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by Mike on 26 May 2015
The 5th Edition Dungeon Master's Guide is packed with useful information for your 5e Dungeons and Dragons game. One of its most useful features is the huge amount of random tables. Random tables are a fantastic tool of the Lazy Dungeon Master. They break you out of ruts and give you interesting and deep options for your adventure without hardly any preparation before your game. They are also a fantastic aid to help us improvise right at the table.
One of the most useful features of random tables is their ability to help us break out of stereotypes and cliches. When we're thinking on our feet it can be hard for us to come up with something new instead of falling back to something familiar. Our NPCs could start to look and act the same or every castle seems to feel like the ones in your favorite TV show. Random tables can help us break out of these ruts. They point us in a completely unexpected direction when we might be tempted to head in a straight and well traveled line.
Unfortunately, the Dungeon Master's Guide doesn't include an index of all of the random charts in the book. This makes it hard for us to find the chart we need when we need it while our game is running fast and furious. Where the DMG falls, however, we can pick it up on our own.
Below you will find a list of all of the charts in the 5th Edition Dungeon Master's Guide. You can also download a PDF of the random table index printable on a single piece of paper you can cut to size and tape inside your copy of the DMG itself.
Here's the index itself.
Table | Page Number |
---|---|
Forms of Government | 18 |
World-Shaking Events | 27 |
Leader Types | 27 |
Cataclysmic Disasters | 28 |
Invading Force | 29 |
Extinction or Depletion | 30 |
New Organizations | 31 |
Discoveries | 31 |
Astral Color Pools | 47 |
Psychic Wind Effects | 48 |
Ethereal Curtains | 49 |
Ether Cyclone | 49 |
Feywild Time Warp | 50 |
Shadowfell Despair | 52 |
Abyssal Corruption | 62 |
Dungeon Goals | 73 |
Wilderness Goals | 73 |
Other Goals | 74 |
Adventure Villains | 74 |
Adventure Allies | 74 |
Adventure Patrons | 74 |
Adventure Introductions | 74 |
Adventure Climax | 75 |
Event-Based Villain Actions | 75 |
Event-Based Goals | 76 |
Framing Events | 79 |
Moral Quandaries | 79 |
Twists | 80 |
Side Quests | 81 |
Sylvan Forest Encounters | 87 |
NPC Appearance | 89 |
NPC Abilities | 89 |
NPC Talents | 90 |
Mannerism | 90 |
NPC Interaction Traits | 90 |
NPC Ideals | 90 |
NPC Bonds | 91 |
NPC Flaws and Secrets | 91 |
Villain's Scheme | 94 |
Villains Methods | 95 |
Villain's Weakness | 96 |
Dungeon Location | 99 |
Exotic Location | 99 |
Dungeon Creator | 100 |
Cults and Religious Groups | 100 |
NPC Alignment | 100 |
NPC Class | 101 |
Dungeon Purpose | 101 |
Dungeon History | 101 |
Monuments | 108 |
Weird Locales | 109 |
Weather | 109 |
Race Relations | 112 |
Ruler's Status | 112 |
Notable Traits | 112 |
Known For Its | 112 |
Current Calamity | 112 |
Building Type | 113 |
Residence | 113 |
Religious Building | 113 |
Tavern | 113 |
Tavern Name Generator | 113 |
Warehouse | 113 |
Shop | 114 |
Random Urban Encounters | 114 |
Random Undersea Encounters | 116 |
Random Encounters At Sea | 118 |
Carousing | 128 |
Running A Business | 129 |
Selling A Magic Item | 130 |
Gemstones | 134 |
Art Objects | 134-135 |
Individual Treasure | 136 |
Treasure Hoard | 137-138 |
Mixing Potions | 140 |
Scroll Mishaps | 140 |
Magic Item Special Features | 142-143 |
Random Magic Items | 144-149 |
Bag of Beans | 153 |
Potion of Resistance Elements | 188 |
Wand of Wonder Effect | 212-213 |
Sentient Magic Items | 214-215 |
Artifact Properties | 219-220 |
Urban Chase Complications | 254 |
Wilderness Chase Complications | 254 |
Madness Effects | 259-260 |
Lingering Injuries | 272 |
System Shock | 273 |
Random Dungeon Starting Area | 290 |
Passage | 290 |
Passage Width | 290 |
Door Type | 291 |
Beyond a Door | 291 |
Chamber | 291 |
Chamber Exits | 291 |
Exit Location | 291 |
Exit Type | 291 |
Stairs | 291 |
Dungeon: Death Trap | 292 |
Dungeon: Lair | 293 |
Dungeon: Maze | 293 |
Dungeon: Mine | 293 |
Dungeon: Planar Gate | 293 |
Dungeon: Stronghold | 294 |
Dungeon: Temple or Shrine | 294 |
Dungeon: Tomb | 295 |
Dungeon: Treasure Vault | 295 |
General Dungeon Chambers | 295 |
Current Chamber State | 295 |
Dungeon Chamber Contents | 296 |
Monster Motivation | 296 |
Dungeon Hazards | 296 |
Obstacles | 297 |
Trap Trigger | 297 |
Trap Damage Severity | 297 |
Trap Effect | 297 |
Trick Objects | 298 |
Tricks | 298 |
Noises | 298 |
Air | 299 |
Odors | 299 |
General Features | 299 |
General Furnishings and Appointments | 299 |
Religious Articles and Furnishings | 300 |
Mage Furnishings | 300 |
Utensils and Personal Items | 300 |
Container Contents | 301 |
Books, Scrolls, and Tomes | 301 |
Not all tables end up being that useful when we're running our game. The Dungeon Master's Guide contains nearly 150 random tables yet only a handful of these may come up as you run your adventure. We've highlighted some of the more useful tables you might want to reference. The random table index PDF includes a second index with just these useful charts in case you don't want an exhaustive index and just want the ones you'll reference the most. These highlighted tables may become staples in your game to add the most interest and excitement with just a quick roll of the dice.
Framing Events | 79 |
Weather | 109 |
Tavern Name Generator | 114 |
Random Urban Encounters | 114 |
Carousing | 128 |
Selling A Magic Item | 130 |
Gemstones | 134 |
Art Objects | 134-135 |
Treasure Hoard | 137-138 |
Scroll Mishaps | 140 |
Magic Item Special Features | 142-143 |
Random Magic Items | 144-149 |
Madness Effects | 259-260 |
Lingering Injuries | 272 |
Obstacles | 297 |
Trap Trigger | 297 |
Trap Damage Severity | 297 |
Trap Effect | 297 |
There are also two tables in the 5th Edition Player's Handbook that are also useful for a dungeon master to have on hand. These are the "Wild Magic Surge" table on page 104 and the "Trinkets" table on page 160 and 161 of the Player's Handbook. It's worth keeping these referenced as well and both can be found in the random table index PDF.
A random table is simply a way to spark a white hot flame in the furnace of your imagination. Our brains are the most powerful systems on earth for coming up with creative situations, ideas, and stories. These random tables are simply an ignition switch to help us avoid falling back to the familiar and get us thinking in a new direction. This index is designed to help you get the most out of the excellent fantastic tables in the Dungeon Master's Guide. Use it well.
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