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by Mike on 1 June 2020
Below is a list of 1d100 Eberron factions. Use these factions in combination with other random lists from the Dungeon Master's Guide or these generators for monuments, relics, items, locations, or any other useful random lists to generate Eberron-specific details you might never have otherwise considered. You can copy elements of the list below to build your own more specific random lists or download a PDF of these 1d100 Eberron factions and print it out for your own DM Kit.
d100 | Faction | Description (Symbol) |
---|---|---|
1 | Aerenal | Ancient kingdom of the elves. (Golden skull with blue glowing eyes) |
2 | Arawai | Sovereign of Life and Love. (Sheaf of bound wheat) |
3 | Argonnessen | Continent of the civilization of dragons. |
4 | Aundair | Nation of arcane might. (Feathers surrounding a griffin on blue) |
5 | Aureon | Sorverign of law and knowledge. (Open book) |
6 | Avassh, the Twister of Roots | Daelkyr of unnatural and deadly vegitation. |
7 | Balinor | Soverign of beasts and the hunt. (Green antlers) |
8 | Belashyrra, Lord of Eyes | Daelkyr of all-seeing. |
9 | Blood of Vol | Faith of immortality. (Fanged skull surrounding a drop of blood) |
10 | Boldrei | Soverign of community and home. (Fire in a stone hearth) |
11 | Boromar Clan | Powerful criminal organization of halflings. |
12 | Breland | Nation of pragmatism and independence. (Two gold dragons flanking a bear's roaring head) |
13 | Clifftop Adventurer's Guild | 150 year old adventurer's guild. |
14 | Cul'Sir | Arcane titan of Xen'drik. |
15 | Cult of the Dragon Below | Faith of madness. (Grotseque mass of tentacles) |
16 | Cyre | Fallen nation of wealth and royalty. (Crown over a bell on a green shield) |
17 | Daask | Monsterous criminal guild loyal to Droaam. |
18 | Daelkyr | The unfathomable evil of Khyber. |
19 | Darguun | Land of goblins. |
20 | Demon Wastes | Former seat of the archfiends and home of the Carrion Tribes. |
21 | Dhakaan | Fallen empire of the goblinoids. (Wheel of blades) |
22 | Dol Arrah | Soverign of sunlight. (Rising sun over a blue field) |
23 | Dol Dorn | Soverign of strength of arms. (Longsword crossed over a shield) |
24 | Draconic Prophecy | Ever-evolving prophecy of the dragons. |
25 | Dragonborn | Children of Argonessen. |
26 | Dreaming Dark | Agency of the Dal Quor Quori to control the nations of the world. |
27 | Droaam | Nation of monsters led by the Daughters of Sora Kell. |
28 | Dyrrn, the Stealer of Thoughts | Daelkyr of corruption and the slithering lord. |
29 | Eberron (dragon) | Progenitor dragon of the world. |
30 | Eldeen Reaches | Nation of farmland and vast untaimed forests. |
31 | Finder's Guild | Loose collection of independent inquisitive agencies tied to house Tharashk. |
32 | Galifar | Fallen kingdom of Khorvaire. (Gold crown bearing five jewels on green field) |
33 | Ghaal’dar tribes | Hobgoblin tribes rising from the remnants of the Dhakaani Empire. |
34 | Heirs of Dhakaan | Goblinoid lineage back to Dhakaan. |
35 | House Cannith | Dragonmarked house of making and manufacturing. (Bull's head beneath a hammer and anvil) |
36 | House Deneith | Dragonmarked house of sentinels, bodyguards, mercenaries. (The three heads of a chimera: lion, ram, and green dragon) |
37 | House Ghallanda | Dragonmarked house of hospitality. (Wolf's head with human eyes) |
38 | House Jorasco | Dragonmarked house of healing. (Noble griffin within a laruel wreath) |
39 | House Kundarak | Dragonmarked house of warding. (Yellow manticore wreathed in flame) |
40 | House Lyrandar | Dragonmarked house of storm. (Three writing tentacles wracked by lightning) |
41 | House Medani | Dragonmarked house of finding. (Basilisk atop a pile of treasure, surrounded by tentacled eyestalks) |
42 | House Orien | Dragonmarked house of passage and transportation. (Silver unicorn with a golden horn) |
43 | House Phiarlan | Dragonmarked house of entertainment and espionage. (Five headed hyrda beneath a oak leaf) |
44 | House Sivis | Dragonmarked house of scribing and communication. (Cockatrice beneath a candle) |
45 | House Tarkanan | House of aberrent dragonmarks. (Beholder over a red shield) |
46 | House Tharashk | Dragonmarked house of finding, hunting, investigation. (Golden dragon surrounded by thorns) |
47 | House Thuranni | Dragonmarked house of entertainment and assassination. (Displacer beast with steel claws) |
48 | House Vadalis | Dragonmarked house of animal handling. (Hippogryph beneath an elm tree) |
49 | Kalashtar | Joint people of humanity and spirits of dreams. |
50 | Karrnath | Nation of hardship and military tradition. (A red wolf on black) |
51 | Khoravar | Culture of Khorvaire's half-elves. |
52 | Khyber (dragon below) | Progenitor dragon, slayer of Siberys. (Black dragon skull formed of tentacles) |
53 | Khyber (place) | Underworld demiplanes. |
54 | King's Dark Lanterns | Spies and assassins of Breland. |
55 | Kol Korran | Soverign of trade and travel. (Nine-sided gold coin) |
56 | Kyrzin, the Prince of Slime | Daelkyr of gibbering beasts and sentient slimes. |
57 | Lord of Blades | Warlord establishing independence for Warforged and slaughter for the rest. (Bladed gauntlet) |
58 | Lords of Dust | Fiends born in the beginning of time with a dream of restoring their primordial dominion. (Fanged crown atop a skull crumbling to dust) |
59 | Marguul | Infamous bugbear raiders of the Seawall Mountains. |
60 | Morgrave University | Sharn university of lore and wisdom. |
61 | Mror Holds | Loose confederation of dwarven clans. |
62 | Olladra | Soverign of good fortune. (Domino) |
63 | Onatar | Soverign of artifice and the forge. (Crossed hammer and tongs) |
64 | Order of the Emerald Claw | Necromatic warriors and spies cast out from Karrnath in service to Lady Illmarrow. (green flame-styled claw) |
65 | Orlassk, the Master of Stone | Daelkyr of petrifying beasts. |
66 | Prince Oargev | Leader of New Cyre. (Crown over a bell on a green shield) |
67 | Q'barra | Untaimed nation of danger and opportunity. |
68 | Redcloak Batallion | Elite unit of Brelish warriors. (Two gold dragons flanking a bear's roaring head) |
69 | Sarlona | Continent of the Inspired; spirits and psionists. (Crystal on a yellow oval) |
70 | Shadow Marches | Desolate land of swamps and moores, homeland of the orcs. |
71 | Shifters | The weretouched. |
72 | Siberys | Progenitor dragon, killed by Khyber, ring of shards surrounding Eberron. |
73 | Sora Kell | Founding hag leader of the Droaam. |
74 | Sulatar Drow | Shapers of the elements dating back to the Age of Giants. |
75 | Tairnadal Elves | Elves dedicated to the art of war. (Cross glaives over a red arrowhead) |
76 | Talentra Plains | Spiritual plains of halflings and dinosaurs. |
77 | The Aurum | Exclusive society of the rich and influential. (Crown surrounded by a linked chain on gold) |
78 | The Devourer | Dark six diety of nature's wrath. (Bundle of five sharpened bones) |
79 | The Fury | Dark six diety of passion and revenge. (Winged wyrm with woman’s head and upper body) |
80 | The Gatekeepers | Druidic orcs protecting Eberron from aberrations. |
81 | The Keeper | Dark six diety of death and greed. (Dragonshard stone in the shape of a fang) |
82 | The Mockery | Dark six diety of betrayal and bloodshed. (Five blood-spattered tools) |
83 | The Overlords | Ruling fiends of Eberron in the first days of the world bound by the Silver Flame. |
84 | The Path of Light | Faith of light and self-improvement. (Cracked white crystal) |
85 | The Shadow | Dark six diety of ambition and dark magic. (Obsidian tower) |
86 | The Silver Flame | Faith of good and protection. (Flame on a silver arrowhead) |
87 | The Spirits of the Past | Spiritual anchors of the greatest champions of the Tairnadal elves. |
88 | The Traveler | Dark six diety of change and chaos. (Four crossed, rune-inscribed bones) |
89 | The Tyrants | Criminal organization of grifters and con-artists. |
90 | The Undying Court | Faith of elven ancestors. (Golden death mask with sapphire eyes) |
91 | Thelanis | Plane of the faerie court. |
92 | Thrane | Nation of faith in the silver flame. (Flame on a silver arrowhead) |
93 | Umbragen Drow | Deepdelving magefueled drow who battle the daelkyr. |
94 | Valaara, the Crawling Queen | Daelkyr of insects and arachnids. |
95 | Valenar | Elven nation steeped in the art of war. (Cross glaives over a red arrowhead) |
96 | Vulkoori Drow | Giant hunters of the scorpion god Vulkoor. |
97 | Warforged | Race of constructs. (Mechanical hand clutching a smith's hammer) |
98 | Wynarn | Royal bloodline of the Galafar empire. |
99 | Xen'drik | Jungle continent of the fallen arcane giants. |
100 | Xoriat | The realm of madness. (Fleshy ball of gnashing, monstrous teeth) |
Random lists help push our creative minds in new and interesting directions. Chapter 3, 5, and Appendix A of the Dungeon Master's Guide are packed with awesome tables to shake you out of your rut and think up some wild ideas for your D&D adventures. The Lazy DM's Workbook is also full of random lists for this reason and products Waterdeep: City Enounters showcase their value as well. Random lists and a creative brain together are a D&D superweapon. We don't use random lists on their own, we use these lists to push our brains out of a groove and explore ideas we never before considered.
As we run a campaign in a particular world, it helps bring the players into the world when we wrap pieces of our adventures in lore so our players can learn about the world as they explore it.
Random tables from the Dungeon Master's Guide and the Lazy DM's Workbook don't have any particular world's flavor or lore to them. We have to add that. If, however, we're playing in a world like Ebrron, we can use a list like the one above so we can combine our other random tables with world-specific lore.
Use this list along with your other random lists to make the world come alive.
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