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by Mike on 26 February 2024
This article is one in a series where we look at types of adventures and examine
These articles include:
Your own adventure types and how you run them may differ from mine. That's totally fine. There are many right ways to enjoy this game.
Robin Laws's book Adventure Crucible – Building Stronger Scenarios for any RPG inspired my thoughts on this topic.
In dungeon crawls, characters travel room-by-room through a relatively unknown maze-like location to accomplish one or more goals. Such dungeons can include crypts, caves, caverns, castle ruins, derelict ships, ruined towers, planar nodes, old temples, and other room-and-hall-based locations.
Consider the following steps when preparing a dungeon crawl:
At the beginning, perhaps as part of a strong start, make sure to state or reinforce the goal. Why are the characters going into the dungeon? Why is it worth risking their lives?
When the characters are in the dungeon, set up how the dungeon crawl works by asking the following questions:
As the characters explore, dungeon inhabitants might move and react to the characters activities or the GM might roll for random encounters to shake things up.
The following common pitfalls can suck the fun out of a dungeon crawl. Be aware of them and account for them in your prep and play.
Try the following ideas to offset potential pitfalls.
Dungeon crawls are one of the most common adventure types, going back to the origins of D&D 50 years ago. With the tools above, we can use a common structure for preparation, gameplay, and avoiding pitfalls to run an awesome game for our friends.
Last week I posted a couple of YouTube videos on Awarding Treasure in 5e and Roots of the Marrow Tree – Shadowdark Gloaming Session 22 Lazy GM Prep.
Each week I record an episode of the Lazy RPG Talk Show (also available as a podcast) in which I talk about all things in tabletop RPGs. Here are last week's topics with time stamped links to the YouTube video:
Also on the Talk Show, I answer questions from Sly Flourish Patrons. Here are last week's questions and answers:
Each week I think about what I learned in my last RPG session and write them up as RPG tips. Here are this week's tips:
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