to make our next game the best game we can? What can we stick into it that will really blow the players away? Who are the characters? What is our strong start? What scenes might occur? What secrets will they uncover? What locations will they explore? Who will they meet? What monsters will they face? What treasure might they uncover? That's what we should focus on.

What can we do to make our next game awesome? Is it handouts? Is it a cool location map? Is it some evocative 3D terrain? Is it a character's hook we can finally reel in?

Our DM's mind wanders. When we're given permission to build entire universes in our head, it's hard not to let our minds rush outward. We can build planet-sized dungeons. We can establish histories that go back millions of years. We can build entire pantheons of gods. How can we not give our minds the freedom to do so?

We can, but not at the expense of our game. None of those things become real until they play out at our game and things only really play out in the next session we run. Until then, nothing else matters. Nothing else exists.

The more we detail future adventures our minds, the more we might lose sight of what comes next. If we're ever struggling to know what to do, how to prepare, and how to fit it such preparation into our busy lives, it is freeing to recognize that the only game we need to worry about is the next one we're going to run.

Focus on your next game.

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If you enjoyed this article please take a look at Return of the Lazy Dungeon Master, the Lazy DM's Workbook, and Fantastic Adventures: Ruins of the Grendleroot.

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