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by Mike on 18 February 2014
A woman named Bronnie Ware wrote an article based on her work in palliative care on the top five regrets of the dying. These regrets included the following:
Jane McGonigal, the writer, researcher, and gamer, discussed these regrets in her excellent TED talk on the game that can give you 10 extra years of life. In this talk she discusses how gaming can help address all five of these regrets.
In no game is this more true than Dungeons and Dragons.
It's quite possible that, when we look at the small things that form together to build a happy life, D&D can be high on the list. This might surprise us. It might even disturb us if we're too closely rooted to the ideas that other "more important" things should have a greater impact on the happiness of our lives. Yet if we think about it, the fact that we get so much joy playing D&D might not be all that surprising at all.
A day in which we play Dungeons and Dragons is a great day.
When we consider McGonigal's talk, it's not hard to see how playing D&D can address all five of the regrets of the dying. When we play D&D we live true to our nerdish ways. We enjoy and relax while we're playing it. D&D is a wonderful way to express ourselves. Most importantly, D&D helps us stay close to our friends and meet new ones. D&D makes us happy.
"Find what you love doing and do it until you're dead. For me that's going to Rushmoore."
- Max Fisher, Rushmoore
No doubt the same could be said for golf or tennis or many other forms of sports and entertainment. Board game groups are popping up all over the world, bringing in players who never would have considered it before. When we sit at a table surrounded by the smiles of our friends and family, we might say we live for those moments.
We live in a world full of expectations of what a life well lived looks like. Money, sex, career, kids, travel, possessions — there are hundreds of social benchmarks people strive to reach, often destroying the things that might truly matter in the process. Only we can decide what matters to us. To me? I'll die happy if I run and play a hell of a lot of D&D.
Back in 2010 I wrote about running and finishing a level 1 to 30 4th Edition D&D campaign and how it made me feel on its completion. In some weird way it felt like I had completed my life's work. I had put a lot of energy into that campaign and finishing it is something I will always remember. Running it took so much work that I don't think I'll ever run a four-year campaign like that one again.
Many look at the big accomplishments in peoples' lives and likely scoff at the idea that running a D&D campaign can fulfill someone's lifetime goal. This article likely won't convince them otherwise. Yet many people can have everything they think defines a highly successful life and still be miserable. Others can be happy with almost nothing. What we each decide matters to our lives is the ultimate freedom we're given the minute we're born.
For some of us, we know we're in the right place doing the right thing when we're playing D&D.
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