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The Many Right Answers of the TTRPG Hobby

by Mike on 18 November 2024

Two truths seem evident to me in the tabletop RPG hobby:

  1. There are many "right" answers to how we play tabletop RPGs – including which RPGs we play. There's rarely only one right answer to any aspect of this hobby. Instead, there are many right answers, each fitting different people, groups, playstyles, and other circumstances.

  2. It's hard to understand why other people would choose the right answer that isn't ours.

Common examples are the games we play. Some of us love the character customization, streamlined math, and rich mechanics of Pathfinder 2. Others love the open and freeform story focused games of Powered by the Apocalypse. Others love grim and brutal resource-focused games like Shadowdark RPG.

You no doubt have your preferred RPG and it's hard to understand why other people don't like the game you like best.

But they do. And that's fine.

It's one thing for people not to know about other games and what advantages they hold. It's something else to look at a game and what it does and say "that's not for me". All too often, though, "it's not for me" comes out as "that game sucks". You may hate it but many others may love it.

There are many right answers in many aspects of the TTRPG hobby. It's totally cool for you to like one way and other people to like another.

Focus on sharing experiences and less on proving you're right answer is the right answer.

Other Many Right Answers

There are many right answers for many different aspects of the TTRPG hobby. Here are some examples:

Variants in False Dichotomies

There are wide ranges of answers across these ideas. It's rarely a "yes" or "no" or "this one" or "that one". It's rare for anyone to fit perfectly on one side or the other. Instead, each of us are complex beings falling into a wide range of different opinions on many topics.

Luckily, this hobby has tons of stuff to offer. We can pick and choose what best fits our desires and the preferences of our group. We don't have to argue why we like one thing or another – we each get to choose what works for us.

If it works best for us and our group, that's all that matters.

"That's Not For Me"

Here's a tip to improve TTRPG discourse. Instead of attempting "objective" judgements about any one path or choice someone else makes in the hobby, simply say "that's not for me". Switching from "that thing sucks" to "that's not for me" helps you remember your point of view isn't truth. If there are enough people playing a game, using a system, or following a style that you've heard of – it means someone loves it. If it's not for you, it's not for you. That doesn't make it the wrong choice for everyone.

Share experiences instead of judging the choices of others.

There are many right answers – many different paths – in the TTRPG hobby and all of them are right for someone. Often we can't understand why someone else follows a path different than ours. But we're better richer people for recognizing views different from our own – and we might learn something along the way.

More Sly Flourish Stuff

Last week I posted a couple of YouTube videos on Top Ten Lazy Tricks for D&D and 5e and The Desert Heist – Dragon Empire Prep Session 2.

Last Week's Lazy RPG Talk Show Topics

Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs. Here are last week's topics with time stamped links to the YouTube video:

RPG Tips

Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:

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